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<blockquote data-quote="mmu1" data-source="post: 809528" data-attributes="member: 319"><p>I played through the single-player story and had a lot of fun, but after that I just stopped, because outside of the (linear) plot, the game is just the same mission over and over...</p><p></p><p>My biggest problem with the game, however, is the way the game always scales random enemies and missions to your level. This pretty much results in the following cycle: </p><p></p><p>1. You get to a high enough level to be able to get a new ship, but you can't afford it yet.</p><p>2. The game gets absurdly lethal in spots (random encounters with pirates, mainly), because your level is higher than the quality of your ship and weapons.</p><p>3. You finally make enough money to get the new ship, the difficulty level goes back to normal.</p><p>4. You fly a few more missions, go up a couple more levels, load your new ship to the gills with the best weapons and shields - and the game gets too easy.</p><p>5. You hit the level at which it's time to start thinking about a new ship, and it gets much too hard <em>again</em>.</p><p></p><p>Wanna die quickly? Stumble across some wrecked ships with high-level weapons, and salvage them. Not only do you <em>not</em> get a boost for finding something interesting, you actually get weaker, relatively speaking - because those guns are worth so much you just gained three pilot levels, which makes all enemies a lot tougher... and you're still stuck with your old POS ship, and have to pray you can make it somehwere you can buy one appropriate for your level without getting shredded by pirates.</p><p></p><p></p><p>I've also grown to despise the aiming model the game uses, with every gun in a moveable mount that allows you to direct fire basically anywhere in the 180 degree arc ahead of you, regardless of ship facing. Don't get me wrong - I like the new mouse flight model, but when I'm playing a game like this, I want to <em>dogfight</em>, not point and shoot. I want to see a difference between light and heavy ship types, I want to be able to actually avoid enemy fire by jinking, or doing an afterburner slide, because then it's about skill, not about what level your ship is and how many shield batteries (aka health potions) you've got aboard. When fighting more than one or two enemy ships means that someone is <em>always</em> in position to shoot at you, the game starts to feel more like Diablo than a space sim.</p></blockquote><p></p>
[QUOTE="mmu1, post: 809528, member: 319"] I played through the single-player story and had a lot of fun, but after that I just stopped, because outside of the (linear) plot, the game is just the same mission over and over... My biggest problem with the game, however, is the way the game always scales random enemies and missions to your level. This pretty much results in the following cycle: 1. You get to a high enough level to be able to get a new ship, but you can't afford it yet. 2. The game gets absurdly lethal in spots (random encounters with pirates, mainly), because your level is higher than the quality of your ship and weapons. 3. You finally make enough money to get the new ship, the difficulty level goes back to normal. 4. You fly a few more missions, go up a couple more levels, load your new ship to the gills with the best weapons and shields - and the game gets too easy. 5. You hit the level at which it's time to start thinking about a new ship, and it gets much too hard [i]again[/i]. Wanna die quickly? Stumble across some wrecked ships with high-level weapons, and salvage them. Not only do you [i]not[/i] get a boost for finding something interesting, you actually get weaker, relatively speaking - because those guns are worth so much you just gained three pilot levels, which makes all enemies a lot tougher... and you're still stuck with your old POS ship, and have to pray you can make it somehwere you can buy one appropriate for your level without getting shredded by pirates. I've also grown to despise the aiming model the game uses, with every gun in a moveable mount that allows you to direct fire basically anywhere in the 180 degree arc ahead of you, regardless of ship facing. Don't get me wrong - I like the new mouse flight model, but when I'm playing a game like this, I want to [i]dogfight[/i], not point and shoot. I want to see a difference between light and heavy ship types, I want to be able to actually avoid enemy fire by jinking, or doing an afterburner slide, because then it's about skill, not about what level your ship is and how many shield batteries (aka health potions) you've got aboard. When fighting more than one or two enemy ships means that someone is [i]always[/i] in position to shoot at you, the game starts to feel more like Diablo than a space sim. [/QUOTE]
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