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Freeport- Part 1: the Problem with Crematoriums
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<blockquote data-quote="Karl Green" data-source="post: 1542474" data-attributes="member: 1467"><p>Round 1 inside continued!!! </p><p><span style="font-size: 9px"><em>Black Jack – 22 (acted)</em></span></p><p><span style="font-size: 9px"><em>Torren – 21 </em></span></p><p><span style="font-size: 9px"><em>Zoraster – 17</em></span></p><p><span style="font-size: 9px"><em>Creatures inside – 15 </em></span></p><p><span style="font-size: 9px"><em>Kitsch – 14 </em></span></p><p><span style="font-size: 9px"><em>Fentrith – 8</em></span></p><p></p><p>Torren leans over a bit and fires into the back of one of the creatures creeping toward the north door…</p><p><span style="color: red">Attack roll 18 +5 =23, hit. Damage is 1d10 +1d6 (surprise) for 8 +2 =10 points of damage</span></p><p>…striking the creature in the shoulder and </p><p></p><p>Zoraster, peering over the barricade, see only one creature still standing about 10 feet back. There are two other on the other side of the room that have turned this way, they are about 40 feet away. If you want to ready and action or delay you could. The creature lying on the barricade that you stabbed last round is dead. He waits for the other creatures…</p><p></p><p>The creature shot by Torren hisses with pain but moves to a better angle to see Torren (10ft) and draws something from its belt, which it throws at the wizard…</p><p><span style="color: red">Torren gets +2 AC for cover this round for a total of 15 AND the creatures are at -2 to all Attack, Saves and Skill checks because of the light; Attack total 14</span></p><p>…but it barely missing his head and sticks into the wood frame next to him with a huge thud. Glance at it, the weapon looks like a star fish, except the ends are hardened and razor sharp, and black ichor seems to stick to each end…</p><p></p><p>The creature that has been somewhat blinded by Zoraster light hisses in rage and tries to charge him…</p><p><span style="font-size: 9px"><em>Climb check total 11, makes it about half way over the barricade…</em></span></p><p>…but only making it only part way over the barricade, but close enough for Zoraster to stab at it with his rapier…</p><p><span style="color: red">Attack roll 10 +11 =21, hit. Damage is 1d4+4 = 2+4 =6 points</span></p><p>…slashing across one of its arms. The creature hisses in pain as black blood oozes from the wound but it continues to try and get over (next round). </p><p></p><p>The other creature that was heading north turns and runs flat out at the barricade in an attempt to jump over it (with running jump)…</p><p><span style="font-size: 9px"><em>Leaping natural 20! Total well above the 15ft I was thinking; making it but also requiring a Balance check as it is landing on the stairs; Balance total 11, not go enough</em></span></p><p>…and while it easily clears the distances and lands in about the middle of the stairwell, it trips somewhat on the stairs and can’t quit get it balance (next round it will only be able to take a partial action, and it is at -2 AC)</p><p></p><p>Three additional creatures rush into the room from the back door and howl in rage at the surface dwellers and the light that they bring and race towards the barricade to start to climb…</p><p><span style="font-size: 9px"><em>30ft move to the stairs and start to climb; totals 18, 8, and 13</em></span></p><p>…one them makes it up to its wounded comrade and could be over next round, the other two are not as far.</p><p></p><p>Kitsch (assuming he fires at one of the creatures assaulting the barricade and about to get to Zoraster; who could have 5 around him next round if they role good enough) fires down at these new creatures coming over the stairs from hiding…</p><p><span style="color: red">they don’t know Kitsch is there this round, surprise strike attack roll 6 +11 +1 point blank =17 a hit; Damage roll 1d8 +1 +3d6 = 6 +1 +3 + 5 + 2 =17 total</span></p><p>…striking it in the neck. It screams and hisses and then collapses onto the barricade, twitches and spasms into death.</p><p></p><p>Fentrith gets to the hallway and comments to Black Jack, and then…</p><p></p><p>A huge four-armed creatures, that looks like a mutated big brother of the creatures already in here appears at the door and roars in blood-lust, another one in the hallway behind it (not into the room yet) also roars…</p><p></p><p>Actions for next round?!?!?!</p></blockquote><p></p>
[QUOTE="Karl Green, post: 1542474, member: 1467"] Round 1 inside continued!!! [size=1][i]Black Jack – 22 (acted) Torren – 21 Zoraster – 17 Creatures inside – 15 Kitsch – 14 Fentrith – 8[/i][/size][i][/i] Torren leans over a bit and fires into the back of one of the creatures creeping toward the north door… [color=red]Attack roll 18 +5 =23, hit. Damage is 1d10 +1d6 (surprise) for 8 +2 =10 points of damage[/color] …striking the creature in the shoulder and Zoraster, peering over the barricade, see only one creature still standing about 10 feet back. There are two other on the other side of the room that have turned this way, they are about 40 feet away. If you want to ready and action or delay you could. The creature lying on the barricade that you stabbed last round is dead. He waits for the other creatures… The creature shot by Torren hisses with pain but moves to a better angle to see Torren (10ft) and draws something from its belt, which it throws at the wizard… [color=red]Torren gets +2 AC for cover this round for a total of 15 AND the creatures are at -2 to all Attack, Saves and Skill checks because of the light; Attack total 14[/color] …but it barely missing his head and sticks into the wood frame next to him with a huge thud. Glance at it, the weapon looks like a star fish, except the ends are hardened and razor sharp, and black ichor seems to stick to each end… The creature that has been somewhat blinded by Zoraster light hisses in rage and tries to charge him… [size=1][i]Climb check total 11, makes it about half way over the barricade…[/i][/size][i][/i] …but only making it only part way over the barricade, but close enough for Zoraster to stab at it with his rapier… [color=red]Attack roll 10 +11 =21, hit. Damage is 1d4+4 = 2+4 =6 points[/color] …slashing across one of its arms. The creature hisses in pain as black blood oozes from the wound but it continues to try and get over (next round). The other creature that was heading north turns and runs flat out at the barricade in an attempt to jump over it (with running jump)… [size=1][i]Leaping natural 20! Total well above the 15ft I was thinking; making it but also requiring a Balance check as it is landing on the stairs; Balance total 11, not go enough[/i][/size][i][/i] …and while it easily clears the distances and lands in about the middle of the stairwell, it trips somewhat on the stairs and can’t quit get it balance (next round it will only be able to take a partial action, and it is at -2 AC) Three additional creatures rush into the room from the back door and howl in rage at the surface dwellers and the light that they bring and race towards the barricade to start to climb… [size=1][i]30ft move to the stairs and start to climb; totals 18, 8, and 13[/i][/size][i][/i] …one them makes it up to its wounded comrade and could be over next round, the other two are not as far. Kitsch (assuming he fires at one of the creatures assaulting the barricade and about to get to Zoraster; who could have 5 around him next round if they role good enough) fires down at these new creatures coming over the stairs from hiding… [color=red]they don’t know Kitsch is there this round, surprise strike attack roll 6 +11 +1 point blank =17 a hit; Damage roll 1d8 +1 +3d6 = 6 +1 +3 + 5 + 2 =17 total[/color] …striking it in the neck. It screams and hisses and then collapses onto the barricade, twitches and spasms into death. Fentrith gets to the hallway and comments to Black Jack, and then… A huge four-armed creatures, that looks like a mutated big brother of the creatures already in here appears at the door and roars in blood-lust, another one in the hallway behind it (not into the room yet) also roars… Actions for next round?!?!?! [/QUOTE]
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