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Freeport- Part 1: the Problem with Crematoriums
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<blockquote data-quote="Karl Green" data-source="post: 1509709" data-attributes="member: 1467"><p>[OCC - Edited for Fentrth's critical hit against shark girl]</p><p></p><p>Round 2 of combat…</p><p><span style="font-size: 9px"> Zoraster 24</span></p><p><span style="font-size: 9px">Black Jack 19</span></p><p><span style="font-size: 9px">Fentrith 13 and</span></p><p><span style="font-size: 9px">Creature upstairs 13</span></p><p><span style="font-size: 9px">Kitsch 10 and </span></p><p><span style="font-size: 9px">Torren 10</span></p><p><span style="font-size: 9px">Villard 8</span></p><p><span style="font-size: 9px">Creature outside 5</span></p><p></p><p>Staggered from the ugliness of the creature in front of him, Zoraster never the less dodge around it with easy and slashes are the creature chest…</p><p><span style="color: RED">Tumble roll 9 +14 =23, not enough to move behind the creature but enough to get to her side incase any friends what to come help; Attack roll 5 +11 =16, but still enough to hit, damage is 4 +2 =6!</span></p><p>…causing the creature to stagger back and howl in pain. She seems to falter for a second and then says to the little Halfling “<strong>Hurtful, evil, tricky and small… spare this one, I have done no wrong… information I can sing, just spare the doom you do bring…</strong>” it is not looking at Zoraster now and on it round it will Ready an action (Attack if attacked) but otherwise will not. Zoraster is somewhat surprised but he is pretty sure it is surrendering.</p><p><span style="font-size: 9px"><em>Sense Motive roll 6 -1 =5, it seems to be telling the truth</em></span> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Black Jack tries to over come the effects of the evil eye, shaking his head and swaying a bit…</p><p><span style="font-size: 9px"><em>Will roll 16 +1 =17</em></span></p><p>…and is able to snap out of it as it were (this is his full round though, he can react next round as normal)</p><p></p><p>Fentrith slashes at the shark creature with <em>Cutter</em> with all of his might...</p><p><span style="color: RED">Attack roll 20!, confirm 3 +10 =13, CRIT! Damage roll is 7 + 4 +14 (strength mod TWICE!) =25 points!</span></p><p>…whichs leaves and ugly scare on the creatures shoulder, <em>part</em> of which heals over quickly, and stagging it a bit... </p><p></p><p>…BUT it howls with glee at the prospect of blood and death, biting at Fentrith and slashing at him with both of its clawed hands! </p><p><span style="color: RED">Attack roll for bite 10 +13 =23 on the bite (it is +2 because of the berserk rage) damage 7 +10 (again +2 because of the rage)= 17 points of damage! It claws slash Attack roll 4 +9 =13, and 20! roll to confirm 6 +9 =15, nope, but still a hit for 3 +6 =9 more points of damage. Fentrith has taken 22 additional points of damage and now has 6 points left!</span></p><p></p><p>Kitsch moved last round to a better position…</p><p><span style="font-size: 9px"><em>Hide roll 7 +16 =23, good enough</em></span></p><p>…and shots the monster in the neck…</p><p><span style="color: RED">Attack roll 3 +11 +2 for the flank -4 attacking into melee =13, go enough to hit. Damage 1d8 +3d6 is 2 + 1 +5 +3 =11</span></p><p>…sinking it into the gray-moist flesh, and causing a little blood but not much. The wound seems to heal over very quickly, and Kitsch is not sure about what the bolt did (the flesh around the wound almost grew back around it and sealed the bolt there).</p><p></p><p>Torren prepares his spell as causiely as possible and commands his familiar (who thinks this is just a jolly old idea! What use the parrit?!??!) who swopes down to attack the creatures exposed back…</p><p><span style="font-size: 9px"><em>Concentration roll 13 +7 =20</em></span> </p><p><span style="color: RED">Attack roll for the Captain 10 +4 (a Raven’s attack bonus) +2 flank =16 touch attack, easily hitting. The Parrit does 1d4-2 claw damage, rolling 4 -2=2 points! But the Shocking Grasp on his claws does 4d6 {Holy Cow I did not realize they had changed this spell this way in 3.5!}, but first he must over come it’s Spell Resistance of 14, rolling 17 +4 (level) =21 easily making the target number. Damage roll 3 +4 +4 +3 =14 points of damage</span></p><p>This leaves a bad scare on the back of the creature, which does <strong>not</strong> heal over, and even though it should have cause it to cry in pain at the very least the creature seems to ignore the damage all together… it is smelling the blood from Fentrith and knows death is near… </p><p></p><p>Villard moves to a better position as stealthy as possible…</p><p><span style="font-size: 9px"><em>Hide check 5 +10 =15, good enough for the creature, it is interested in something else</em></span></p><p>…and lets lose with a dark feathered arrow…</p><p><span style="color: RED">Attack roll 6 +9 +2 for flanking -4 attacking into melee =13, a hit (it is not hard to hit right now, but it is higher then a 11, lower then a 13 hmm), Damage is 1d8 +3 +2d6, for a roll of 2 +4 +5 +3 =14</span></p><p>…striking the creature left leg. While there is blood the wound heals quickly…</p><p></p><p>The creature outside is Readying an action to attack if attacked but is holding...</p><p></p><p><span style="font-size: 9px">Fentrith has taken 31 points of damage and now has 6 left.</span></p><p><span style="font-size: 9px">Black Jack is unharmed and can react in round 3</span></p><p><span style="font-size: 9px">Zoraster has lost 4 points of Strength, but taken no damage</span></p><p><span style="font-size: 9px">Torren is unharmed</span></p><p><span style="font-size: 9px">Kitsch is unharmed</span></p><p><span style="font-size: 9px">Villard is unharmed</span></p><p><span style="font-size: 9px">The creature outside has taken 14 points of damage</span></p><p><span style="font-size: 9px">The creature inside has taken some damage but everyone attacking notices that <strong>most</strong> of the wound heals are healing over almost instantly and may or may not be affecting it any longer…in fact…</span></p><p></p><p>Torren spoiler only PLEASE[spoiler]Know (arcane) roll 13 +5 =18, you realize that while the creature is resistant to magic, it is vulnerable only to certain “metals” or materials, i.e. cold iron and adamantine are not it! This explains its amazing healing ability.[/spoiler]</p><p></p><p>Actions for next round!!!!</p></blockquote><p></p>
[QUOTE="Karl Green, post: 1509709, member: 1467"] [OCC - Edited for Fentrth's critical hit against shark girl] Round 2 of combat… [size=1] Zoraster 24 Black Jack 19 Fentrith 13 and Creature upstairs 13 Kitsch 10 and Torren 10 Villard 8 Creature outside 5[/size] Staggered from the ugliness of the creature in front of him, Zoraster never the less dodge around it with easy and slashes are the creature chest… [COLOR=RED]Tumble roll 9 +14 =23, not enough to move behind the creature but enough to get to her side incase any friends what to come help; Attack roll 5 +11 =16, but still enough to hit, damage is 4 +2 =6![/COLOR] …causing the creature to stagger back and howl in pain. She seems to falter for a second and then says to the little Halfling “[b]Hurtful, evil, tricky and small… spare this one, I have done no wrong… information I can sing, just spare the doom you do bring…[/b]” it is not looking at Zoraster now and on it round it will Ready an action (Attack if attacked) but otherwise will not. Zoraster is somewhat surprised but he is pretty sure it is surrendering. [size=1][i]Sense Motive roll 6 -1 =5, it seems to be telling the truth[/i][/size][i][/i] ;) Black Jack tries to over come the effects of the evil eye, shaking his head and swaying a bit… [size=1][i]Will roll 16 +1 =17[/i][/size][i][/i] …and is able to snap out of it as it were (this is his full round though, he can react next round as normal) Fentrith slashes at the shark creature with [i]Cutter[/i] with all of his might... [COLOR=RED]Attack roll 20!, confirm 3 +10 =13, CRIT! Damage roll is 7 + 4 +14 (strength mod TWICE!) =25 points![/COLOR] …whichs leaves and ugly scare on the creatures shoulder, [i]part[/i] of which heals over quickly, and stagging it a bit... …BUT it howls with glee at the prospect of blood and death, biting at Fentrith and slashing at him with both of its clawed hands! [COLOR=RED]Attack roll for bite 10 +13 =23 on the bite (it is +2 because of the berserk rage) damage 7 +10 (again +2 because of the rage)= 17 points of damage! It claws slash Attack roll 4 +9 =13, and 20! roll to confirm 6 +9 =15, nope, but still a hit for 3 +6 =9 more points of damage. Fentrith has taken 22 additional points of damage and now has 6 points left![/COLOR] Kitsch moved last round to a better position… [size=1][i]Hide roll 7 +16 =23, good enough[/i][/size][i][/i] …and shots the monster in the neck… [COLOR=RED]Attack roll 3 +11 +2 for the flank -4 attacking into melee =13, go enough to hit. Damage 1d8 +3d6 is 2 + 1 +5 +3 =11[/COLOR] …sinking it into the gray-moist flesh, and causing a little blood but not much. The wound seems to heal over very quickly, and Kitsch is not sure about what the bolt did (the flesh around the wound almost grew back around it and sealed the bolt there). Torren prepares his spell as causiely as possible and commands his familiar (who thinks this is just a jolly old idea! What use the parrit?!??!) who swopes down to attack the creatures exposed back… [size=1][i]Concentration roll 13 +7 =20[/i][/size][i][/i] [COLOR=RED]Attack roll for the Captain 10 +4 (a Raven’s attack bonus) +2 flank =16 touch attack, easily hitting. The Parrit does 1d4-2 claw damage, rolling 4 -2=2 points! But the Shocking Grasp on his claws does 4d6 {Holy Cow I did not realize they had changed this spell this way in 3.5!}, but first he must over come it’s Spell Resistance of 14, rolling 17 +4 (level) =21 easily making the target number. Damage roll 3 +4 +4 +3 =14 points of damage[/COLOR] This leaves a bad scare on the back of the creature, which does [b]not[/b] heal over, and even though it should have cause it to cry in pain at the very least the creature seems to ignore the damage all together… it is smelling the blood from Fentrith and knows death is near… Villard moves to a better position as stealthy as possible… [size=1][i]Hide check 5 +10 =15, good enough for the creature, it is interested in something else[/i][/size][i][/i] …and lets lose with a dark feathered arrow… [COLOR=RED]Attack roll 6 +9 +2 for flanking -4 attacking into melee =13, a hit (it is not hard to hit right now, but it is higher then a 11, lower then a 13 hmm), Damage is 1d8 +3 +2d6, for a roll of 2 +4 +5 +3 =14[/COLOR] …striking the creature left leg. While there is blood the wound heals quickly… The creature outside is Readying an action to attack if attacked but is holding... [size=1]Fentrith has taken 31 points of damage and now has 6 left. Black Jack is unharmed and can react in round 3 Zoraster has lost 4 points of Strength, but taken no damage Torren is unharmed Kitsch is unharmed Villard is unharmed The creature outside has taken 14 points of damage The creature inside has taken some damage but everyone attacking notices that [b]most[/b] of the wound heals are healing over almost instantly and may or may not be affecting it any longer…in fact…[/size] Torren spoiler only PLEASE[spoiler]Know (arcane) roll 13 +5 =18, you realize that while the creature is resistant to magic, it is vulnerable only to certain “metals” or materials, i.e. cold iron and adamantine are not it! This explains its amazing healing ability.[/spoiler] Actions for next round!!!! [/QUOTE]
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