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Freeport- Part 1: the Problem with Crematoriums
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<blockquote data-quote="Karl Green" data-source="post: 1507321" data-attributes="member: 1467"><p>[OCC no problem JimAbe, you are not far into the room so Torren would hear Kitsch and could come back out...]</p><p></p><p>Zoraster looks into the room with the smashed door and sees a hallway about 70 or 80 feet straight down that leads to another door that is also smashed open; he can see the last of daylight fading out that door along with the rain (it leads outside). There are 8 sets of doors on each side of the hallway, spaced 8 to 10 feet apart (for a total of 16 doors). Most also look like they where smashed open.</p><p></p><p>Kitsch returns to his hiding spaces and listens as close as he can, but he can no longer hear anything...</p><p><span style="font-size: 9px"><em>Hide 15 +16 =31, Listen 14 +3 =17</em></span></p></blockquote><p></p>
[QUOTE="Karl Green, post: 1507321, member: 1467"] [OCC no problem JimAbe, you are not far into the room so Torren would hear Kitsch and could come back out...] Zoraster looks into the room with the smashed door and sees a hallway about 70 or 80 feet straight down that leads to another door that is also smashed open; he can see the last of daylight fading out that door along with the rain (it leads outside). There are 8 sets of doors on each side of the hallway, spaced 8 to 10 feet apart (for a total of 16 doors). Most also look like they where smashed open. Kitsch returns to his hiding spaces and listens as close as he can, but he can no longer hear anything... [size=1][i]Hide 15 +16 =31, Listen 14 +3 =17[/i][/size][i][/i] [/QUOTE]
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Freeport- Part 1: the Problem with Crematoriums
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