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Freeport- Part 1: the Problem with Crematoriums
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<blockquote data-quote="Karl Green" data-source="post: 1570471" data-attributes="member: 1467"><p>Fentrith is Reading for the big four armed creature to close…</p><p></p><p><strong>Round 8</strong></p><p><strong></strong></p><p><strong>Inside the Hermitage</strong></p><p>Black Jack and Villard – 22</p><p>Zoraster – 17</p><p>Creatures – 15 </p><p>Kitsch – 14</p><p>Creatures that were by the northeast door (half in the middle of the stairs the other half stuck in webs) – 14 </p><p>Group from the south door (stuck in the web) – 13</p><p>The rest of the creatures – 13</p><p>Torren - 9 (only a partial action this round)</p><p>Fentrith – 8</p><p>four-armed creature at the top of the stairs and coming down the stairs after </p><p></p><p>---</p><p></p><p>Black Jack turns to face the new threat (that does not seem to know he is there yet, and it 20 ft away) and fires at it from the shadows…</p><p><span style="color: red">Attack roll 3 +10 +2 (flanking as Villard is attacking it in the back at the same time =15 a hit! Damage roll is 1d8 +2 +2d6 = 2 +2 +4 +5 =14 points of damage</span></p><p>…sinking an arrow into the creatures armored shoulder plate!</p><p></p><p>Villard sets his bow down and… the room suddenly becomes very dark! He can still see the creature though without problem as it is backlit by the sunrod. He steps forward drawing his weapons and stabs it in the back with his rapier…</p><p><span style="color: red">Attack roll 12 +8 -4 (fighting defensively) -2 (startle) +2 flanking (as Black Jack is firing at the front) = 16 a hit! Damage is 1d6 +2 +2d6 = 5+ 2 +2 +2 =11 points of damage</span></p><p>…stabbing it in the right thigh. The creature howls from the double strikes and screams in rage… but it remains standing!</p><p></p><p>Zoraster tries to tumble to within reach of the creature, but under it great swing arms…</p><p><span style="font-size: 9px">Tumble check 3 + 14 =17, make it so that it does not get an attack of opportunity</span></p><p>…and stabs at it underside!</p><p><span style="color: red">Attack roll 11 +11 -4 (defensive) +2 (flanking) = 20 a hit; Damage roll is 2 +4 =6 points of damage</span></p><p>…splitting open its gut, spilling blood and gore in the hall. It screams and falls forwarded almost onto the little swashbuckler but he is able to get out of the way before getting trapped under its body!</p><p></p><p>The large four-armed fishman at the first barricade tries to double move to get over it this round…</p><p><span style="font-size: 9px">Climb check total 10, just makes it!</span></p><p>…and makes it over. He is within 10 feet of Fentrith and Torren (remember it has reach, so it can attack you at this range but the first one in will either have to tumble or take the AoO to reach it). The other, smaller creature tries to climb over also, but normal speed…</p><p><span style="font-size: 9px">Climb check total 11</span></p><p>… and makes it halfway over. The four at the lower barricade continue over it…</p><p><span style="font-size: 9px">Climb check total, 1st one 10, makes it; 2nd one 3, fails by more then 5 and falls back down, Reflex to avoid the webs 18, makes that, but is not at the bottom and has to start over; 3rd one, 14 makes it; fourth one 15 makes it</span></p><p>…and while one falls back off the barricade it misses the web, the other 3 make it over and start up the stairwell (they are about halfway up). Two additional ones and a the other four-armed big one try climbing over the lower barricade…</p><p><span style="font-size: 9px">four armed one, double move, Climb check 7 a failure, Reflex check to avoid web 16 does it but it is back on the ground floor; the other two, 1st one Climb check 12, 2nd one 10, both make it (not double moving)</span></p><p>…the smaller two make it halfway over the barricade while the big four-armed one falls back but avoids the webs. </p><p>Six fishmen draw new javelins from their shoulder harnesses and try to cover Kitsch again, having failed to hit anyone else. The remaining four hiss and move around avoiding the webs to wait their turn to climb over the barricades…</p><p></p><p>One of the two speargun wielders move again to better position while the other re-Readies an action to fire at Kitsch if he moves out of cover… </p><p></p><p>Kitsch moves again in cover to avoid the speargun shooters…</p><p><span style="font-size: 9px">Hide check 18 +16 =34</span></p><p>…and gets to a good spot, where he gets good cover from the creatures below but can fire at the creatures coming over the barricades (next round) </p><p></p><p>The two stuck in the webs try and break free…</p><p><span style="font-size: 9px">Strength checks 4 and 21!!!</span></p><p>…and while ones is held fast the second one is able to snap the entanglement and escape!</p><p></p><p>The group within webs hisses and cries and are still under total concealment…</p><p></p><p>The creature hidden under the stairs steps out a bit from cover and chants a bit and points a webbed finger at Fentrith…</p><p><span style="font-size: 9px">Will save roll 16 +7 =23</span></p><p>…but the cleric easily shrug's off the affects </p><p><span style="font-size: 9px">Spellcraft check 20! +10 =30</span></p><p>…and instantly identifies the spell cast at him as a Bane spell, that would startle him with fear and doubt. He easily laughs at the attempt.</p><p></p><p>Torren takes a five foot step back, spits into his hand while muttering arcane words and tosses it at the four-armed creature…</p><p><span style="color: red">Ranged Touch Attack roll 15 +7 =22, hit; Damage 1d3 Acid Splash is 3 points!</span></p><p>…causing a burning acid to hit the creature on one of its arms. It howls in pain, and looks at the wizard with much hate and malice's in its dead green glowing like eyes.</p><p></p><p>Fentrith (not sure where he wants to do, he can advance and attack the creature but draws and AoO, he can take a five foot step and get into it reach, not attack this round but can next; or he can tumble check DC15 to get inside the creatures reach and attack)</p><p> </p><p>The four-armed creature in the hallway that came from the belltower is dead.</p><p></p><p>Actions??? </p><p></p><p>Villard has take 12 points damage (has 19 points left) and is "startled" (7th round)</p><p>Black Jack has taken no damage</p><p>Torren has taken 31 points of damage, then healed 15, and now has 11 hit points left, and is ‘weakened’ </p><p>Zoraster has taken 2 points of damage (from the last battle not yet healed)</p><p>Kitsch has taken 7 points of damage (has 20 points left)</p><p>Fentrith has taken 8 points damage (has 29 points left)</p><p></p><p>The big fishmen in the hallway that leads to the Bell Tower is dead </p><p>One fishmen at the bottom of the stairs is entangled in the web and unharmed, the other has broken out and ready to come up.</p><p>The two-speargun shooters covering Kitsch are unwounded and Reading actions.</p><p>Six javelin throwers are at the bottom of the stairs attacking the group</p><p>One fishmen is climbing the upper barricade, three others have made the middle stairwell and are advancing to the upper barricade, two others are at the lower barricade and fiver are below ready to start climbing over the barricade. </p><p>One big fishman is at the top of the stairs near Fentrith and Torren. The second fell and is on the main floor. </p><p>The one under the stairs with partial cover just cast a spell</p><p>The human-looking fishman outside the double doors does not show itself again</p><p>The group by the south door is hidden in the webs, and continues to be angry</p></blockquote><p></p>
[QUOTE="Karl Green, post: 1570471, member: 1467"] Fentrith is Reading for the big four armed creature to close… [b]Round 8 Inside the Hermitage[/b] Black Jack and Villard – 22 Zoraster – 17 Creatures – 15 Kitsch – 14 Creatures that were by the northeast door (half in the middle of the stairs the other half stuck in webs) – 14 Group from the south door (stuck in the web) – 13 The rest of the creatures – 13 Torren - 9 (only a partial action this round) Fentrith – 8 four-armed creature at the top of the stairs and coming down the stairs after --- Black Jack turns to face the new threat (that does not seem to know he is there yet, and it 20 ft away) and fires at it from the shadows… [color=red]Attack roll 3 +10 +2 (flanking as Villard is attacking it in the back at the same time =15 a hit! Damage roll is 1d8 +2 +2d6 = 2 +2 +4 +5 =14 points of damage[/color] …sinking an arrow into the creatures armored shoulder plate! Villard sets his bow down and… the room suddenly becomes very dark! He can still see the creature though without problem as it is backlit by the sunrod. He steps forward drawing his weapons and stabs it in the back with his rapier… [color=red]Attack roll 12 +8 -4 (fighting defensively) -2 (startle) +2 flanking (as Black Jack is firing at the front) = 16 a hit! Damage is 1d6 +2 +2d6 = 5+ 2 +2 +2 =11 points of damage[/color] …stabbing it in the right thigh. The creature howls from the double strikes and screams in rage… but it remains standing! Zoraster tries to tumble to within reach of the creature, but under it great swing arms… [size=1]Tumble check 3 + 14 =17, make it so that it does not get an attack of opportunity[/size] …and stabs at it underside! [color=red]Attack roll 11 +11 -4 (defensive) +2 (flanking) = 20 a hit; Damage roll is 2 +4 =6 points of damage[/color] …splitting open its gut, spilling blood and gore in the hall. It screams and falls forwarded almost onto the little swashbuckler but he is able to get out of the way before getting trapped under its body! The large four-armed fishman at the first barricade tries to double move to get over it this round… [size=1]Climb check total 10, just makes it![/size] …and makes it over. He is within 10 feet of Fentrith and Torren (remember it has reach, so it can attack you at this range but the first one in will either have to tumble or take the AoO to reach it). The other, smaller creature tries to climb over also, but normal speed… [size=1]Climb check total 11[/size] … and makes it halfway over. The four at the lower barricade continue over it… [size=1]Climb check total, 1st one 10, makes it; 2nd one 3, fails by more then 5 and falls back down, Reflex to avoid the webs 18, makes that, but is not at the bottom and has to start over; 3rd one, 14 makes it; fourth one 15 makes it[/size] …and while one falls back off the barricade it misses the web, the other 3 make it over and start up the stairwell (they are about halfway up). Two additional ones and a the other four-armed big one try climbing over the lower barricade… [size=1]four armed one, double move, Climb check 7 a failure, Reflex check to avoid web 16 does it but it is back on the ground floor; the other two, 1st one Climb check 12, 2nd one 10, both make it (not double moving)[/size] …the smaller two make it halfway over the barricade while the big four-armed one falls back but avoids the webs. Six fishmen draw new javelins from their shoulder harnesses and try to cover Kitsch again, having failed to hit anyone else. The remaining four hiss and move around avoiding the webs to wait their turn to climb over the barricades… One of the two speargun wielders move again to better position while the other re-Readies an action to fire at Kitsch if he moves out of cover… Kitsch moves again in cover to avoid the speargun shooters… [size=1]Hide check 18 +16 =34[/size] …and gets to a good spot, where he gets good cover from the creatures below but can fire at the creatures coming over the barricades (next round) The two stuck in the webs try and break free… [size=1]Strength checks 4 and 21!!![/size] …and while ones is held fast the second one is able to snap the entanglement and escape! The group within webs hisses and cries and are still under total concealment… The creature hidden under the stairs steps out a bit from cover and chants a bit and points a webbed finger at Fentrith… [size=1]Will save roll 16 +7 =23[/size] …but the cleric easily shrug's off the affects [size=1]Spellcraft check 20! +10 =30[/size] …and instantly identifies the spell cast at him as a Bane spell, that would startle him with fear and doubt. He easily laughs at the attempt. Torren takes a five foot step back, spits into his hand while muttering arcane words and tosses it at the four-armed creature… [color=red]Ranged Touch Attack roll 15 +7 =22, hit; Damage 1d3 Acid Splash is 3 points![/color] …causing a burning acid to hit the creature on one of its arms. It howls in pain, and looks at the wizard with much hate and malice's in its dead green glowing like eyes. Fentrith (not sure where he wants to do, he can advance and attack the creature but draws and AoO, he can take a five foot step and get into it reach, not attack this round but can next; or he can tumble check DC15 to get inside the creatures reach and attack) The four-armed creature in the hallway that came from the belltower is dead. Actions??? Villard has take 12 points damage (has 19 points left) and is "startled" (7th round) Black Jack has taken no damage Torren has taken 31 points of damage, then healed 15, and now has 11 hit points left, and is ‘weakened’ Zoraster has taken 2 points of damage (from the last battle not yet healed) Kitsch has taken 7 points of damage (has 20 points left) Fentrith has taken 8 points damage (has 29 points left) The big fishmen in the hallway that leads to the Bell Tower is dead One fishmen at the bottom of the stairs is entangled in the web and unharmed, the other has broken out and ready to come up. The two-speargun shooters covering Kitsch are unwounded and Reading actions. Six javelin throwers are at the bottom of the stairs attacking the group One fishmen is climbing the upper barricade, three others have made the middle stairwell and are advancing to the upper barricade, two others are at the lower barricade and fiver are below ready to start climbing over the barricade. One big fishman is at the top of the stairs near Fentrith and Torren. The second fell and is on the main floor. The one under the stairs with partial cover just cast a spell The human-looking fishman outside the double doors does not show itself again The group by the south door is hidden in the webs, and continues to be angry [/QUOTE]
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