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<blockquote data-quote="Whimsical" data-source="post: 5202671" data-attributes="member: 3976"><p>I encountered this interesting way to run combats when I was playing an Living Forgotten Realms session in GameStorm. The DM would notify which characters go before the monsters. Whoever spoke up first could go first, but if he stalled at anytime, the DM would then ask the other active players what they were going to do to get them started. Once someone came to a decision, they would go at that point and do their selected action. When all of the eligible players have gone, the DM would run the monsters in whatever order he wanted. After that, all of the players could jump in to do their actions when they've decided what to do.</p><p></p><p>It sounds chaotic as hell (especially since he didn't even explain what he was doing at first,) but after the first couple of rounds it was working really well. Turns out only one or two players wanted to do their thing right away and the rest responded based on what happened with their turns. Sometimes turns intertwined where a couple of players moved their miniatures at the same time and then they both got the benefit of flanking their target, for example.</p><p></p><p>Does anyone have any more information about this method? I don't want to try it until I'm ready to handle the peculiarities of this method. Anyone else use this method? Let me know about your experiences and feedback about it.</p><p></p><p>Thanks.</p></blockquote><p></p>
[QUOTE="Whimsical, post: 5202671, member: 3976"] I encountered this interesting way to run combats when I was playing an Living Forgotten Realms session in GameStorm. The DM would notify which characters go before the monsters. Whoever spoke up first could go first, but if he stalled at anytime, the DM would then ask the other active players what they were going to do to get them started. Once someone came to a decision, they would go at that point and do their selected action. When all of the eligible players have gone, the DM would run the monsters in whatever order he wanted. After that, all of the players could jump in to do their actions when they've decided what to do. It sounds chaotic as hell (especially since he didn't even explain what he was doing at first,) but after the first couple of rounds it was working really well. Turns out only one or two players wanted to do their thing right away and the rest responded based on what happened with their turns. Sometimes turns intertwined where a couple of players moved their miniatures at the same time and then they both got the benefit of flanking their target, for example. Does anyone have any more information about this method? I don't want to try it until I'm ready to handle the peculiarities of this method. Anyone else use this method? Let me know about your experiences and feedback about it. Thanks. [/QUOTE]
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