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Freeport- Part 1: the Problem with Crematoriums
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<blockquote data-quote="Karl Green" data-source="post: 1499251" data-attributes="member: 1467"><p>Round 2 continues… Inside…</p><p><span style="font-size: 9px"><em> Creature 25 (already gone) </em></span></p><p><span style="font-size: 9px"><em>Zoraster 23</em></span></p><p><span style="font-size: 9px"><em>Black Jack 18</em></span></p><p><span style="font-size: 9px"><em>Torrin 13</em></span></p><p><span style="font-size: 9px"><em>Kitsch 9</em></span></p><p><span style="font-size: 9px"><em>Fentrith 8</em></span></p><p></p><p>Zoraster does a short flip and…</p><p><span style="font-size: 9px"><em>Tumble roll 12 +14 =26</em></span></p><p>Gracefully lands on a crossbeam not far below the creature. Quickly drawing his rapier he stabs at the creature with all his might…</p><p><span style="color: RED"><em>Attack roll 12 +11 =23, hit. Damage roll 1 +4 =5 points of damage</em></span></p><p>…and scores a glancing blow off the creature arm. It hisses again in anger as dark blood leaks out of the cut.</p><p></p><p>Black Jack lines up another shot and fires…</p><p><span style="color: RED"><em>Attack roll 15 +10 -4 firing into melee (Zoraster) =24 a hit. The damage roll is 8 +2 =10 points of damage!</em></span></p><p>…sinking the arrow up the shaft in the creature leg. It screams in pain and rage yet does not fall or seem to falter!</p><p></p><p>Torrin rushes to the wall and move up the to the ceiling without problems (Torrin is about 10 feet from the wall, and can move 20 feet with Spider Climb so he can be up in the crossbeams and can easily be within melee next around. The creature is about 15 feet in the middle of the room up around the ceiling)</p><p></p><p>Kitsch moves quietly down the hallway…</p><p><span style="font-size: 9px"><em>Move Silent 8 +12 -5 =15</em></span> </p><p>…and comes to the corner. Peering around he sees the hallway continues for another 15 feet and ends at a closed door. The muffled sounds are becoming louder, and now you can make out the voices of the people you came here with a loud scream or hiss of anger.</p><p><span style="font-size: 9px"><em>Listen roll 19 +3 =22</em></span></p><p></p><p>Fentrith grabs his holy symbol and calling on the patron of pirates releases a globe of energy that bursts not far from the creature and explodes with a loud bang (as Zoraster is within 10 feet of the creature I’m giving Fentrith a ranged touch attack roll to get it out of his range)...</p><p><span style="color: RED"><em>Ranged Attack roll 13 +5 =18, no problem, so Zoraster is not within the radius; Damage roll 4, vs. the beam around there damage roll 3. The creature must make a Fortitude Check, DC 15, and rolls 18 +2= 20, makes it.</em></span></p><p>… and while the creature is staged by the blast, it shakes its head and seems to ignore the worst effects. The beams around it and the ceiling creak loudly and pieces of the thatch roof break off and fall to the ground but still hold.</p><p></p><p>Outside, the creature has not yet moved, so the round ends…</p><p></p><p>--</p><p></p><p>Round 3… Inside…</p><p><span style="font-size: 9px"><em> Creature 25 </em></span></p><p><span style="font-size: 9px"><em>Zoraster 23</em></span></p><p><span style="font-size: 9px"><em>Black Jack 18</em></span></p><p><span style="font-size: 9px"><em>Torrin 13</em></span></p><p><span style="font-size: 9px"><em>Kitsch 9</em></span></p><p><span style="font-size: 9px"><em>Fentrith 8</em></span></p><p>… the creature half hisses, half roars in rage and anger and lashes out with one arm at Zoraster and the other at Torrin! </p><p><span style="color: RED"><em>The creature attacks Zoraster, attack roll 10 +8 =18, a miss?!?!? While the other arm lashes out at Torrin 4 +8 =12?!? Ok no luck there</em></span></p><p>…and misses both of them, it roars in frustration and with inhuman Quickness moves along the ceiling 15 feet away from both of them (it is now 15 feet away from Zoraster and 25 feet away from Torrin; still up in the rafters).</p><p></p><p>[Actions for the rest of the group?]</p><p></p><p></p><p>Round 3 Outside…</p><p><span style="font-size: 9px"><em>Villard 20</em></span></p><p><span style="font-size: 9px"><em>Creature 12</em></span></p><p>Villard continues to wait for the creature to get within his deadly range[reading action]…</p><p>The ugly woman pops up and moves 30 feet closer toward the wall. She is now 40 feet away from Villard.</p><p><span style="font-size: 9px"><em>Spot roll for creature 2 +6 =8 vs. Villard 28 hmmm</em></span></p><p>…as the ugly woman approaches, she seems to stop humming and chanting. The other voice also quits down, but Villard is able to catch quick glances of something moving up to the wall near the bell tower where Kitsch had gone up. He can barely make out the sounds of sniffing coming from the creature. Not unlike a dog or wolf might make. It seems to be glancing up the wall, when it mutters something to itself and then starts crawling up the side of the wall, quickly, like a monkey or something?!</p><p><span style="font-size: 9px"><em>Villard Spot roll 18 +10 -5 for rain= 23; Listen check 20! +10 -5 = but still 25.</em></span></p><p></p><p></p><p><span style="font-size: 9px">DAMAGE TAKEN BY ALL</span></p><p><span style="font-size: 9px">Fentrith has 30 hit points left</span></p><p><span style="font-size: 9px">The creature in the room has taken 32 points of damage and is bleeding from multiple wounds, but is not slowing down… of course it can’t hit worth a darn either!</span>[/i]</p></blockquote><p></p>
[QUOTE="Karl Green, post: 1499251, member: 1467"] Round 2 continues… Inside… [size=1][i] Creature 25 (already gone) Zoraster 23 Black Jack 18 Torrin 13 Kitsch 9 Fentrith 8[/i][/size][i][/i] Zoraster does a short flip and… [size=1][i]Tumble roll 12 +14 =26[/i][/size][i][/i] Gracefully lands on a crossbeam not far below the creature. Quickly drawing his rapier he stabs at the creature with all his might… [COLOR=RED][i]Attack roll 12 +11 =23, hit. Damage roll 1 +4 =5 points of damage[/i][/COLOR][i][/i] …and scores a glancing blow off the creature arm. It hisses again in anger as dark blood leaks out of the cut. Black Jack lines up another shot and fires… [COLOR=RED][i]Attack roll 15 +10 -4 firing into melee (Zoraster) =24 a hit. The damage roll is 8 +2 =10 points of damage![/i][/COLOR][i][/i] …sinking the arrow up the shaft in the creature leg. It screams in pain and rage yet does not fall or seem to falter! Torrin rushes to the wall and move up the to the ceiling without problems (Torrin is about 10 feet from the wall, and can move 20 feet with Spider Climb so he can be up in the crossbeams and can easily be within melee next around. The creature is about 15 feet in the middle of the room up around the ceiling) Kitsch moves quietly down the hallway… [size=1][i]Move Silent 8 +12 -5 =15[/i][/size][i][/i] …and comes to the corner. Peering around he sees the hallway continues for another 15 feet and ends at a closed door. The muffled sounds are becoming louder, and now you can make out the voices of the people you came here with a loud scream or hiss of anger. [size=1][i]Listen roll 19 +3 =22[/i][/size][i][/i] Fentrith grabs his holy symbol and calling on the patron of pirates releases a globe of energy that bursts not far from the creature and explodes with a loud bang (as Zoraster is within 10 feet of the creature I’m giving Fentrith a ranged touch attack roll to get it out of his range)... [COLOR=RED][i]Ranged Attack roll 13 +5 =18, no problem, so Zoraster is not within the radius; Damage roll 4, vs. the beam around there damage roll 3. The creature must make a Fortitude Check, DC 15, and rolls 18 +2= 20, makes it.[/i][/COLOR][i][/i] … and while the creature is staged by the blast, it shakes its head and seems to ignore the worst effects. The beams around it and the ceiling creak loudly and pieces of the thatch roof break off and fall to the ground but still hold. Outside, the creature has not yet moved, so the round ends… -- Round 3… Inside… [size=1][i] Creature 25 Zoraster 23 Black Jack 18 Torrin 13 Kitsch 9 Fentrith 8[/i][/size][i][/i] … the creature half hisses, half roars in rage and anger and lashes out with one arm at Zoraster and the other at Torrin! [COLOR=RED][i]The creature attacks Zoraster, attack roll 10 +8 =18, a miss?!?!? While the other arm lashes out at Torrin 4 +8 =12?!? Ok no luck there[/i][/COLOR][i][/i] …and misses both of them, it roars in frustration and with inhuman Quickness moves along the ceiling 15 feet away from both of them (it is now 15 feet away from Zoraster and 25 feet away from Torrin; still up in the rafters). [Actions for the rest of the group?] Round 3 Outside… [size=1][i]Villard 20 Creature 12[/i][/size][i][/i] Villard continues to wait for the creature to get within his deadly range[reading action]… The ugly woman pops up and moves 30 feet closer toward the wall. She is now 40 feet away from Villard. [size=1][i]Spot roll for creature 2 +6 =8 vs. Villard 28 hmmm[/i][/size][i][/i] …as the ugly woman approaches, she seems to stop humming and chanting. The other voice also quits down, but Villard is able to catch quick glances of something moving up to the wall near the bell tower where Kitsch had gone up. He can barely make out the sounds of sniffing coming from the creature. Not unlike a dog or wolf might make. It seems to be glancing up the wall, when it mutters something to itself and then starts crawling up the side of the wall, quickly, like a monkey or something?! [size=1][i]Villard Spot roll 18 +10 -5 for rain= 23; Listen check 20! +10 -5 = but still 25.[/i][/size][i][/i] [size=1]DAMAGE TAKEN BY ALL Fentrith has 30 hit points left The creature in the room has taken 32 points of damage and is bleeding from multiple wounds, but is not slowing down… of course it can’t hit worth a darn either![/size][/i] [/QUOTE]
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