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Freeform initiative alternative
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<blockquote data-quote="weem" data-source="post: 5203049" data-attributes="member: 9470"><p>/shrug</p><p></p><p>I was describing it recently to someone as follows...</p><p></p><p>The 'individual init' system (the standard setup) results in one player "leaning in" at a time - engaged in the setup, and plotting his moves. The rest of the group has no incentive to "lean in"... they are all sitting back, waiting for their turn because the battlefield is changing too much to plan too far in advance. Some get up to get a drink, others draw or read, etc - but they are not engaged.</p><p></p><p>This variant system however has all of the players "leaning in" TOGETHER, at the same time - all with an immediate interest in what is going on. They are all working together, plotting and planning - excited to unleash this rounds's actions against the monsters... "Yea, cool, if you do that then I can do THIS." "And once you guys do that, I will blast this area with THIS" etc.</p><p></p><p>When it goes to my turn (monsters), they are all watching to see how their one cohesive plan (that they worked on together as a team) affects the monsters. They watch and plot together again.. "Oh, look how they moved here... Joe, when it comes back to us, didn't you have some area daily you wanted to use?" etc.</p><p></p><p>One system promotes individuality, the other, teamwork.</p><p></p><p>One system requires cards, or white boards to carefully track initiative order, the other is much more fast paced and gets those who are ready to go moving, while those not yet prepared work out what they want to do.</p><p></p><p>These may look the same on paper - but they do not play the same at all.</p></blockquote><p></p>
[QUOTE="weem, post: 5203049, member: 9470"] /shrug I was describing it recently to someone as follows... The 'individual init' system (the standard setup) results in one player "leaning in" at a time - engaged in the setup, and plotting his moves. The rest of the group has no incentive to "lean in"... they are all sitting back, waiting for their turn because the battlefield is changing too much to plan too far in advance. Some get up to get a drink, others draw or read, etc - but they are not engaged. This variant system however has all of the players "leaning in" TOGETHER, at the same time - all with an immediate interest in what is going on. They are all working together, plotting and planning - excited to unleash this rounds's actions against the monsters... "Yea, cool, if you do that then I can do THIS." "And once you guys do that, I will blast this area with THIS" etc. When it goes to my turn (monsters), they are all watching to see how their one cohesive plan (that they worked on together as a team) affects the monsters. They watch and plot together again.. "Oh, look how they moved here... Joe, when it comes back to us, didn't you have some area daily you wanted to use?" etc. One system promotes individuality, the other, teamwork. One system requires cards, or white boards to carefully track initiative order, the other is much more fast paced and gets those who are ready to go moving, while those not yet prepared work out what they want to do. These may look the same on paper - but they do not play the same at all. [/QUOTE]
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