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Freeform Magic System?
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<blockquote data-quote="Yair" data-source="post: 3749041" data-attributes="member: 10913"><p>I <em>really</em> like Ars Magica's system. You can download the fourth edition for free from <a href="http://e23.sjgames.com/item.html?id=AG0204" target="_blank">e23</a>. In a way, this is the <em>worst</em> version of the rules - dry and tedious. Go to Fifth Edition for a more refined and consistent version, or to Third Edition for a simpler more free-form system.</p><p></p><p>[ArM's system is based on five verbs - like "create - and ten nouns - like "fire". You get a "skill" in each verb/noun. To create an effect you add up the verb, noun, a dice, and a few other modifiers - if it's high enough, you succeed. If it's too low, you get fatigued. The rules are mostly about giving the power levels needed to do various things in the 50 verb/noun combinations. ArM's advantage over other systems is in the pseudo-Aristotelian view behind its magic, providing it with flavor (such as the Latin names of the verbs/nouns and their choice) and consistency (such as the theory of "species" of sensory perception, not being able to change something's essential nature, and so on). That, and decades of gaming experience.]</p><p></p><p>I'm not really familiar with any of the other systems mentioned.</p></blockquote><p></p>
[QUOTE="Yair, post: 3749041, member: 10913"] I [i]really[/i] like Ars Magica's system. You can download the fourth edition for free from [url=http://e23.sjgames.com/item.html?id=AG0204]e23[/url]. In a way, this is the [i]worst[/i] version of the rules - dry and tedious. Go to Fifth Edition for a more refined and consistent version, or to Third Edition for a simpler more free-form system. [ArM's system is based on five verbs - like "create - and ten nouns - like "fire". You get a "skill" in each verb/noun. To create an effect you add up the verb, noun, a dice, and a few other modifiers - if it's high enough, you succeed. If it's too low, you get fatigued. The rules are mostly about giving the power levels needed to do various things in the 50 verb/noun combinations. ArM's advantage over other systems is in the pseudo-Aristotelian view behind its magic, providing it with flavor (such as the Latin names of the verbs/nouns and their choice) and consistency (such as the theory of "species" of sensory perception, not being able to change something's essential nature, and so on). That, and decades of gaming experience.] I'm not really familiar with any of the other systems mentioned. [/QUOTE]
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