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Freeform initiative alternative
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<blockquote data-quote="weem" data-source="post: 5204415" data-attributes="member: 9470"><p>(I'm playing 4e with this method, fyi)</p><p></p><p>Getting an initiative bonus is about getting to act first, or at least before as many of your enemies as possible... the desire for the bonus, in other words, is a desire to go before them initially. There's really no difference after that between the methods when it comes to number of actions right? In either method, a higher init bonus/roll increases your changes to act first... after that, everyone is going to get about the same number of actions depending on where in the round the encounter ends. If the last mob dies just before you act, the others who went in this round may (or may not) have had one more action than you (if they got to go before the mobs)... but this is true in either method (that there is a difference of 1 action potentially).</p><p></p><p>Now, with the NEW method, there is actually a chance to get 2 more actions than someone else in your party. That would be if 1) your went before the mobs, you would have one more action than those that didn't AND 2) if the encounter ends during the PC's round and you happened to get your action in BEFORE that happened (encounter ending). In this case, you would have had 2 more actions than those who a) didn't go before the mobs and b) didn't act in the PC's round before the encounter ended.</p><p></p><p>I don't think this is a significant enough difference to make people desire or avoid initiative bonus feats any more for one method than another. I also don't think it devalues any class features either. In fact, you could argue that they are more valuable in the new method since there is a chance to have 2 more actions in an encounter than a given PC (instead of 1).</p><p></p><p></p><p><edit></p><p></p><p>And to more specifically address the question, no, I have had no one avoid those feats or regret any choices or features that give init bonuses at all <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></edit></p></blockquote><p></p>
[QUOTE="weem, post: 5204415, member: 9470"] (I'm playing 4e with this method, fyi) Getting an initiative bonus is about getting to act first, or at least before as many of your enemies as possible... the desire for the bonus, in other words, is a desire to go before them initially. There's really no difference after that between the methods when it comes to number of actions right? In either method, a higher init bonus/roll increases your changes to act first... after that, everyone is going to get about the same number of actions depending on where in the round the encounter ends. If the last mob dies just before you act, the others who went in this round may (or may not) have had one more action than you (if they got to go before the mobs)... but this is true in either method (that there is a difference of 1 action potentially). Now, with the NEW method, there is actually a chance to get 2 more actions than someone else in your party. That would be if 1) your went before the mobs, you would have one more action than those that didn't AND 2) if the encounter ends during the PC's round and you happened to get your action in BEFORE that happened (encounter ending). In this case, you would have had 2 more actions than those who a) didn't go before the mobs and b) didn't act in the PC's round before the encounter ended. I don't think this is a significant enough difference to make people desire or avoid initiative bonus feats any more for one method than another. I also don't think it devalues any class features either. In fact, you could argue that they are more valuable in the new method since there is a chance to have 2 more actions in an encounter than a given PC (instead of 1). <edit> And to more specifically address the question, no, I have had no one avoid those feats or regret any choices or features that give init bonuses at all ;) </edit> [/QUOTE]
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