Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Freeport or Shackled City
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GVDammerung" data-source="post: 2612922" data-attributes="member: 33060"><p>Hi,</p><p></p><p>I was not referring so much to the march to 20th level as I was a campaign in which leveling is merely the result of the adventures, not a specific "path" that will be followed to reach a particular level.</p><p></p><p>IMO:</p><p></p><p>Adventure Path = Rise to a level as among most significant features</p><p></p><p>Campaign = Story dominant with level increases, whatever they may be, incidental</p><p></p><p>I do not believe an adventure path is a campaign in the truest sense of the word. A campaign is, IMO, more about a continuing story without a forced leveling component. The adventure path presents a story but it includes leveling as a necessary component. To me this is more of a video game mentality where gaining levels is everything. </p><p></p><p>For those who do not desire or prefer not to design their own adventures, the adventure path could be the best "campaign" option for them. All things being equal, however, if the DM has time or the inclination to design their own adventures, an adventure path then pales by a significant degree, IMO. Its a matter of what you want.</p><p></p><p>Freeport (the main book) supports a campaign by providing much more in the way of background in which to ground adventures and characters than Cauldron. Cauldron exists as a backdrop for the adventure path adventures. </p><p></p><p>Background (Freeport) versus backdrop (Cauldron). </p><p></p><p>Cauldron's only advantage over Freeport IMO is that is comes with adventures designed to jump the PCs levels. I play for story, not to level. As Cauldron supports leveling more than story, being chiefly limited to the scripted adventures, I prefer Freeport, where you can run scripted adventures by Green Ronin or you can as easily run your own adventures. Running your own adventures in Cauldron is not well supported by Shackled City when compared to Freeport.</p><p></p><p> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="GVDammerung, post: 2612922, member: 33060"] Hi, I was not referring so much to the march to 20th level as I was a campaign in which leveling is merely the result of the adventures, not a specific "path" that will be followed to reach a particular level. IMO: Adventure Path = Rise to a level as among most significant features Campaign = Story dominant with level increases, whatever they may be, incidental I do not believe an adventure path is a campaign in the truest sense of the word. A campaign is, IMO, more about a continuing story without a forced leveling component. The adventure path presents a story but it includes leveling as a necessary component. To me this is more of a video game mentality where gaining levels is everything. For those who do not desire or prefer not to design their own adventures, the adventure path could be the best "campaign" option for them. All things being equal, however, if the DM has time or the inclination to design their own adventures, an adventure path then pales by a significant degree, IMO. Its a matter of what you want. Freeport (the main book) supports a campaign by providing much more in the way of background in which to ground adventures and characters than Cauldron. Cauldron exists as a backdrop for the adventure path adventures. Background (Freeport) versus backdrop (Cauldron). Cauldron's only advantage over Freeport IMO is that is comes with adventures designed to jump the PCs levels. I play for story, not to level. As Cauldron supports leveling more than story, being chiefly limited to the scripted adventures, I prefer Freeport, where you can run scripted adventures by Green Ronin or you can as easily run your own adventures. Running your own adventures in Cauldron is not well supported by Shackled City when compared to Freeport. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Freeport or Shackled City
Top