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Freeport in Greyhawk.
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<blockquote data-quote="spacemonkey" data-source="post: 3734476" data-attributes="member: 13180"><p>Sea Barons would be a good choice. I'd also consider placing it smack dab in the Azure Sea. Part of Freeport's charm is that it is off the continent a bit, but not too far from the action to be 'out of the way'. The city can certainly take care of itself with those huge cannons (etc), and it needs to be close enough to some major shipping lane crossroads (cross-seas?) for pirates to find it a handy location.</p><p></p><p>Depending on how you play it, the location may not even matter that much - in my last 2 Freeport campaigns the players hardly ever got off the islands - too much locally to do <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> One of those was set nominally in Greyhawk - but I only ever had a vague idea of where (I had a 'Freeport' campaign planned, so that's where the action was - those players didn't get time to rest or consider leaving <evil grin>). </p><p></p><p>I set it in the Iron Kingdoms for my more recent campaign, just off the western coast (making the unusually tropical weather at that latitude - given the corresponding mainland temperatures - an oddity that the players got to puzzle out during the campaign).</p><p></p><p>Both worked well, Freeport is awesome wherever you stick it, really.</p></blockquote><p></p>
[QUOTE="spacemonkey, post: 3734476, member: 13180"] Sea Barons would be a good choice. I'd also consider placing it smack dab in the Azure Sea. Part of Freeport's charm is that it is off the continent a bit, but not too far from the action to be 'out of the way'. The city can certainly take care of itself with those huge cannons (etc), and it needs to be close enough to some major shipping lane crossroads (cross-seas?) for pirates to find it a handy location. Depending on how you play it, the location may not even matter that much - in my last 2 Freeport campaigns the players hardly ever got off the islands - too much locally to do ;) One of those was set nominally in Greyhawk - but I only ever had a vague idea of where (I had a 'Freeport' campaign planned, so that's where the action was - those players didn't get time to rest or consider leaving <evil grin>). I set it in the Iron Kingdoms for my more recent campaign, just off the western coast (making the unusually tropical weather at that latitude - given the corresponding mainland temperatures - an oddity that the players got to puzzle out during the campaign). Both worked well, Freeport is awesome wherever you stick it, really. [/QUOTE]
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