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<blockquote data-quote="silentspace" data-source="post: 1233387" data-attributes="member: 14316"><p>Yes and no. To complete an entire campaign would mean making many adventures, all of which need to be tied together. A small writing/design team cannot do this in a timely manner. On the other hand, small writing/design teams generally (not always) work better than larger ones. And of course, many designers swear that its only possible to design alone.</p><p></p><p>In the professional world though, it's all about teamwork. And generally speaking, the more people you have, the more you can accomplish. As design/production teams get larger however, there are many new issues that arise. Coordination/Continuity becomes one of the largest issues. You may need to devote many people to this task, each concentrating on specific areas.</p><p></p><p>That's if people are really interested in getting something done in a timely manner though. If you're more interested in locking yourself away in a room and developing an entire campaign's worth of adventures yourself, farming out small bits like artwork or layout, your product will both be very slow in coming out (we might be on 4.0 by then), and of poorer quality (almost always, more eyes are better than fewer).</p><p></p><p>This looks like a pretty old thread. Is anyone really interested in doing something?</p></blockquote><p></p>
[QUOTE="silentspace, post: 1233387, member: 14316"] Yes and no. To complete an entire campaign would mean making many adventures, all of which need to be tied together. A small writing/design team cannot do this in a timely manner. On the other hand, small writing/design teams generally (not always) work better than larger ones. And of course, many designers swear that its only possible to design alone. In the professional world though, it's all about teamwork. And generally speaking, the more people you have, the more you can accomplish. As design/production teams get larger however, there are many new issues that arise. Coordination/Continuity becomes one of the largest issues. You may need to devote many people to this task, each concentrating on specific areas. That's if people are really interested in getting something done in a timely manner though. If you're more interested in locking yourself away in a room and developing an entire campaign's worth of adventures yourself, farming out small bits like artwork or layout, your product will both be very slow in coming out (we might be on 4.0 by then), and of poorer quality (almost always, more eyes are better than fewer). This looks like a pretty old thread. Is anyone really interested in doing something? [/QUOTE]
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