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Freeport- Part 1: the Problem with Crematoriums
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<blockquote data-quote="Karl Green" data-source="post: 1511816" data-attributes="member: 1467"><p>Round 3</p><p><span style="font-size: 9px"> Zoraster 24</span></p><p><span style="font-size: 9px">Black Jack 19</span></p><p><span style="font-size: 9px">Fentrith 13 and</span></p><p><span style="font-size: 9px">Creature upstairs 13</span></p><p><span style="font-size: 9px">Kitsch 10 and </span></p><p><span style="font-size: 9px">Torren 10</span></p><p><span style="font-size: 9px">Villard 8</span></p><p><span style="font-size: 9px">Creature outside 5</span></p><p></p><p>Zoraster listens to the creatures little tale this round…</p><p></p><p>Black Jack readies his sword and also listens to the strange tale… he can hear the combat behind…</p><p></p><p>Fentrith tumbles back from the creature as best he can, while calling upon the patron of pirates for assistance… </p><p><span style="font-size: 9px"><em>Tumble roll 11 +5 =16, Casting defensively, Concentration roll 15 +9 =24, easily making that; Cure Serious Wounds 7 +2 +3 +5, Healing 17 points. Fentrith now has 23 hit points</em></span></p><p>…and closes the worst of his wounds with the cold calming powers of the divine </p><p></p><p>The shark creature screams with rage and hunger as it follows the retreating priest, seemly ignorant to the rest of the party in it single-mind pursuit of its prey…</p><p><span style="color: RED">moving forward the creature attacks with its bite attack. A Fentrith made his tumble check I will say that he way able to make a half-move back so that the creature can only get it bite attack, but it will try and grapple him though!? Attack roll 8 +13 =21 a hit, Damage roll 3 +10 =13 points. It tries to start a grapple 3 +13 =16 vs. Fentrith 11 +7 =18, and is not apple to quit get a hold of him…</span></p><p>…its bite takes another nasty chunk out of Fentrith’s arm, negating most of the damage he had just healed. </p><p></p><p>Kitsch throws a vial at the creatures back…</p><p><span style="color: RED">Attack roll, ranged touch attack 16 +11 +2 flank -4 firing into melee =25. Damage is 1d6 +3d6 SA, roll is 4 +4 +1 +2 =11 points of damage. Fentrith also gets somewhat hit by the acid, taking 1 point of damage</span></p><p>…and leaves a nasty little burn on it back, not far from where the electrical burn on its back is.</p><p></p><p>Torren tumbles around and tries to get between the creature and Fentrith...</p><p><span style="font-size: 9px"><em>Tumble roll 9 +7 =16, go enough to get up to flanking it. Trying to aid another, Attack roll 19 +6 =25, go enough. Next round Fentrith will have +2 AC vs. the shark creature.</em></span></p><p>...distrating the beast a bit with his antics.</p><p></p><p>Villard fires first a silver tipped arrow and then a cold iron tipped one at the creature, in a quick rapid session…</p><p><span style="color: RED">Attack roll 19 + 7 +2 flank -4 firing into melee =24, hit, Damage roll is 1d8 +2d6 +3, for 1 +4 +2 +3 =10 points of damage. Spot roll 14 +10 =24, he notes that the area around the wound turns black like a burn and blisters. Attack roll two is 15 +7 +2 -4 =20 a hit, Damage roll is 1d8 +2d6 +3, for 4 + 6 +6 +3 =19 points of damage. Spot roll 9 +10 =19, good enough to see that while it looks like the cold iron arrow did damage, the wound closes up quickly over most of it</span></p><p>…and while both arrows strike true, the creature howls as the first one stabs into its flesh.</p><p></p><p>The creature outside finishes it little song and turns to flee, but before it goes it says to Zoraster and Black Jack “<strong>Worn you now, if I might… the deep ones come this night… fish and man, they might be… hate the sun, that they do… watch your step, or they will get you… take you down… down they will… eat your flesh, grind your bones… and uses wants left, to work for them… death would be, a far better fate… for with them, rest will not take…</strong>” with that she feels towards the sea at full speed. Zoraster hears her singing “<strong>Sister lost, what will I do… she an’t going last, with that crew… have to find a new place to hide… maybe some sailor, who is blind…</strong> and with that she is gone…</p><p></p><p><span style="font-size: 9px">Fentrith has taken 28 points of damage and now has 9 left.</span></p><p><span style="font-size: 9px">Black Jack is unharmed</span></p><p><span style="font-size: 9px">Zoraster has lost 4 points of Strength, but taken no damage</span></p><p><span style="font-size: 9px">Torren is unharmed</span></p><p><span style="font-size: 9px">Kitsch is unharmed</span></p><p><span style="font-size: 9px">Villard is unharmed</span></p><p><span style="font-size: 9px">The creature outside has fled</span></p><p><span style="font-size: 9px">The creature inside has taken <strong>64</strong> points of damage… as you might be able to make out now, it has DR10/silver.</span></p><p></p><p>Actions next round… (assuming Zoraster will rush back in, the creature is about 35 feet away from where he is right now. It is 15 feet away from Black Jack)</p><p></p><p>[edit for Acid SA... still not sure about this one 100% but as it does sort of say that in the rules, its all good]</p></blockquote><p></p>
[QUOTE="Karl Green, post: 1511816, member: 1467"] Round 3 [size=1] Zoraster 24 Black Jack 19 Fentrith 13 and Creature upstairs 13 Kitsch 10 and Torren 10 Villard 8 Creature outside 5[/size] Zoraster listens to the creatures little tale this round… Black Jack readies his sword and also listens to the strange tale… he can hear the combat behind… Fentrith tumbles back from the creature as best he can, while calling upon the patron of pirates for assistance… [size=1][i]Tumble roll 11 +5 =16, Casting defensively, Concentration roll 15 +9 =24, easily making that; Cure Serious Wounds 7 +2 +3 +5, Healing 17 points. Fentrith now has 23 hit points[/i][/size][i][/i] …and closes the worst of his wounds with the cold calming powers of the divine The shark creature screams with rage and hunger as it follows the retreating priest, seemly ignorant to the rest of the party in it single-mind pursuit of its prey… [COLOR=RED]moving forward the creature attacks with its bite attack. A Fentrith made his tumble check I will say that he way able to make a half-move back so that the creature can only get it bite attack, but it will try and grapple him though!? Attack roll 8 +13 =21 a hit, Damage roll 3 +10 =13 points. It tries to start a grapple 3 +13 =16 vs. Fentrith 11 +7 =18, and is not apple to quit get a hold of him…[/COLOR] …its bite takes another nasty chunk out of Fentrith’s arm, negating most of the damage he had just healed. Kitsch throws a vial at the creatures back… [COLOR=RED]Attack roll, ranged touch attack 16 +11 +2 flank -4 firing into melee =25. Damage is 1d6 +3d6 SA, roll is 4 +4 +1 +2 =11 points of damage. Fentrith also gets somewhat hit by the acid, taking 1 point of damage[/COLOR] …and leaves a nasty little burn on it back, not far from where the electrical burn on its back is. Torren tumbles around and tries to get between the creature and Fentrith... [size=1][i]Tumble roll 9 +7 =16, go enough to get up to flanking it. Trying to aid another, Attack roll 19 +6 =25, go enough. Next round Fentrith will have +2 AC vs. the shark creature.[/i][/size][i][/i] ...distrating the beast a bit with his antics. Villard fires first a silver tipped arrow and then a cold iron tipped one at the creature, in a quick rapid session… [COLOR=RED]Attack roll 19 + 7 +2 flank -4 firing into melee =24, hit, Damage roll is 1d8 +2d6 +3, for 1 +4 +2 +3 =10 points of damage. Spot roll 14 +10 =24, he notes that the area around the wound turns black like a burn and blisters. Attack roll two is 15 +7 +2 -4 =20 a hit, Damage roll is 1d8 +2d6 +3, for 4 + 6 +6 +3 =19 points of damage. Spot roll 9 +10 =19, good enough to see that while it looks like the cold iron arrow did damage, the wound closes up quickly over most of it[/COLOR] …and while both arrows strike true, the creature howls as the first one stabs into its flesh. The creature outside finishes it little song and turns to flee, but before it goes it says to Zoraster and Black Jack “[b]Worn you now, if I might… the deep ones come this night… fish and man, they might be… hate the sun, that they do… watch your step, or they will get you… take you down… down they will… eat your flesh, grind your bones… and uses wants left, to work for them… death would be, a far better fate… for with them, rest will not take…[/b]” with that she feels towards the sea at full speed. Zoraster hears her singing “[b]Sister lost, what will I do… she an’t going last, with that crew… have to find a new place to hide… maybe some sailor, who is blind…[/b] and with that she is gone… [size=1]Fentrith has taken 28 points of damage and now has 9 left. Black Jack is unharmed Zoraster has lost 4 points of Strength, but taken no damage Torren is unharmed Kitsch is unharmed Villard is unharmed The creature outside has fled The creature inside has taken [b]64[/b] points of damage… as you might be able to make out now, it has DR10/silver.[/size] Actions next round… (assuming Zoraster will rush back in, the creature is about 35 feet away from where he is right now. It is 15 feet away from Black Jack) [edit for Acid SA... still not sure about this one 100% but as it does sort of say that in the rules, its all good] [/QUOTE]
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