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Freeport or Shackled City
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<blockquote data-quote="GVDammerung" data-source="post: 2615356" data-attributes="member: 33060"><p>You are missing my point or I am failing to articulate it well. Let me give this another go, as at least IMO I think the distinction is important.</p><p></p><p>SC is designed around the idea of advancing levels to move through the path of set adventures and works to that end.</p><p></p><p>Freeport (the main book) is designed around supporting stories, homebrewed or published by Green Ronin and works to that end.</p><p></p><p>The central focus of each product is vastly different and this is where I contrast background (that is intended to suggest and support adventures - Freeport) with backdrop (that is intended to provide a necessary stage on which the adventure path entries play out - Cauldron).</p><p></p><p>Put another way. If the adventure path adventures did not exist, how playable would Cauldron be standing alone? If no Freeport adventures existed, how playable would Freeport (the main book) be standing alone.</p><p></p><p>I propose that without the adventure path adventures, Cauldron barely exists. I propose that without the Freeport adventures, Freeport (the main book) remains a vital setting.</p><p></p><p>Thus, IMO, SC is a campaign only in that it is a series of linked adventures, the most narrow definition of a campaign. Freeport (the main book) is far more the campaign because it can function just as well without the Freeport adventures.</p><p></p><p>Again, however, I hasten to add, individual tastes as to what is preferred will vary. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="GVDammerung, post: 2615356, member: 33060"] You are missing my point or I am failing to articulate it well. Let me give this another go, as at least IMO I think the distinction is important. SC is designed around the idea of advancing levels to move through the path of set adventures and works to that end. Freeport (the main book) is designed around supporting stories, homebrewed or published by Green Ronin and works to that end. The central focus of each product is vastly different and this is where I contrast background (that is intended to suggest and support adventures - Freeport) with backdrop (that is intended to provide a necessary stage on which the adventure path entries play out - Cauldron). Put another way. If the adventure path adventures did not exist, how playable would Cauldron be standing alone? If no Freeport adventures existed, how playable would Freeport (the main book) be standing alone. I propose that without the adventure path adventures, Cauldron barely exists. I propose that without the Freeport adventures, Freeport (the main book) remains a vital setting. Thus, IMO, SC is a campaign only in that it is a series of linked adventures, the most narrow definition of a campaign. Freeport (the main book) is far more the campaign because it can function just as well without the Freeport adventures. Again, however, I hasten to add, individual tastes as to what is preferred will vary. :) [/QUOTE]
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Freeport or Shackled City
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