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Freeport- Part 1: the Problem with Crematoriums
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<blockquote data-quote="Karl Green" data-source="post: 1585671" data-attributes="member: 1467"><p>[occ]Again VERY sorry for the slow reply from me... busy, busy at work and at home <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" />[/occ]</p><p></p><p><strong>Round 10</strong></p><p><strong></strong></p><p><strong>Inside the Hermitage</strong></p><p>Black Jack and Villard – 22</p><p>Zoraster – 17</p><p>Creatures group #2 – 15 </p><p>Kitsch – 14</p><p>Creatures group #1 (not many left) – 14</p><p>Group from the south door (stuck in the web) – 13</p><p>Torren - 9 (only a partial action this round)</p><p>Fentrith – 8</p><p></p><p></p><p>---</p><p></p><p>Black Jack fires at one of the two fishmen attacking Torren…</p><p><span style="color: red">Attack roll 17 +10 -4 firing into melee = 24 a hit; Damage is 1d8 +2 +2d6 =2 +2 +5 +5 =14 points of damage</span></p><p>…catching one of the creatures full in the chest. It gages and falls backwards to slowly drown in it own blood. </p><p></p><p>Villard takes a double stab at the big creature in front of him…</p><p><span style="color: red">(still getting flanking bonus until the other two leave this round SOOOO) Attack roll with first attack roll with rapier 13 +6 -2 (startled) +2 flank =19 a hit; damage is 1d6 +2 +2d6 = 3 +2 +1 +2 =8 points of damage; second attack with dagger roll 18 +6 -2 +2 =24 a hit; damage is 1d4 +1 +2d6 = 4 +1 +1 +6 =12 points a damage</span></p><p>…sticking the thing both times whiles it attention is on 3 opponents. The first slashing it across the knee, which causes it to lean down a bit, such that Villard can stick it in the throat with the dagger. The creature howls and falls to the ground. </p><p></p><p>Zoroaster tries to tumbles between Torren and the one fishman left in front of him…</p><p><span style="font-size: 9px">From now on everyone ‘moving’ up here needs a balance check also) Balance check first 15 +11 =26, easy; Tumble check (under/through threatened area) roll 17 +14 =31, easy</span></p><p>…easily making it. He stabs the creature in front of him…</p><p><span style="color: red">Attack roll 17 +11 -4 fighting defensively =24 a hit; damage is 1d4 +4 =8!</span></p><p>…stabbing the creature in the left leg. It howls in pain and froths at the mouth to cut the little swashbuckler down! </p><p> </p><p>The four-armed fishman at the top of the barricade is DEAD!</p><p>The creatures next to Torren (that is alive) now attacks Zoroaster with a frenzy of claws and teeth!…</p><p><span style="color: red">Attack roll total for bite 25! For the first claw 24 (ah I am assuming that you are applying your Dodge to the creature you tumble in front of…in which case) curses so close! miss; second claw 19 a miss; Damage from the bite is 9 points of damage (maxed the roll!)</span></p><p>…and while the swashbuckler is almost impossible to hit, the enraged creature is able to bite him with a nasty gash on his left arm…</p><p>The last two creatures on the upper barricade easily climb over the barricade, one advances on Torren the other on Villard (can’t attack this round but can threaten) moving over the blood and gore without problems…</p><p><span style="font-size: 9px">Climb checks totals 18 and 11; Balance checks 14 and 14</span></p><p>One creature on the stairwell starts climbing over the upper barricade…</p><p><span style="font-size: 9px">Climb check total 12</span></p><p>…and is almost over it but still moving up.</p><p>The one creature remaining on the lower barricade tries to climbs over…</p><p><span style="font-size: 9px">Climb check total 11</span></p><p>…and makes it. It starts up the stairwell…</p><p>The four-armed creature at the upper barricade howl with glee and tries to double move over the barricade…</p><p><span style="font-size: 9px">Climb check total 9!! Misses it</span></p><p>…but in its excitement at the smell of blood it trips up and is still at the upper barricade!</p><p>Two more creatures on the lower-barricade continue to climb…</p><p><span style="font-size: 9px">16 and 15</span></p><p>…making it over they move towards the lower barricade on the stairwell. The 3rd that failed last round tries to make it over again…</p><p><span style="font-size: 9px">Climb check natural 1; Reflex save against the webs 20, makes it</span></p><p>…and again fails, this time miserably and almost gets stuck in the web, but it is able to avoid that fate with some fast foot work.</p><p>The last two trident wielders start up over the lower barricade…</p><p><span style="font-size: 9px">Climb check total 16 and 20</span></p><p>…and easily make it up over most of the barricade.</p><p>The javelin throwers Ready and action for anyone that presents a good target for them…</p><p></p><p>The two speargun wielders re-Readies an action to fire at Kitsch…</p><p></p><p>Kitsch digs out a flask of Alchemist’s Fire, and prepares it (assuming it would take a full round action to get it out of your pack) </p><p> </p><p>One creature that broke out of the webs hisses with rage and tries to ‘double-move’ climb over the lower barricade…</p><p><span style="font-size: 9px">(-5 to check but still) Climb check total 14</span></p><p>…and this time makes it over the barricade and part way up the stairs towards the upper barricade. The one stuck in the webs is still struggling to escape…</p><p><span style="font-size: 9px">Strength test total 11</span></p><p>…but cannot seem to find relief!</p><p></p><p>The group within webs hisses and cries and are still under total concealment…</p><p></p><p>Torren, tries to nimbly cast a spell on Zoroaster…</p><p><span style="font-size: 9px">Concentration check to cast defensively, roll 9 +7 =16, makes it</span></p><p>…and creates a shining light onto the swashbuckler’s mail shirt!</p><p></p><p>Fentrith steps back out of the range of all the creatures, trying not to slip too much on all the blood and gore…</p><p><span style="font-size: 9px">Balance check 7 +3 =10, just making it</span></p><p>…and while it is not the most graceful of retreat he keeps his footing…</p><p></p><p>Actions??? </p><p></p><p>Villard has take 20 points damage (has 11 points left) and is "startled" (8th round)</p><p>Black Jack has taken no damage</p><p>Torren has taken 31 points of damage, then healed 15, and now has 11 hit points left, and is ‘weakened’ </p><p>Zoraster has taken 11 points of damage (now has 33 points)</p><p>Kitsch has taken 7 points of damage (has 20 points left)</p><p>Fentrith has taken 32 points damage (has 5 points left)</p><p></p><p>One four-armed fighting the group is dead. </p><p>The other four-armed creature is trying to get over the upper barricade but is to excite to climb affectively. </p><p>One normal fishman is over the barricade, next to Zoroaster and Torren and his take 8 points of damage and is frenzied </p><p>There is another fishman near Villard and one next to Torren</p><p>The two-speargun shooters covering Kitsch are unwounded and one has Reading actions.</p><p>Six javelin throwers are at the bottom are reading to attack anyone in the open</p><p>There are 3 fishman on the stairwell between the barricades</p><p>There are 2 fishman on the lower barricades climbing over</p><p>There are 1 fishman on the floor still trying to climb over</p><p>There is 1 fishman out in the open stuck in the webs and at least 3 others under cover hissing stuck in the webs</p></blockquote><p></p>
[QUOTE="Karl Green, post: 1585671, member: 1467"] [occ]Again VERY sorry for the slow reply from me... busy, busy at work and at home :([/occ] [b]Round 10 Inside the Hermitage[/b] Black Jack and Villard – 22 Zoraster – 17 Creatures group #2 – 15 Kitsch – 14 Creatures group #1 (not many left) – 14 Group from the south door (stuck in the web) – 13 Torren - 9 (only a partial action this round) Fentrith – 8 --- Black Jack fires at one of the two fishmen attacking Torren… [color=red]Attack roll 17 +10 -4 firing into melee = 24 a hit; Damage is 1d8 +2 +2d6 =2 +2 +5 +5 =14 points of damage[/color] …catching one of the creatures full in the chest. It gages and falls backwards to slowly drown in it own blood. Villard takes a double stab at the big creature in front of him… [color=red](still getting flanking bonus until the other two leave this round SOOOO) Attack roll with first attack roll with rapier 13 +6 -2 (startled) +2 flank =19 a hit; damage is 1d6 +2 +2d6 = 3 +2 +1 +2 =8 points of damage; second attack with dagger roll 18 +6 -2 +2 =24 a hit; damage is 1d4 +1 +2d6 = 4 +1 +1 +6 =12 points a damage[/color] …sticking the thing both times whiles it attention is on 3 opponents. The first slashing it across the knee, which causes it to lean down a bit, such that Villard can stick it in the throat with the dagger. The creature howls and falls to the ground. Zoroaster tries to tumbles between Torren and the one fishman left in front of him… [size=1]From now on everyone ‘moving’ up here needs a balance check also) Balance check first 15 +11 =26, easy; Tumble check (under/through threatened area) roll 17 +14 =31, easy[/size] …easily making it. He stabs the creature in front of him… [color=red]Attack roll 17 +11 -4 fighting defensively =24 a hit; damage is 1d4 +4 =8![/color] …stabbing the creature in the left leg. It howls in pain and froths at the mouth to cut the little swashbuckler down! The four-armed fishman at the top of the barricade is DEAD! The creatures next to Torren (that is alive) now attacks Zoroaster with a frenzy of claws and teeth!… [color=red]Attack roll total for bite 25! For the first claw 24 (ah I am assuming that you are applying your Dodge to the creature you tumble in front of…in which case) curses so close! miss; second claw 19 a miss; Damage from the bite is 9 points of damage (maxed the roll!)[/color] …and while the swashbuckler is almost impossible to hit, the enraged creature is able to bite him with a nasty gash on his left arm… The last two creatures on the upper barricade easily climb over the barricade, one advances on Torren the other on Villard (can’t attack this round but can threaten) moving over the blood and gore without problems… [size=1]Climb checks totals 18 and 11; Balance checks 14 and 14[/size] One creature on the stairwell starts climbing over the upper barricade… [size=1]Climb check total 12[/size] …and is almost over it but still moving up. The one creature remaining on the lower barricade tries to climbs over… [size=1]Climb check total 11[/size] …and makes it. It starts up the stairwell… The four-armed creature at the upper barricade howl with glee and tries to double move over the barricade… [size=1]Climb check total 9!! Misses it[/size] …but in its excitement at the smell of blood it trips up and is still at the upper barricade! Two more creatures on the lower-barricade continue to climb… [size=1]16 and 15[/size] …making it over they move towards the lower barricade on the stairwell. The 3rd that failed last round tries to make it over again… [size=1]Climb check natural 1; Reflex save against the webs 20, makes it[/size] …and again fails, this time miserably and almost gets stuck in the web, but it is able to avoid that fate with some fast foot work. The last two trident wielders start up over the lower barricade… [size=1]Climb check total 16 and 20[/size] …and easily make it up over most of the barricade. The javelin throwers Ready and action for anyone that presents a good target for them… The two speargun wielders re-Readies an action to fire at Kitsch… Kitsch digs out a flask of Alchemist’s Fire, and prepares it (assuming it would take a full round action to get it out of your pack) One creature that broke out of the webs hisses with rage and tries to ‘double-move’ climb over the lower barricade… [size=1](-5 to check but still) Climb check total 14[/size] …and this time makes it over the barricade and part way up the stairs towards the upper barricade. The one stuck in the webs is still struggling to escape… [size=1]Strength test total 11[/size] …but cannot seem to find relief! The group within webs hisses and cries and are still under total concealment… Torren, tries to nimbly cast a spell on Zoroaster… [size=1]Concentration check to cast defensively, roll 9 +7 =16, makes it[/size] …and creates a shining light onto the swashbuckler’s mail shirt! Fentrith steps back out of the range of all the creatures, trying not to slip too much on all the blood and gore… [size=1]Balance check 7 +3 =10, just making it[/size] …and while it is not the most graceful of retreat he keeps his footing… Actions??? Villard has take 20 points damage (has 11 points left) and is "startled" (8th round) Black Jack has taken no damage Torren has taken 31 points of damage, then healed 15, and now has 11 hit points left, and is ‘weakened’ Zoraster has taken 11 points of damage (now has 33 points) Kitsch has taken 7 points of damage (has 20 points left) Fentrith has taken 32 points damage (has 5 points left) One four-armed fighting the group is dead. The other four-armed creature is trying to get over the upper barricade but is to excite to climb affectively. One normal fishman is over the barricade, next to Zoroaster and Torren and his take 8 points of damage and is frenzied There is another fishman near Villard and one next to Torren The two-speargun shooters covering Kitsch are unwounded and one has Reading actions. Six javelin throwers are at the bottom are reading to attack anyone in the open There are 3 fishman on the stairwell between the barricades There are 2 fishman on the lower barricades climbing over There are 1 fishman on the floor still trying to climb over There is 1 fishman out in the open stuck in the webs and at least 3 others under cover hissing stuck in the webs [/QUOTE]
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