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Freeport- Part 1: the Problem with Crematoriums
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<blockquote data-quote="Karl Green" data-source="post: 1502828" data-attributes="member: 1467"><p>Round 3… Inside…(continues)</p><p><span style="font-size: 9px"><em>Creature 25 (finished with round)</em></span></p><p><span style="font-size: 9px"><em>Zoraster 23</em></span></p><p><span style="font-size: 9px"><em>Black Jack 18</em></span></p><p><span style="font-size: 9px"><em>Torrin 13</em></span></p><p><span style="font-size: 9px"><em>Kitsch 9</em></span></p><p><span style="font-size: 9px"><em>Fentrith 8</em></span></p><p></p><p>Zoraster does a short hop, and then a graceful flip between crossbeams to within striking distance of the creature...</p><p><span style="font-size: 9px"><em>Tumble 19 +14 =33</em></span></p><p><span style="color: RED"><em>and Attack roll (fighting defensively) 12 +11 -4 = 19 a hit. Damage 3 +4 =7 points of damage</em></span></p><p>causing a nasty wound on the creature arm. It hisses in pain and sways a bit, but hold onto the side of the wall...</p><p></p><p>Black Jack lines up another arrow and lets fly...</p><p><span style="color: RED"><em>Attack roll 16 +10 -4 firing into melee, hits. Damage roll 6+2 =8 more points of damage... and well...</em></span></p><p>striking the creature in the neck. It tries to hiss and spits up black blood and then staggers and falls 15 feet to the floor with a wet thud. Twitching it all the moment coming from it now...</p><p></p><p>[Torrin and Fentrith still have actions this round, the creature "appears" to be down. It is withing 30 feet of Fentrith on the ground...</p><p>...while upstairs]</p><p></p><p>Kitsch opens the door and see a short hallway about 15 feet long with a door straight ahead and one on his left. The sounds seem to be coming from the door straight ahead...</p><p><span style="font-size: 9px"><em>Listen roll 10 +3=13</em></span></p><p>[Kistsch still has a move action left this round. He can easily get to either door and try them if he wants]</p><p></p><p>Round 4 outside...</p><p><span style="font-size: 9px"><em>Villard 20</em></span></p><p><span style="font-size: 9px"><em>Creature 12</em></span></p><p>Vilkard continues to ready and action...</p><p>the creature moves towards the gate, humming and sniffing the air every now again... but when it is within 25 or 30 feet, Villard lets loose an arrow, perfectly lined up with the creature...</p><p><span style="color: RED"><em>Attack roll 1! NOOO!</em></span></p><p>...but a sudden ghust of wind fowls the shot, causing it to fly off its mark. Recovering quickly Villard races the 30 feet back into the building cursing his luck. The creature howls "<strong>What, what, what... where does it go? Why does it run? Does it not want to have some fun!? Come on out, we don't bite, just want to have a little a looksie... tasty little one.</strong>" and ducks back behind the wall...</p><p></p><p><span style="font-size: 9px"><em>Inside Listen checks...</em></span></p><p><span style="font-size: 9px"><em>Zoraster 19 +1 =20</em></span></p><p><span style="font-size: 9px"><em>Black Jack 3 +6 =9</em></span></p><p><span style="font-size: 9px"><em>Torrin 2 +1 =3</em></span></p><p><span style="font-size: 9px"><em>Fentrith 15 +3 =18</em></span></p><p></p><p>Inside, Zoraster hears some muffled scream or cry from outside and can see Villard run into the buildings entryway...this is the next round (4) after his action (on 23)</p><p></p><p>[OCC ops looked at the wrong thing there jimabe, it should be +1 with the Alterness from your familar]</p></blockquote><p></p>
[QUOTE="Karl Green, post: 1502828, member: 1467"] Round 3… Inside…(continues) [size=1][i]Creature 25 (finished with round) Zoraster 23 Black Jack 18 Torrin 13 Kitsch 9 Fentrith 8[/i][/size][i][/i] Zoraster does a short hop, and then a graceful flip between crossbeams to within striking distance of the creature... [size=1][i]Tumble 19 +14 =33[/i][/size][i][/i] [COLOR=RED][i]and Attack roll (fighting defensively) 12 +11 -4 = 19 a hit. Damage 3 +4 =7 points of damage[/i][/COLOR][i][/i] causing a nasty wound on the creature arm. It hisses in pain and sways a bit, but hold onto the side of the wall... Black Jack lines up another arrow and lets fly... [COLOR=RED][i]Attack roll 16 +10 -4 firing into melee, hits. Damage roll 6+2 =8 more points of damage... and well...[/i][/COLOR][i][/i] striking the creature in the neck. It tries to hiss and spits up black blood and then staggers and falls 15 feet to the floor with a wet thud. Twitching it all the moment coming from it now... [Torrin and Fentrith still have actions this round, the creature "appears" to be down. It is withing 30 feet of Fentrith on the ground... ...while upstairs] Kitsch opens the door and see a short hallway about 15 feet long with a door straight ahead and one on his left. The sounds seem to be coming from the door straight ahead... [size=1][i]Listen roll 10 +3=13[/i][/size][i][/i] [Kistsch still has a move action left this round. He can easily get to either door and try them if he wants] Round 4 outside... [size=1][i]Villard 20 Creature 12[/i][/size][i][/i] Vilkard continues to ready and action... the creature moves towards the gate, humming and sniffing the air every now again... but when it is within 25 or 30 feet, Villard lets loose an arrow, perfectly lined up with the creature... [COLOR=RED][i]Attack roll 1! NOOO![/i][/COLOR][i][/i] ...but a sudden ghust of wind fowls the shot, causing it to fly off its mark. Recovering quickly Villard races the 30 feet back into the building cursing his luck. The creature howls "[b]What, what, what... where does it go? Why does it run? Does it not want to have some fun!? Come on out, we don't bite, just want to have a little a looksie... tasty little one.[/b]" and ducks back behind the wall... [size=1][i]Inside Listen checks... Zoraster 19 +1 =20 Black Jack 3 +6 =9 Torrin 2 +1 =3 Fentrith 15 +3 =18[/i][/size][i][/i] Inside, Zoraster hears some muffled scream or cry from outside and can see Villard run into the buildings entryway...this is the next round (4) after his action (on 23) [OCC ops looked at the wrong thing there jimabe, it should be +1 with the Alterness from your familar] [/QUOTE]
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