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Freeport- Part 1: the Problem with Crematoriums
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<blockquote data-quote="Karl Green" data-source="post: 1561834" data-attributes="member: 1467"><p><strong>Round 7</strong></p><p><strong></strong></p><p><strong>Inside the Hermitage</strong></p><p>Black Jack and Villard – 22</p><p>Zoraster – 17</p><p>Creatures – 15 </p><p>Kitsch – 14</p><p>Creatures that were by the northeast door (half in the middle of the stairs the other half stuck in webs) – 14 </p><p>Group from the south door (stuck in the web) – 13</p><p>The rest of the creatures – 13</p><p>Fentrith – 8</p><p>four-armed creature at the top of the stairs and coming down the stairs after Villard - 4 </p><p></p><p>Torren is out of initiative order now... if he wake up I will re-roll for him</p><p></p><p>---</p><p></p><p>Black Jack flies into the creature next to Fentrith in hopes of dropping it…</p><p><span style="color: red">Attack roll 17 +10 +2 flank -4 firing into melee = 25 a hit; damage 1d8 +2 +2d6 = 8 +2 +1 +4 =15 damage</span></p><p>…and catches it in the creature’s throat, causing the creature to stagger back and then fall to the ground dead. He tries to merge back into the shadows…</p><p><span style="font-size: 9px">Hide check 10 +5 +10 =25, only creature that has a chance to see him this round is the big four armed creature; spot roll 13, it does BUT he is hidden from the creatures coming over the barricade this round!)</span></p><p></p><p>Villard runs to the corner and hides…</p><p><span style="font-size: 9px">Hide check 9 +10 =19</span></p><p>…and watches the door for the creature trying to get through… (note that there is one other door between you and the rest of the group that I assume is open)</p><p></p><p>Zoraster stabs at the large creature again…</p><p><span style="color: red">Attack roll 7 +11 =18, a hit; Damage is 1d4+4 = 4 +4 =8</span></p><p>…and stabs in right into its eye as it reached down to bite him. The creature screams and falls onto its back, howling and trashing as it dies!</p><p></p><p>Suddenly another fairly large group of fishmen burst in the double swinging doors to the northeast. The speargun wielders that are waiting for Kitsch point up into the rafters and hisses in rage. About half the fishmen are carrying javelins and tridents. One of them in the back looks more human then the rest and steps back through double doors (total cover right now). There are also two big four armed fishmen with this group!!! They howl in angry at the surface dwellers and about half start moving towards the barricade. The six javelin wielders start moving towards different parts of the room to get a shot at Kitsch! </p><p></p><p>The two speargun wielders hiss in rage and talk among themselves while the filcher fires from cover. The move to better position on their held actions. </p><p></p><p>Kitsch readies to fire at one of the barricade crawling fishman…and fires as the first one goes over… </p><p><span style="color: red">Attack roll 13 +11 +1 point blank =24; damage is 1d8 +1 +3d6 = 5 +1 +6 +4 + 2 =18 points of damage</span></p><p>…catching it at the base of its neck and piecing it all the way through. It slumps to the ground and does not move. </p><p></p><p>The sole fishman on the stairs tries to double move over the barricade…</p><p><span style="font-size: 9px">Climb check -5; roll 11, makes it</span></p><p>…and quickly sprints over and rushes Zoraster. It can’t attack this round, but it right up on him.</p><p></p><p>The two stuck in the webs AGAIN try and break free…</p><p><span style="font-size: 9px">Strength check for the first 16, and the second 3 AGAIN!</span></p><p>…but their struggles are feeble and of no use.</p><p></p><p>Torren is on the ground and bleeding… he breathing is shallow and slow…</p><p><span style="font-size: 9px">stabilization roll in secrete</span></p><p></p><p>The group within webs hiss and cry and are still under total concealment…when one of them makes it out the webs and moves to under the stairs for cover…</p><p><span style="font-size: 9px">Hide check 18, Kitsch spot check as he is the only one with a chance to see him, Spot roll 11 +5 =16, nope</span></p><p></p><p>Fentrith moves around to Torren, but there is a lot of blood and gore and bodies up here now…</p><p><span style="font-size: 9px">Balance check 8 +3 =11</span></p><p>…but he makes it and is able to uses his holy powers on the downed wizard…</p><p><span style="font-size: 9px">Cure Moderate Wounds 3d8 +5 = 3 +6 + 1 +5 = 15 points</span></p><p>…and as the waves of blue energy flow over him, Torrens eyes flutter and open “<strong>What…where am I?</strong>”</p><p></p><p>The four-armed creature is lying on the ground bleeding to death and trashing about… </p><p></p><p>The four-armed creature in the stairwell of the bell tower hits the door again with a hissing curse…</p><p><span style="font-size: 9px">Strength test total 26!</span></p><p>…smashing the door off it hinges. It moves into the hallway hissing and looks for the ranger…</p><p><span style="font-size: 9px">Spot roll 8 total!</span></p><p>…but seems to miss him, its eyes glowing a sickly light green as it scans the hall. The creature is 20 feet away down the hall.</p><p></p><p>Actions??? </p><p></p><p>Villard has take 12 points damage (has 19 points left) and is "startled" (5th round)</p><p>Black Jack has taken no damage</p><p>Torren has taken 31 points of damage, then healed 15, and now has 11 hit points left, and is ‘weakened’ </p><p>Zoraster has taken 2 points of damage (from the last battle not yet healed)</p><p>Kitsch has taken 7 points of damage (has 20 points left)</p><p>Fentrith has taken 8 points damage (has 29 points left)</p><p></p><p>One big fishmen is unwounded and in the hallway that leads to the Bell Tower. </p><p>The big four armed fishman at the top of the barricade attacking Zoraster is dead!</p><p>The normal fishman at the top stairs next to Fentrith is dead! </p><p>One fishmen just made it over the upper barricade and is near Zoraster. The other one is dead.</p><p>Two fishmen at the bottom of the stairs are entangled in the web and unharmed</p><p>The two speargun shooters have moved to opposite points (30ft moves) to get at least one of them an angle at him when he fires next. </p><p>Six javelin throwers have started taking up positions around the room and are unharmed</p><p>Ten fishmen, half of them carrying tridents, are moving towards the lower barricade. </p><p>Two big fishmen are with this group also moving towards the lower barricade. </p><p>The group by the south door are hidden in the webs, and while they are angry don’t seem to be doing anything that anyone can see.</p><p>But one of them is out and hidden under the balcony. </p><p>There is also an almost human-looking fishman on the other side of the double doors and is hidden.</p></blockquote><p></p>
[QUOTE="Karl Green, post: 1561834, member: 1467"] [b]Round 7 Inside the Hermitage[/b] Black Jack and Villard – 22 Zoraster – 17 Creatures – 15 Kitsch – 14 Creatures that were by the northeast door (half in the middle of the stairs the other half stuck in webs) – 14 Group from the south door (stuck in the web) – 13 The rest of the creatures – 13 Fentrith – 8 four-armed creature at the top of the stairs and coming down the stairs after Villard - 4 Torren is out of initiative order now... if he wake up I will re-roll for him --- Black Jack flies into the creature next to Fentrith in hopes of dropping it… [color=red]Attack roll 17 +10 +2 flank -4 firing into melee = 25 a hit; damage 1d8 +2 +2d6 = 8 +2 +1 +4 =15 damage[/color] …and catches it in the creature’s throat, causing the creature to stagger back and then fall to the ground dead. He tries to merge back into the shadows… [size=1]Hide check 10 +5 +10 =25, only creature that has a chance to see him this round is the big four armed creature; spot roll 13, it does BUT he is hidden from the creatures coming over the barricade this round!)[/size] Villard runs to the corner and hides… [size=1]Hide check 9 +10 =19[/size] …and watches the door for the creature trying to get through… (note that there is one other door between you and the rest of the group that I assume is open) Zoraster stabs at the large creature again… [color=red]Attack roll 7 +11 =18, a hit; Damage is 1d4+4 = 4 +4 =8[/color] …and stabs in right into its eye as it reached down to bite him. The creature screams and falls onto its back, howling and trashing as it dies! Suddenly another fairly large group of fishmen burst in the double swinging doors to the northeast. The speargun wielders that are waiting for Kitsch point up into the rafters and hisses in rage. About half the fishmen are carrying javelins and tridents. One of them in the back looks more human then the rest and steps back through double doors (total cover right now). There are also two big four armed fishmen with this group!!! They howl in angry at the surface dwellers and about half start moving towards the barricade. The six javelin wielders start moving towards different parts of the room to get a shot at Kitsch! The two speargun wielders hiss in rage and talk among themselves while the filcher fires from cover. The move to better position on their held actions. Kitsch readies to fire at one of the barricade crawling fishman…and fires as the first one goes over… [color=red]Attack roll 13 +11 +1 point blank =24; damage is 1d8 +1 +3d6 = 5 +1 +6 +4 + 2 =18 points of damage[/color] …catching it at the base of its neck and piecing it all the way through. It slumps to the ground and does not move. The sole fishman on the stairs tries to double move over the barricade… [size=1]Climb check -5; roll 11, makes it[/size] …and quickly sprints over and rushes Zoraster. It can’t attack this round, but it right up on him. The two stuck in the webs AGAIN try and break free… [size=1]Strength check for the first 16, and the second 3 AGAIN![/size] …but their struggles are feeble and of no use. Torren is on the ground and bleeding… he breathing is shallow and slow… [size=1]stabilization roll in secrete[/size] The group within webs hiss and cry and are still under total concealment…when one of them makes it out the webs and moves to under the stairs for cover… [size=1]Hide check 18, Kitsch spot check as he is the only one with a chance to see him, Spot roll 11 +5 =16, nope[/size] Fentrith moves around to Torren, but there is a lot of blood and gore and bodies up here now… [size=1]Balance check 8 +3 =11[/size] …but he makes it and is able to uses his holy powers on the downed wizard… [size=1]Cure Moderate Wounds 3d8 +5 = 3 +6 + 1 +5 = 15 points[/size] …and as the waves of blue energy flow over him, Torrens eyes flutter and open “[b]What…where am I?[/b]” The four-armed creature is lying on the ground bleeding to death and trashing about… The four-armed creature in the stairwell of the bell tower hits the door again with a hissing curse… [size=1]Strength test total 26![/size] …smashing the door off it hinges. It moves into the hallway hissing and looks for the ranger… [size=1]Spot roll 8 total![/size] …but seems to miss him, its eyes glowing a sickly light green as it scans the hall. The creature is 20 feet away down the hall. Actions??? Villard has take 12 points damage (has 19 points left) and is "startled" (5th round) Black Jack has taken no damage Torren has taken 31 points of damage, then healed 15, and now has 11 hit points left, and is ‘weakened’ Zoraster has taken 2 points of damage (from the last battle not yet healed) Kitsch has taken 7 points of damage (has 20 points left) Fentrith has taken 8 points damage (has 29 points left) One big fishmen is unwounded and in the hallway that leads to the Bell Tower. The big four armed fishman at the top of the barricade attacking Zoraster is dead! The normal fishman at the top stairs next to Fentrith is dead! One fishmen just made it over the upper barricade and is near Zoraster. The other one is dead. Two fishmen at the bottom of the stairs are entangled in the web and unharmed The two speargun shooters have moved to opposite points (30ft moves) to get at least one of them an angle at him when he fires next. Six javelin throwers have started taking up positions around the room and are unharmed Ten fishmen, half of them carrying tridents, are moving towards the lower barricade. Two big fishmen are with this group also moving towards the lower barricade. The group by the south door are hidden in the webs, and while they are angry don’t seem to be doing anything that anyone can see. But one of them is out and hidden under the balcony. There is also an almost human-looking fishman on the other side of the double doors and is hidden. [/QUOTE]
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