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<blockquote data-quote="silentspace" data-source="post: 1233412" data-attributes="member: 14316"><p>Several issues here.</p><p></p><p>First is the Concept. The Concept is <strong>the most important part</strong>. It’s not something that’s just tossed out by a Project Leader. This requires brainstorming. For those who have not been part of a creative brainstorming session, it is, without a doubt, the most exciting, creative process you will ever be a part of. To reiterate, this is <strong>the most important part</strong>.</p><p></p><p>Second, the approval of the Concept. Forget the company officers, playtesters, and public web vote. That will get you nowhere. And it could get you nowhere fast. This is not a good process. A better process is brainstorming, as mentioned above. Then brainstorm again. And again. Until you get the Concept right.</p><p></p><p>Third, the round-robin writing. No no no! Are you trying to make one of those old-fashioned experimental internet stories, or a high-quality product? The only way to make a high-quality product is to do it <em>collaboratively</em>. That means <em>constant communication</em>. You can’t allow your project to disappear for a week. Who knows what will happen to it? The project will go down all sorts of dead-ends this way.</p><p></p><p>Fourth, too much power and responsibility in the Grand Poohbah. The Grand Poohbah should be doing many important things, but micromanaging the design and production process, and setting deadlines, are not among them. Those are the tasks of the Design Leader, or as BelenUmeria called it, ‘the Jester’</p><p></p><p>That's how things work in my experience, anyway.</p></blockquote><p></p>
[QUOTE="silentspace, post: 1233412, member: 14316"] Several issues here. First is the Concept. The Concept is [B]the most important part[/B]. It’s not something that’s just tossed out by a Project Leader. This requires brainstorming. For those who have not been part of a creative brainstorming session, it is, without a doubt, the most exciting, creative process you will ever be a part of. To reiterate, this is [B]the most important part[/B]. Second, the approval of the Concept. Forget the company officers, playtesters, and public web vote. That will get you nowhere. And it could get you nowhere fast. This is not a good process. A better process is brainstorming, as mentioned above. Then brainstorm again. And again. Until you get the Concept right. Third, the round-robin writing. No no no! Are you trying to make one of those old-fashioned experimental internet stories, or a high-quality product? The only way to make a high-quality product is to do it [I]collaboratively[/I]. That means [I]constant communication[/I]. You can’t allow your project to disappear for a week. Who knows what will happen to it? The project will go down all sorts of dead-ends this way. Fourth, too much power and responsibility in the Grand Poohbah. The Grand Poohbah should be doing many important things, but micromanaging the design and production process, and setting deadlines, are not among them. Those are the tasks of the Design Leader, or as BelenUmeria called it, ‘the Jester’ That's how things work in my experience, anyway. [/QUOTE]
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