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Freeport- Part 1: the Problem with Crematoriums
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<blockquote data-quote="Karl Green" data-source="post: 1529865" data-attributes="member: 1467"><p>[OCC – I will slowly start to move time forward… I want to make sure that you have made any preparations that you want to make first. You can assume that you have done some stuff, as…]</p><p></p><p>The party searches around on the second floor, not really finding anything extra useful (no rope up here, maybe some string that is still intact). Most start settling down, hiding in different place (Please let me know where you are going to hide Black Jack, etc. Just tell me where on the map that you want to be…)</p><p></p><p>An hour or so goes by, and night deepens. Up in the bell tower, the temperature is dropping as the wind and rain pick up. There is no real cover up in the tower as, just the four support beams to hind behind and the roof where the bell is attached (anyone staying out here for another hour will have to start making Fortitude checks not to get Fatigued (mostly numb hands, etc. Endurance will add +4 to this save. The first hour the DC is going to be 14, adding +2 to the DC each hour after that). </p><p> </p><p>Villard stays up in the tower, looking for anything out of the ordinary out in the storm…</p><p><span style="font-size: 9px"><em>Spot roll 20! +10 =30</em></span></p><p>…but there are no signs of anything on either beach for at least the first hour.</p><p></p><p>Black Jack hides (let me know where), and with lots of extra time, picks a very good location…</p><p><span style="font-size: 9px"><em>Sense failing the skill roll will not result in some kind of immediate problems, Black Jack spends 10 or so minutes and takes 20 on both rolls. Hide 25, Move Silent 25</em></span></p><p></p><p>Kitsch heads up to the tower, thinking about what the creatures might be…</p><p><span style="font-size: 9px"><em>Int roll 17 +4 =21</em></span></p><p>…and knows a sailor’s tale about something called the ‘sea devils’. They are said to hate the sunlight and all land-dwellers. They are said to have the head of a fish and a somewhat humanoid body. Some tales tell that they can ‘bread’ with humans, through the use of dark magic, to produce a ‘hybrid’ like abomination, that can survive on land for years before they are ‘called to the sea’. The sea-devils themselves can only survive on land for a couple of hours at most. It is said that these hybrids can be powerful sorcerers and priest-kings within the sea-devil communities. </p><p></p><p><span style="color: RED">[OCC - unless you wish to do something else, we can assume that you have been on the island for about an hour now. It is around 9:30pm at night, sunrise will be around 6:00am. Also I am not sure but I think some people are still damaged… I don’t remember anyone saying anything about healing magic, so if not, my notes show the following…</span></p><p><span style="color: RED">…</span></p><p><span style="color: RED">Fentrith has taken 7 points of damage and now has 30 left.</span></p><p><span style="color: RED">Zoraster has taken 15 points of damage and has 27 left.</span></p><p><span style="color: RED">Torren has taken 9 points of damage and has 19 points left.</span></p><p><span style="color: RED">…</span></p><p><span style="color: RED">Correct?]</span></p></blockquote><p></p>
[QUOTE="Karl Green, post: 1529865, member: 1467"] [OCC – I will slowly start to move time forward… I want to make sure that you have made any preparations that you want to make first. You can assume that you have done some stuff, as…] The party searches around on the second floor, not really finding anything extra useful (no rope up here, maybe some string that is still intact). Most start settling down, hiding in different place (Please let me know where you are going to hide Black Jack, etc. Just tell me where on the map that you want to be…) An hour or so goes by, and night deepens. Up in the bell tower, the temperature is dropping as the wind and rain pick up. There is no real cover up in the tower as, just the four support beams to hind behind and the roof where the bell is attached (anyone staying out here for another hour will have to start making Fortitude checks not to get Fatigued (mostly numb hands, etc. Endurance will add +4 to this save. The first hour the DC is going to be 14, adding +2 to the DC each hour after that). Villard stays up in the tower, looking for anything out of the ordinary out in the storm… [size=1][i]Spot roll 20! +10 =30[/i][/size][i][/i] …but there are no signs of anything on either beach for at least the first hour. Black Jack hides (let me know where), and with lots of extra time, picks a very good location… [size=1][i]Sense failing the skill roll will not result in some kind of immediate problems, Black Jack spends 10 or so minutes and takes 20 on both rolls. Hide 25, Move Silent 25[/i][/size][i][/i] Kitsch heads up to the tower, thinking about what the creatures might be… [size=1][i]Int roll 17 +4 =21[/i][/size][i][/i] …and knows a sailor’s tale about something called the ‘sea devils’. They are said to hate the sunlight and all land-dwellers. They are said to have the head of a fish and a somewhat humanoid body. Some tales tell that they can ‘bread’ with humans, through the use of dark magic, to produce a ‘hybrid’ like abomination, that can survive on land for years before they are ‘called to the sea’. The sea-devils themselves can only survive on land for a couple of hours at most. It is said that these hybrids can be powerful sorcerers and priest-kings within the sea-devil communities. [COLOR=RED][OCC - unless you wish to do something else, we can assume that you have been on the island for about an hour now. It is around 9:30pm at night, sunrise will be around 6:00am. Also I am not sure but I think some people are still damaged… I don’t remember anyone saying anything about healing magic, so if not, my notes show the following… … Fentrith has taken 7 points of damage and now has 30 left. Zoraster has taken 15 points of damage and has 27 left. Torren has taken 9 points of damage and has 19 points left. … Correct?][/COLOR] [/QUOTE]
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