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Freeport- Part 1: the Problem with Crematoriums
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<blockquote data-quote="Karl Green" data-source="post: 1492993" data-attributes="member: 1467"><p>Surprise Round...</p><p>*Zoraster tumbles towards the stairs, easily avoiding the rubbery arms of the creature…*</p><p><span style="font-size: 9px"><em>Tumble check 9 +14 =23</em></span></p><p>…and heads up the stairs as fast as his short legs will carry him [OCC the stairs are about 20 feet away from Zoraster, so he gets about halfway up. Looking back over the railing he can see that the creature is on the opposite balcony; which is about a 60 feet all the way around… but he does see a hanging iron chandler, none of the candles are lit, about 10 feet above him, he could almost make it from the top of the railing…]</p><p></p><p><span style="font-size: 9px"><em>Round 1 initiative… Black Jack roll 9 +9 =18, Fentrith roll 6 +2 =8, Torrin 10 +3 =13; </em></span></p><p><span style="font-size: 9px"><em>Creature 25</em></span></p><p><span style="font-size: 9px"><em>Zoraster 23</em></span></p><p><span style="font-size: 9px"><em>Black Jack 18</em></span></p><p><span style="font-size: 9px"><em>Torrin 13</em></span></p><p><span style="font-size: 9px"><em>Fentrith 8</em></span></p><p>[OCC As it reacts first, don’t have to wait for the rest of your actions…]</p><p><span style="color: Red"><em>*The creature lasses out at Fentrith again, moving at a blinding speed, Attack roll natural 1! MISS again, second attack roll 15 +8 =23, a hit (finally!!!) it then uses Improved Grab (free action; special ability) to start a grapple rolling 9 +7 =16 vs. Fentrith (not really sure if you are flat-footed still but oh well) resists with a 7 +5 =14; the creature wins. Fentrith takes 7 Hit Points of damage (he now has 30 hit points left). Then the creature uses the its Quickness (supernatural ability) to take a move-action, and crawls up the side of the wall towards the rafters, moving 10 feet up, with one of its hands still around Fentrith’s neck! Fentrith is now dangling 10 feet off the ground, being draw up with the creature and being choked (can not cast spells with Verbal components), and the creatures is almost to the rafters; climbing with its other 3 limbs…</em></span> </p><p>[OCC ok now what do the other do?]</p><p></p><p>Outside, Villard makes a bee line for the building, running full out and making it just inside the wall (the body is slowing you down a bit). He can’t really make out the words of whatever was talking, but he can still hear its crackling voice. When he gets within the walls he can just make out a commotion inside the Hermitage. Kitsch sees that the creature comes up out of the water and disappears behind the high water mark line not far from where Villard was. He still can’t really make out its shape to well but it kind of looks like a large, very skinny humanoid, with a green hue to its body and hair. He starts to hear something, like chanting, for down there but he can’t make out the words…</p><p><span style="font-size: 9px"><em>Villard listening 12 +10 -5 for the rain =17; Kitsch listen roll 19 +3 -5 for the rain =17, Spot roll 16 +5 =21.</em></span></p><p><span style="font-size: 9px"><em>Initiative outside - creature 12, Villard roll 17 +3 =20; Kitsch 3 +6 =9; so...</em></span></p><p><span style="font-size: 9px"><em>Villard 20</em></span></p><p><span style="font-size: 9px"><em>Creature 12</em></span></p><p><span style="font-size: 9px"><em>Kitsch 9</em></span></p><p></p><p></p><p><span style="font-size: 9px"><em>Fentrith is hurt (30 hit points left) and being grappled</em></span></p><p><span style="font-size: 9px"><em>Everyone else is unhurt and I will wait on actions</em></span></p></blockquote><p></p>
[QUOTE="Karl Green, post: 1492993, member: 1467"] Surprise Round... *Zoraster tumbles towards the stairs, easily avoiding the rubbery arms of the creature…* [size=1][i]Tumble check 9 +14 =23[/i][/size][i][/i] …and heads up the stairs as fast as his short legs will carry him [OCC the stairs are about 20 feet away from Zoraster, so he gets about halfway up. Looking back over the railing he can see that the creature is on the opposite balcony; which is about a 60 feet all the way around… but he does see a hanging iron chandler, none of the candles are lit, about 10 feet above him, he could almost make it from the top of the railing…] [size=1][i]Round 1 initiative… Black Jack roll 9 +9 =18, Fentrith roll 6 +2 =8, Torrin 10 +3 =13; Creature 25 Zoraster 23 Black Jack 18 Torrin 13 Fentrith 8[/i][/size][i][/i] [OCC As it reacts first, don’t have to wait for the rest of your actions…] [Color=Red][i]*The creature lasses out at Fentrith again, moving at a blinding speed, Attack roll natural 1! MISS again, second attack roll 15 +8 =23, a hit (finally!!!) it then uses Improved Grab (free action; special ability) to start a grapple rolling 9 +7 =16 vs. Fentrith (not really sure if you are flat-footed still but oh well) resists with a 7 +5 =14; the creature wins. Fentrith takes 7 Hit Points of damage (he now has 30 hit points left). Then the creature uses the its Quickness (supernatural ability) to take a move-action, and crawls up the side of the wall towards the rafters, moving 10 feet up, with one of its hands still around Fentrith’s neck! Fentrith is now dangling 10 feet off the ground, being draw up with the creature and being choked (can not cast spells with Verbal components), and the creatures is almost to the rafters; climbing with its other 3 limbs…[/i][/color][i][/i] [OCC ok now what do the other do?] Outside, Villard makes a bee line for the building, running full out and making it just inside the wall (the body is slowing you down a bit). He can’t really make out the words of whatever was talking, but he can still hear its crackling voice. When he gets within the walls he can just make out a commotion inside the Hermitage. Kitsch sees that the creature comes up out of the water and disappears behind the high water mark line not far from where Villard was. He still can’t really make out its shape to well but it kind of looks like a large, very skinny humanoid, with a green hue to its body and hair. He starts to hear something, like chanting, for down there but he can’t make out the words… [size=1][i]Villard listening 12 +10 -5 for the rain =17; Kitsch listen roll 19 +3 -5 for the rain =17, Spot roll 16 +5 =21. Initiative outside - creature 12, Villard roll 17 +3 =20; Kitsch 3 +6 =9; so... Villard 20 Creature 12 Kitsch 9[/i][/size][i][/i] [size=1][i]Fentrith is hurt (30 hit points left) and being grappled Everyone else is unhurt and I will wait on actions[/i][/size][i][/i] [/QUOTE]
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