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Story Hour
Freeport Forever [3/6 - Company Of Heroes] FINAL UPDATE!
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<blockquote data-quote="peteyfrogboy" data-source="post: 1086347" data-attributes="member: 5677"><p>I have wanted to run a city-based campaign for a long time, but the task of creating a city from whole cloth is more than I have the time or ability to undertake. I'd looked at a few city sourcebooks, but never found one that really spoke to me. In all honesty, when <em>Freeport: City Of Adventure</em> spoke to me, it said "I'm 70% off!" so it was hard to resist. After digesting the content of the book, however, I was hooked. Soon after starting the campaign everyone in the gaming group went to see <em>Pirates of the Caribbean</em>, which didn't hurt any.</p><p></p><p>I've tried to run campaigns before, in both published and homebrew worlds, always with limited success. This was something of a last attempt to get a campaign off the ground, so when I created the world around Freeport I threw every idea I had ever had into it. The world outside of Freeport itself is only roughly defined and primarily exists to give a cultural context. The specifics can be found <a href="http://www.houseofpung.net/ff/index.html" target="_blank">here</a>. I've changed a few things here and there and added a whole lot of people, places, and organizations. I decided against using gunpowder -- it's bad enough just having wizards around without having to worry about everybody else blowing stuff up.</p><p></p><p>The campaign began in a piecemeal fashion. In fact, to this point there hasn't been a single session with all characters present. More on that later. One of the joys of a city based campaign is that I can easily leave people out of a particular adventure without having to spend lots of time getting everybody back together again.</p><p></p><p>Anyway, on to the story!</p></blockquote><p></p>
[QUOTE="peteyfrogboy, post: 1086347, member: 5677"] I have wanted to run a city-based campaign for a long time, but the task of creating a city from whole cloth is more than I have the time or ability to undertake. I'd looked at a few city sourcebooks, but never found one that really spoke to me. In all honesty, when [i]Freeport: City Of Adventure[/i] spoke to me, it said "I'm 70% off!" so it was hard to resist. After digesting the content of the book, however, I was hooked. Soon after starting the campaign everyone in the gaming group went to see [i]Pirates of the Caribbean[/i], which didn't hurt any. I've tried to run campaigns before, in both published and homebrew worlds, always with limited success. This was something of a last attempt to get a campaign off the ground, so when I created the world around Freeport I threw every idea I had ever had into it. The world outside of Freeport itself is only roughly defined and primarily exists to give a cultural context. The specifics can be found [URL=http://www.houseofpung.net/ff/index.html]here[/URL]. I've changed a few things here and there and added a whole lot of people, places, and organizations. I decided against using gunpowder -- it's bad enough just having wizards around without having to worry about everybody else blowing stuff up. The campaign began in a piecemeal fashion. In fact, to this point there hasn't been a single session with all characters present. More on that later. One of the joys of a city based campaign is that I can easily leave people out of a particular adventure without having to spend lots of time getting everybody back together again. Anyway, on to the story! [/QUOTE]
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Freeport Forever [3/6 - Company Of Heroes] FINAL UPDATE!
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