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<blockquote data-quote="RangerWickett" data-source="post: 5066149" data-attributes="member: 63"><p>Hi. And yes, before War of the Burning Sky, the various Elements of Magic versions (from Cyberzombie's original to my two published and one dustbin version) were the game products I most enjoyed working on. I love playing with magic.</p><p></p><p>My players used to say I didn't run D&D, though. I ran "Spellcasters are Cool."</p><p></p><p></p><p></p><p>I discovered the same thing. The last 3e campaign I ran had 6 PCs. It started with one spellcaster and ended with four. And the non-mage fighter I granted the ability to shapeshift into four different elemental forms, whereas the ranger got a bow whose arrows could store the spells of the other PCs.</p><p></p><p>Thank you. I'm always thrilled to hear that people enjoyed the book, and I hope it was worth the hassles it may have caused. I know I had a few gape-mouthed smile moments when my players did crazy stuff, like mind-meld with a large drake and offer to teach it how to cast fire magic. This was in a primordial world game, so basically one PC was responsible for why dragons breathe fire.</p><p></p><p>Or with Mythic Earth (which got <em>way</em> too overpowered at high level), when one PC learned to magically conjure technology. Nothing quite like summoning a rocket-propelled-grenade, or planeshifting an enemy helicopter to the fey realm where technology doesn't work.</p><p></p><p>I'm working on a 4e-ish version of EoM, which I'm currently playtesting in my newest campaign. Last night was the first session, and I was actually kind of proud of myself. For once, the players complained that my magic system was too <em>under-powered</em>!</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 5066149, member: 63"] Hi. And yes, before War of the Burning Sky, the various Elements of Magic versions (from Cyberzombie's original to my two published and one dustbin version) were the game products I most enjoyed working on. I love playing with magic. My players used to say I didn't run D&D, though. I ran "Spellcasters are Cool." I discovered the same thing. The last 3e campaign I ran had 6 PCs. It started with one spellcaster and ended with four. And the non-mage fighter I granted the ability to shapeshift into four different elemental forms, whereas the ranger got a bow whose arrows could store the spells of the other PCs. Thank you. I'm always thrilled to hear that people enjoyed the book, and I hope it was worth the hassles it may have caused. I know I had a few gape-mouthed smile moments when my players did crazy stuff, like mind-meld with a large drake and offer to teach it how to cast fire magic. This was in a primordial world game, so basically one PC was responsible for why dragons breathe fire. Or with Mythic Earth (which got [I]way[/I] too overpowered at high level), when one PC learned to magically conjure technology. Nothing quite like summoning a rocket-propelled-grenade, or planeshifting an enemy helicopter to the fey realm where technology doesn't work. I'm working on a 4e-ish version of EoM, which I'm currently playtesting in my newest campaign. Last night was the first session, and I was actually kind of proud of myself. For once, the players complained that my magic system was too [I]under-powered[/I]! [/QUOTE]
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