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Freeport- Part 1: the Problem with Crematoriums
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<blockquote data-quote="Karl Green" data-source="post: 1603244" data-attributes="member: 1467"><p><strong>Updated Round 11</strong></p><p></p><p>Kitsch stabs the creature on the ground…</p><p><span style="color: red">Attack roll 16 +3 =19 a hit; damage is 1d4 +3d6 = 4 +2 +1 +4 = 11 points of damage. </span></p><p>…which howls and froths at the mouth in a frenzy. It is bleeding badly BUT is still alive!</p><p></p><p>Fentrith pulls out his healing wand and touches himself with it…</p><p><span style="font-size: 9px">Heals 1d8+1 = 3 +1 =4 hit points back</span></p><p>…and feels moderately better</p><p></p><p></p><p><strong>Round 12</strong></p><p>Inside the Hermitage</p><p>Black Jack and Villard – 22</p><p>Zoroaster – 17</p><p>Creatures group #2 – 15 </p><p>Kitsch – 14</p><p>Creatures group #1 (not many left) – 14</p><p>Group from the south door (stuck in the web) – 13</p><p>Torren - 9 (only a partial action this round)</p><p>Fentrith – 8</p><p></p><p></p><p>---</p><p></p><p>Black Jack fires into the side of the big 4-armed creature…</p><p><span style="color: red">Attack roll 14 +10 =24, a hit; damage is 1d8 +2 +2d6 = 1 +2 +6 +3 = 12points of damage</span></p><p>…stabbing deep into the creatures flesh and causes it to howl in pain.</p><p></p><p>Villard stabs the fishman on him with his rapier…</p><p><span style="color: red">(note this creature is next to you and the 4-armed creature, Zoroaster and Torren are not within threat range of it so you can’t sneak attack it) Attack roll 3 +6 -2 (startled) =7, miss</span></p><p>…but misses the fast moving creature. He follows up quickly with a quick stab with this dagger…</p><p><span style="color: red">Attack roll natural 20! Follow up 11 +6 -2 (startle) =15, JUST barely! Damage is 2d4 +2 = 3 +2 +2 =7 points of damage</span></p><p>…and stabs it across the creature’s chest, drawing a bloody line across it as it screams in pain and rage, but does not drop.</p><p></p><p>Zoroaster tumbles into the threat range of the large 4-armoed creature (ignoring the blind one, who can’t threaten now) over the bloody floor…</p><p><span style="font-size: 9px">Balance check 10 +11 =21, easy; Tumble check 12 +14 =26, easy</span></p><p>…and stabs it with his rapier…</p><p><span style="color: red">Attack roll 14 +11 -4 (defensive) =21, a hit; Damage is 1d4+4 = 2 +4 =6 points of damage</span></p><p>…and scores a nasty cut on the creature’s stomach. </p><p></p><p>The blind fishman tries to hear someone near by that it can attack (Torren is the only one)</p><p><span style="font-size: 9px">Listen roll total is natural 20! So it does</span></p><p>…and stashes at him with it clawed hands and bite him with its shark like teeth!</p><p><span style="color: red">Attack roll with the first claw is 19 (50/50 chance to miss – hit!) with its second claw is natural 1! This mess it up enough that it does not even get a bite chance, damage total for the claw it 7 points! Torren now has 4 hit points remaining</span> </p><p>The creature that Villard wounded attacks back, frothing at the mouth and howling with rage…</p><p><span style="color: red">Attack roll for first claw is 19, hit! With the second claw 14, miss; with the bite attack 16 a hit! Damage roll from the claw causes 4 points of damage, the bite does 9! points of damage. Villard takes 13 points of damage is knocked to -2 hit points!!</span></p><p>…clawing him across this stomach and taking a terrible bite into his shoulder. The damage is too much and Villard collapses onto the ground! </p><p>The creature that Zoroaster tumbled away from advances at him…</p><p><span style="font-size: 9px">Balance check, 11</span></p><p>…and tries to bite him in his flank!</p><p><span style="color: red">Attack roll total 13 with flanking bonus, miss</span></p><p>…but can’t even come close to the swashbuckler.</p><p>One fishman on the upper barricade tries to finish his climb over…</p><p><span style="font-size: 9px">Climb check total 16, makes it</span></p><p>…making it and starts moving towards Kitsch…</p><p><span style="font-size: 9px">Balance check 19</span></p><p>…making it over, ready to attack next round.</p><p>The four-armed fishman frenzies and unleashes onto the little swashbuckler that dared attack it!</p><p><span style="color: red">Attack roll totals, first claw 14, second claw 15, third claw 24, fourth claw natural 20! Follow-up natural 1! No crit but a hit; Bite attack 18. Hitting him with one of his claws; Damage is 7 points of damage. Zoroaster has now taken 18 points of damage and is down to 24 hit points</span> </p><p>The creature next to Kitsch attacks with claws and teeth…</p><p><span style="color: red">Attack roll 15, miss, second claw 21 a hit; bite attack total 16 miss. Damage from the claw is 3 points of damage. Kitsch has taken 10 points of damage is down to 17 hit points</span></p><p>…catching the small filcher on the arm for a painful cut.</p><p>The one that he stabbed last round stands up as fast as it can…</p><p><span style="font-size: 9px">Balance check 6, not that great</span></p><p>…and while it is able to get to its feet it can’t attack this round (full round action to stand)</p><p>The panic creature running from the fire, continues running, out the double doors screaming the whole way!</p><p>The two trident wielder start climbing the upper barricade this round…</p><p><span style="font-size: 9px">Climb test 8 and 6</span></p><p>…but they don’t make any headway (but don’t fail by enough to fall)</p><p>The javelin throwers hiss and spit and…</p><p><span style="font-size: 9px">general moral/free test is 15</span></p><p>…they move away from the spreading flames and start looking for targets.</p><p></p><p>The speargun wielders…</p><p><span style="font-size: 9px">general moral/free test is 5</span></p><p>… have had enough of this and flee out the double swinging doors!</p><p></p><p>Kitsch stabs the wounded creature again (assume this is what you want to do)…</p><p><span style="color: red">Attack roll natural 20! Follow up 18 +3 =21 a crit; Damage is 2d4 = 2 +2 =4 points of damage, which is enough!</span></p><p>…stabbing the creature in the neck! It screams and gurgles up blood, falling back onto the barricade to die. The fire burns back another 5 feet </p><p><span style="font-size: 9px">Magnitude (1d10) of how bad the fire is spreading in the Hermitage is 4</span></p><p>…catching some of the balcony and side walls on fire. The fire creeps closer to the creatures still stuck in the web, but it is not there yet!</p><p></p><p>The one last creature trying to climb over the upper barricade, tries again…</p><p><span style="font-size: 9px">Climb check 16, makes it halfway</span></p><p>…and makes it part way over.</p><p>The burning one is out of sight, but its pitiful screams can still be heard.</p><p></p><p>The group within webs are now hisses in fear as the fire spreads towards them… </p><p></p><p>Torren stabs the blinded one again (assuming you don’t want to try and to tumble through the threat-range of the big creature and ignore this one)…</p><p><span style="color: red">Attack roll 11 +6 -2 (expertise) =14 is a hit (as it is blind AND frenzied); Damage roll is 1d6 -2 +1d6 = 2 -2 +6 =6 points of damage.</span></p><p>…stabbing the creature in the right eye all the way to the brain. The creature howls one last time and drops like a rock onto the bloody floor.</p><p></p><p>Fentrith action? </p><p></p><p>Actions in Round 13!</p><p></p><p>Villard has take 33 points damage, and has falling to the ground bleeding!</p><p>Black Jack has taken no damage</p><p>Torren has taken 24 points of damage (now has 4 hit points left) and is ‘weakened’ </p><p>Zoroaster has taken 18 points of damage (now has 24 points left <em>you are correct about the HP, sorry</em>)</p><p>Kitsch has taken 10 points of damage (has 17 points left)</p><p>Fentrith has taken 28 points damage (has 9 points left)</p><p></p><p>One four-armed creature is within its reach of Zoroaster, Villard and Torren, and has taken 18 points of damage</p><p>The blinded fishman is dead </p><p>There is one attacking Zoroaster</p><p>There is another fishman standing over the fallen Villard, has taken 7 points of damage and is frenzied</p><p>There is one fishman next to Kitsch, and another trying to get to him. </p><p>The one that tripped last round is dead.</p><p>The two speargun shooters are fleeing the building (and the fire) </p><p>The six javelin throwers are moving away from the fire, looking for targets </p><p>There are 3 fishman on the upper barricade climbing over </p><p>There are 1 fishman on the floor who fled outside</p><p>There is one fishman on fire running away, there are also 3 others still stuck as the fire comes at them.</p></blockquote><p></p>
[QUOTE="Karl Green, post: 1603244, member: 1467"] [b]Updated Round 11[/b] Kitsch stabs the creature on the ground… [color=red]Attack roll 16 +3 =19 a hit; damage is 1d4 +3d6 = 4 +2 +1 +4 = 11 points of damage. [/color] …which howls and froths at the mouth in a frenzy. It is bleeding badly BUT is still alive! Fentrith pulls out his healing wand and touches himself with it… [size=1]Heals 1d8+1 = 3 +1 =4 hit points back[/size] …and feels moderately better [b]Round 12[/b] Inside the Hermitage Black Jack and Villard – 22 Zoroaster – 17 Creatures group #2 – 15 Kitsch – 14 Creatures group #1 (not many left) – 14 Group from the south door (stuck in the web) – 13 Torren - 9 (only a partial action this round) Fentrith – 8 --- Black Jack fires into the side of the big 4-armed creature… [color=red]Attack roll 14 +10 =24, a hit; damage is 1d8 +2 +2d6 = 1 +2 +6 +3 = 12points of damage[/color] …stabbing deep into the creatures flesh and causes it to howl in pain. Villard stabs the fishman on him with his rapier… [color=red](note this creature is next to you and the 4-armed creature, Zoroaster and Torren are not within threat range of it so you can’t sneak attack it) Attack roll 3 +6 -2 (startled) =7, miss[/color] …but misses the fast moving creature. He follows up quickly with a quick stab with this dagger… [color=red]Attack roll natural 20! Follow up 11 +6 -2 (startle) =15, JUST barely! Damage is 2d4 +2 = 3 +2 +2 =7 points of damage[/color] …and stabs it across the creature’s chest, drawing a bloody line across it as it screams in pain and rage, but does not drop. Zoroaster tumbles into the threat range of the large 4-armoed creature (ignoring the blind one, who can’t threaten now) over the bloody floor… [size=1]Balance check 10 +11 =21, easy; Tumble check 12 +14 =26, easy[/size] …and stabs it with his rapier… [color=red]Attack roll 14 +11 -4 (defensive) =21, a hit; Damage is 1d4+4 = 2 +4 =6 points of damage[/color] …and scores a nasty cut on the creature’s stomach. The blind fishman tries to hear someone near by that it can attack (Torren is the only one) [size=1]Listen roll total is natural 20! So it does[/size] …and stashes at him with it clawed hands and bite him with its shark like teeth! [color=red]Attack roll with the first claw is 19 (50/50 chance to miss – hit!) with its second claw is natural 1! This mess it up enough that it does not even get a bite chance, damage total for the claw it 7 points! Torren now has 4 hit points remaining[/color] The creature that Villard wounded attacks back, frothing at the mouth and howling with rage… [color=red]Attack roll for first claw is 19, hit! With the second claw 14, miss; with the bite attack 16 a hit! Damage roll from the claw causes 4 points of damage, the bite does 9! points of damage. Villard takes 13 points of damage is knocked to -2 hit points!![/color] …clawing him across this stomach and taking a terrible bite into his shoulder. The damage is too much and Villard collapses onto the ground! The creature that Zoroaster tumbled away from advances at him… [size=1]Balance check, 11[/size] …and tries to bite him in his flank! [color=red]Attack roll total 13 with flanking bonus, miss[/color] …but can’t even come close to the swashbuckler. One fishman on the upper barricade tries to finish his climb over… [size=1]Climb check total 16, makes it[/size] …making it and starts moving towards Kitsch… [size=1]Balance check 19[/size] …making it over, ready to attack next round. The four-armed fishman frenzies and unleashes onto the little swashbuckler that dared attack it! [color=red]Attack roll totals, first claw 14, second claw 15, third claw 24, fourth claw natural 20! Follow-up natural 1! No crit but a hit; Bite attack 18. Hitting him with one of his claws; Damage is 7 points of damage. Zoroaster has now taken 18 points of damage and is down to 24 hit points[/color] The creature next to Kitsch attacks with claws and teeth… [color=red]Attack roll 15, miss, second claw 21 a hit; bite attack total 16 miss. Damage from the claw is 3 points of damage. Kitsch has taken 10 points of damage is down to 17 hit points[/color] …catching the small filcher on the arm for a painful cut. The one that he stabbed last round stands up as fast as it can… [size=1]Balance check 6, not that great[/size] …and while it is able to get to its feet it can’t attack this round (full round action to stand) The panic creature running from the fire, continues running, out the double doors screaming the whole way! The two trident wielder start climbing the upper barricade this round… [size=1]Climb test 8 and 6[/size] …but they don’t make any headway (but don’t fail by enough to fall) The javelin throwers hiss and spit and… [size=1]general moral/free test is 15[/size] …they move away from the spreading flames and start looking for targets. The speargun wielders… [size=1]general moral/free test is 5[/size] … have had enough of this and flee out the double swinging doors! Kitsch stabs the wounded creature again (assume this is what you want to do)… [color=red]Attack roll natural 20! Follow up 18 +3 =21 a crit; Damage is 2d4 = 2 +2 =4 points of damage, which is enough![/color] …stabbing the creature in the neck! It screams and gurgles up blood, falling back onto the barricade to die. The fire burns back another 5 feet [size=1]Magnitude (1d10) of how bad the fire is spreading in the Hermitage is 4[/size] …catching some of the balcony and side walls on fire. The fire creeps closer to the creatures still stuck in the web, but it is not there yet! The one last creature trying to climb over the upper barricade, tries again… [size=1]Climb check 16, makes it halfway[/size] …and makes it part way over. The burning one is out of sight, but its pitiful screams can still be heard. The group within webs are now hisses in fear as the fire spreads towards them… Torren stabs the blinded one again (assuming you don’t want to try and to tumble through the threat-range of the big creature and ignore this one)… [color=red]Attack roll 11 +6 -2 (expertise) =14 is a hit (as it is blind AND frenzied); Damage roll is 1d6 -2 +1d6 = 2 -2 +6 =6 points of damage.[/color] …stabbing the creature in the right eye all the way to the brain. The creature howls one last time and drops like a rock onto the bloody floor. Fentrith action? Actions in Round 13! Villard has take 33 points damage, and has falling to the ground bleeding! Black Jack has taken no damage Torren has taken 24 points of damage (now has 4 hit points left) and is ‘weakened’ Zoroaster has taken 18 points of damage (now has 24 points left [i]you are correct about the HP, sorry[/i]) Kitsch has taken 10 points of damage (has 17 points left) Fentrith has taken 28 points damage (has 9 points left) One four-armed creature is within its reach of Zoroaster, Villard and Torren, and has taken 18 points of damage The blinded fishman is dead There is one attacking Zoroaster There is another fishman standing over the fallen Villard, has taken 7 points of damage and is frenzied There is one fishman next to Kitsch, and another trying to get to him. The one that tripped last round is dead. The two speargun shooters are fleeing the building (and the fire) The six javelin throwers are moving away from the fire, looking for targets There are 3 fishman on the upper barricade climbing over There are 1 fishman on the floor who fled outside There is one fishman on fire running away, there are also 3 others still stuck as the fire comes at them. [/QUOTE]
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Freeport- Part 1: the Problem with Crematoriums
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