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<blockquote data-quote="Wik" data-source="post: 5065563" data-attributes="member: 40177"><p>Personally, I hatehatehatehate freeform magic systems. One of my favourite systems (the d6 system) tried to tackle it, and it just made things super confusing. I'd much rather see a "loose spell" system... I can't think of an example, but I know I've seen them out there. A system where you get a basic spell outline, and the PC can layer on additional effects depending on how many extra power points/skill check difficulty he wants to suffer from - and if he has certain feats/skills, he can add on additional effects.</p><p></p><p>For example, you could have a base spell like so (I'm making up the system as I go, so the actual numbers mean crap):</p><p></p><p>MAGIC MISSILE</p><p>Costs 2 power points</p><p>Check Difficulty: 5</p><p>Effect: Range 20, Damage 1d6+1.</p><p>Modifiers: <ol> <li data-xf-list-type="ol">Double Range (+1 power point, +2 Difficulty)</li> <li data-xf-list-type="ol">Double Damage (+2 power points, +3 difficulty)</li> <li data-xf-list-type="ol">Per additional target, up to 3 targets with one casting (+2 power points, +2 difficulty)</li> <li data-xf-list-type="ol">Blast 5' centred around target, does damage to all in radius (+3 power points, +2 difficulty)</li> <li data-xf-list-type="ol">Nonlethal Damage (+1 power point, +1 difficulty)</li> <li data-xf-list-type="ol">Successful hit stuns, blinds, or deafens target for 1d4 rounds (pay per effect) (+3 power points, +3 difficulty)</li> </ol><p></p><p>So, my mage could cast Magic Missile to hit two guards for 2d6+2 nonlethal damage, which could cost a total of 7 power points, and the casting check would have a difficulty of 11.</p></blockquote><p></p>
[QUOTE="Wik, post: 5065563, member: 40177"] Personally, I hatehatehatehate freeform magic systems. One of my favourite systems (the d6 system) tried to tackle it, and it just made things super confusing. I'd much rather see a "loose spell" system... I can't think of an example, but I know I've seen them out there. A system where you get a basic spell outline, and the PC can layer on additional effects depending on how many extra power points/skill check difficulty he wants to suffer from - and if he has certain feats/skills, he can add on additional effects. For example, you could have a base spell like so (I'm making up the system as I go, so the actual numbers mean crap): MAGIC MISSILE Costs 2 power points Check Difficulty: 5 Effect: Range 20, Damage 1d6+1. Modifiers: [list=1] [*]Double Range (+1 power point, +2 Difficulty) [*]Double Damage (+2 power points, +3 difficulty) [*]Per additional target, up to 3 targets with one casting (+2 power points, +2 difficulty) [*]Blast 5' centred around target, does damage to all in radius (+3 power points, +2 difficulty) [*]Nonlethal Damage (+1 power point, +1 difficulty) [*]Successful hit stuns, blinds, or deafens target for 1d4 rounds (pay per effect) (+3 power points, +3 difficulty)[/list] So, my mage could cast Magic Missile to hit two guards for 2d6+2 nonlethal damage, which could cost a total of 7 power points, and the casting check would have a difficulty of 11. [/QUOTE]
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