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Freeport- Part 1: the Problem with Crematoriums
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<blockquote data-quote="Karl Green" data-source="post: 1568322" data-attributes="member: 1467"><p><strong>Round 8</strong></p><p><strong></strong></p><p><strong>Inside the Hermitage</strong></p><p>Black Jack and Villard – 22</p><p>Zoraster – 17</p><p>Creatures – 15 </p><p>Kitsch – 14</p><p>Creatures that were by the northeast door (half in the middle of the stairs the other half stuck in webs) – 14 </p><p>Group from the south door (stuck in the web) – 13</p><p>The rest of the creatures – 13</p><p>Torren - 9 (only a partial action this round)</p><p>Fentrith – 8</p><p>four-armed creature at the top of the stairs and coming down the stairs after </p><p> </p><p>---</p><p></p><p>Splitting from the shadows for a second, Black Jack fires an arrow at the only fishman at the top of the stairs with the group right now (and the only one within 30ft for SA)…</p><p><span style="color: red">Attack roll 16 +10 -4 firing into melee =22, a hit; damage 1d8 +2 +2d6 = 2 +2 +6 +5 = 15 points of damage</span></p><p>…taking the creature in the chest. It hisses and slumps back onto the ground with a whimper and then dies… </p><p></p><p></p><p>Villard fires a quick shot at the large creature coming down the hallway…</p><p><span style="color: red">Attack roll 16 +8 +1 point blank -2 startle =22, a hit; damage 1d8 +3 +2d6 = 2 +3 +2 +3 = 10 points of damage</span></p><p>…slashing it across one of its lower sets of arms, the creature howls in rage…</p><p><span style="font-size: 9px">Listen rolls for everyone on the 2nd floor landing; Black Jack 13 +4 =17, Zoraster 7 +1 =8, Torren 13 +1 =14, Fentrith 3 +2 =5</span></p><p>…causing Black Jack and Torren to hear a howl of pain <em>behind</em> coming from the hallway to the Bell Tower…</p><p>…Villard then runs to the side room to try and re-hide…</p><p><span style="font-size: 9px">Hide check 18 +11 -2 startle = 27</span></p><p></p><p>The creature menacing Zoraster is dead with a black-feathered arrow buried in its chest, and the creatures below are advancing but have not yet made the first barricade… </p><p>[NOTE - you can ready and action BUT they will not be getting up here this round; ranged attacks are it, so unless Zoraster wishes to fire his privateer, I will assume you are holding action]</p><p></p><p>The large group of fishmen by the double swinging doors to the northeast rush towards the lower barricade One of the normal sized creatures in front tries to jump over it along with one of the large four armed creature…</p><p><span style="font-size: 9px">Jump test total 23, making it; Balance check 15, making that also! Four-armed creature, Jump total 24, makes it; Balance check 20! makes it also</span></p><p>…and the both are over and land without much difficulty. They make it to the upper barricade and have some cover from the party. Four of the normal sized creatures try to climb over the lower barricade (and avoid the webs)…</p><p><span style="font-size: 9px">Climb, normal speed, 1st one 10, makes it; 2nd one 22, makes it and is almost over; 3rd one 11, makes it; fourth one 16 makes it</span></p><p>…and the start making their way over it (partial action to finish it next round)</p><p>Six creatures that have javelins throw them at the group at the top of the stairs (the other four move to cover Kitsch, such that if he attacks from the rafters, half of them will be able to get him with only 1/2 cover)</p><p><span style="color: red">Attack rolls (party has cover; only Zoraster and Fentrith can be seen enough to attack them) 1st vs. Zoraster total 20, miss, 2nd vs. Fentrith, total 6, miss; 3rd attack vs. Zoraster total is 23 (almost an auto-hit, but) miss; 4th vs. Zoraster, total 23 again! miss; 5th vs. Zoraster (they really must hate him) 14, miss; 6th and last vs./ Zoraster, total 10, miss</span></p><p>…and while two of the javelins almost hit the little swashbuckler, none find their targets!</p><p>The rest of the creatures are moving up and howling and hisses and readying to move up next round…</p><p></p><p>The two speargun wielders have moved to better position and Ready actions to fire at Kitsch if he moves out of cover… </p><p></p><p>Kitsch (and I have not heard from him) tries to stay in cover and move toward the rest of the party, staying up in the rafters and not exposing himself to the javelin throwers or the speargun shooters…</p><p><span style="font-size: 9px">Hide check, only to remain under cover NOT really to hide from the creatures is 6 +16 =22</span></p><p>…and while he can't get far or fire at the creatures below they can't attack him. </p><p> </p><p>The two stuck in the webs try and break free…</p><p><span style="font-size: 9px">Strength check for the first 18, and the second 4, hmm not good</span></p><p>…but are too weak to escape. </p><p></p><p>The group within webs hisses and cries and are still under total concealment…</p><p></p><p>The one that escaped last round chats in a strange tongue, and a mist seems to fall onto the fishmen around the barricades. They all stand a bit taller for a second, seem a bit more courageous and strong…</p><p></p><p>Torren rises up under cover and tries to take in what he is seeing down below. He says "<strong>There's something coming from the back hallway from the bell tower where Villard was…</strong>"</p><p></p><p>Fentrith moves a bit to get cover from the creatures below. Two of them are on the stairwell between the barricades but are not within reach of weapons yet. (Fentrith can ready and action or hold, or cast a spell, up to you)</p><p></p><p>The four-armed creature the Villard just shot howls again in rage and races around the corner…</p><p><span style="font-size: 9px">Reflex save 16 vs. trip wire, avoids it; Spot roll to see Villard total 18, misses it</span></p><p>…but misses him; it does however, see the rest group down at the end of the hall and hisses with pleasure. It moves an additional 30 feet down the hallway towards them (exposing its back to Villard). It is now 20 feet from the back barricade.</p><p></p><p>Actions??? </p><p></p><p>Villard has take 12 points damage (has 19 points left) and is "startled" (6th round)</p><p>Black Jack has taken no damage</p><p>Torren has taken 31 points of damage, then healed 15, and now has 11 hit points left, and is ‘weakened’ </p><p>Zoraster has taken 2 points of damage (from the last battle not yet healed)</p><p>Kitsch has taken 7 points of damage (has 20 points left)</p><p>Fentrith has taken 8 points damage (has 29 points left)</p><p></p><p>One big fishmen in the hallway that leads to the Bell Tower has taken 10 points of damage. </p><p>The one fishmen that just made it over the upper barricade and is near Zoraster is dead. </p><p>Two fishmen at the bottom of the stairs are entangled in the web and unharmed</p><p>The two speargun shooters covering Kitsch are unwounded and Reading actions.</p><p>Six javelin throwers are at the bottom of the stairs attacking the group</p><p>Ten fishmen, half of them carrying tridents, are moving towards the lower barricade, one of them is in the middle of the barricade and four others are climbing over. </p><p>One big fishman with that group is over the first barricade and ready to ascend the second.</p><p>The other big fishman is at the first barricade about to try and climb it next round.</p><p>The one under the stairs with partial cover just cast a spell</p><p>The human-looking fishman outside the double doors does not show itself again</p><p>The group by the south door is hidden in the webs, and continues to be angry</p></blockquote><p></p>
[QUOTE="Karl Green, post: 1568322, member: 1467"] [b]Round 8 Inside the Hermitage[/b] Black Jack and Villard – 22 Zoraster – 17 Creatures – 15 Kitsch – 14 Creatures that were by the northeast door (half in the middle of the stairs the other half stuck in webs) – 14 Group from the south door (stuck in the web) – 13 The rest of the creatures – 13 Torren - 9 (only a partial action this round) Fentrith – 8 four-armed creature at the top of the stairs and coming down the stairs after --- Splitting from the shadows for a second, Black Jack fires an arrow at the only fishman at the top of the stairs with the group right now (and the only one within 30ft for SA)… [color=red]Attack roll 16 +10 -4 firing into melee =22, a hit; damage 1d8 +2 +2d6 = 2 +2 +6 +5 = 15 points of damage[/color] …taking the creature in the chest. It hisses and slumps back onto the ground with a whimper and then dies… Villard fires a quick shot at the large creature coming down the hallway… [color=red]Attack roll 16 +8 +1 point blank -2 startle =22, a hit; damage 1d8 +3 +2d6 = 2 +3 +2 +3 = 10 points of damage[/color] …slashing it across one of its lower sets of arms, the creature howls in rage… [size=1]Listen rolls for everyone on the 2nd floor landing; Black Jack 13 +4 =17, Zoraster 7 +1 =8, Torren 13 +1 =14, Fentrith 3 +2 =5[/size] …causing Black Jack and Torren to hear a howl of pain [I]behind[/I] coming from the hallway to the Bell Tower… …Villard then runs to the side room to try and re-hide… [size=1]Hide check 18 +11 -2 startle = 27[/size] The creature menacing Zoraster is dead with a black-feathered arrow buried in its chest, and the creatures below are advancing but have not yet made the first barricade… [NOTE - you can ready and action BUT they will not be getting up here this round; ranged attacks are it, so unless Zoraster wishes to fire his privateer, I will assume you are holding action] The large group of fishmen by the double swinging doors to the northeast rush towards the lower barricade One of the normal sized creatures in front tries to jump over it along with one of the large four armed creature… [size=1]Jump test total 23, making it; Balance check 15, making that also! Four-armed creature, Jump total 24, makes it; Balance check 20! makes it also[/size] …and the both are over and land without much difficulty. They make it to the upper barricade and have some cover from the party. Four of the normal sized creatures try to climb over the lower barricade (and avoid the webs)… [size=1]Climb, normal speed, 1st one 10, makes it; 2nd one 22, makes it and is almost over; 3rd one 11, makes it; fourth one 16 makes it[/size] …and the start making their way over it (partial action to finish it next round) Six creatures that have javelins throw them at the group at the top of the stairs (the other four move to cover Kitsch, such that if he attacks from the rafters, half of them will be able to get him with only 1/2 cover) [color=red]Attack rolls (party has cover; only Zoraster and Fentrith can be seen enough to attack them) 1st vs. Zoraster total 20, miss, 2nd vs. Fentrith, total 6, miss; 3rd attack vs. Zoraster total is 23 (almost an auto-hit, but) miss; 4th vs. Zoraster, total 23 again! miss; 5th vs. Zoraster (they really must hate him) 14, miss; 6th and last vs./ Zoraster, total 10, miss[/color] …and while two of the javelins almost hit the little swashbuckler, none find their targets! The rest of the creatures are moving up and howling and hisses and readying to move up next round… The two speargun wielders have moved to better position and Ready actions to fire at Kitsch if he moves out of cover… Kitsch (and I have not heard from him) tries to stay in cover and move toward the rest of the party, staying up in the rafters and not exposing himself to the javelin throwers or the speargun shooters… [size=1]Hide check, only to remain under cover NOT really to hide from the creatures is 6 +16 =22[/size] …and while he can't get far or fire at the creatures below they can't attack him. The two stuck in the webs try and break free… [size=1]Strength check for the first 18, and the second 4, hmm not good[/size] …but are too weak to escape. The group within webs hisses and cries and are still under total concealment… The one that escaped last round chats in a strange tongue, and a mist seems to fall onto the fishmen around the barricades. They all stand a bit taller for a second, seem a bit more courageous and strong… Torren rises up under cover and tries to take in what he is seeing down below. He says "[b]There's something coming from the back hallway from the bell tower where Villard was…[/b]" Fentrith moves a bit to get cover from the creatures below. Two of them are on the stairwell between the barricades but are not within reach of weapons yet. (Fentrith can ready and action or hold, or cast a spell, up to you) The four-armed creature the Villard just shot howls again in rage and races around the corner… [size=1]Reflex save 16 vs. trip wire, avoids it; Spot roll to see Villard total 18, misses it[/size] …but misses him; it does however, see the rest group down at the end of the hall and hisses with pleasure. It moves an additional 30 feet down the hallway towards them (exposing its back to Villard). It is now 20 feet from the back barricade. Actions??? Villard has take 12 points damage (has 19 points left) and is "startled" (6th round) Black Jack has taken no damage Torren has taken 31 points of damage, then healed 15, and now has 11 hit points left, and is ‘weakened’ Zoraster has taken 2 points of damage (from the last battle not yet healed) Kitsch has taken 7 points of damage (has 20 points left) Fentrith has taken 8 points damage (has 29 points left) One big fishmen in the hallway that leads to the Bell Tower has taken 10 points of damage. The one fishmen that just made it over the upper barricade and is near Zoraster is dead. Two fishmen at the bottom of the stairs are entangled in the web and unharmed The two speargun shooters covering Kitsch are unwounded and Reading actions. Six javelin throwers are at the bottom of the stairs attacking the group Ten fishmen, half of them carrying tridents, are moving towards the lower barricade, one of them is in the middle of the barricade and four others are climbing over. One big fishman with that group is over the first barricade and ready to ascend the second. The other big fishman is at the first barricade about to try and climb it next round. The one under the stairs with partial cover just cast a spell The human-looking fishman outside the double doors does not show itself again The group by the south door is hidden in the webs, and continues to be angry [/QUOTE]
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