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Freeport- Part 1: the Problem with Crematoriums
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<blockquote data-quote="Karl Green" data-source="post: 1627295" data-attributes="member: 1467"><p>Zoroaster drinks the potion provided to him and gains 2d8 +3 Hit Points back (8 +8 +3! =21 points back)</p><p></p><p>Poring another vile down Villard's throat, he gains back (2 +6 +3 =11 points back; he now is at 8 Hit Points left)</p><p></p><p>Assuming that those that are not coughing and choking assist those that are, the party can retreat back to the belltower... and hope the fire does not get to back <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p><span style="font-size: 9px">How bad does the fire get? Scale of 1-10, a 7</span></p><p></p><p>About an hour or so pass and while most of the building is destroyed by the fire, the belltower is safe. The party watches but see no sign of the fishmen… until something comes floating up out of the cave that leads into the Crematorium… a very pale fishman, floating about 2 feet off the ground. He is carrying a strange staff… or bone in one hand (and is about 200 feet away). He looks up to the toward and everyone hears him says something… while you can’t understand the words (and he is to far away for you to really hear them anyway)… yet you call can ‘hear’ him say “<span style="color: orange">You have won nothing hear surface scum… the night is coming to this world… he who was banished to the deep stirs and will slumber no longer… the stars align, the signs are clear… and soon your ‘place’ will sink into the sea… he will have his revenge against those that betrayed him… Freeport</span>” he almost spits “<span style="color: orange">…Freeport will run red with the blood of his sacrifice… yes, it will</span>”</p><p></p><p>And with that he floats out towards the city (and not far from where your boat is moored) and issues a high picked scream… within moments the waters start to boil and a the head of a sea serpent (something none of you have seen, but have heard plenty of tales about) rises up out of the water. The floating creature lands on it neck. Looking back one last time at the Hermitage he causally sweeps his arms and your boat is pulled out to sea and then sinks in moments. The creatures then disappear under the water….</p><p></p><p>The storm blows out, the rain has all stopped, the Hermitage is mostly gone, but the party remains… now wondering about how they might return home…</p></blockquote><p></p>
[QUOTE="Karl Green, post: 1627295, member: 1467"] Zoroaster drinks the potion provided to him and gains 2d8 +3 Hit Points back (8 +8 +3! =21 points back) Poring another vile down Villard's throat, he gains back (2 +6 +3 =11 points back; he now is at 8 Hit Points left) Assuming that those that are not coughing and choking assist those that are, the party can retreat back to the belltower... and hope the fire does not get to back ;) [size=1]How bad does the fire get? Scale of 1-10, a 7[/size] About an hour or so pass and while most of the building is destroyed by the fire, the belltower is safe. The party watches but see no sign of the fishmen… until something comes floating up out of the cave that leads into the Crematorium… a very pale fishman, floating about 2 feet off the ground. He is carrying a strange staff… or bone in one hand (and is about 200 feet away). He looks up to the toward and everyone hears him says something… while you can’t understand the words (and he is to far away for you to really hear them anyway)… yet you call can ‘hear’ him say “[color=orange]You have won nothing hear surface scum… the night is coming to this world… he who was banished to the deep stirs and will slumber no longer… the stars align, the signs are clear… and soon your ‘place’ will sink into the sea… he will have his revenge against those that betrayed him… Freeport[/color]” he almost spits “[color=orange]…Freeport will run red with the blood of his sacrifice… yes, it will[/color]” And with that he floats out towards the city (and not far from where your boat is moored) and issues a high picked scream… within moments the waters start to boil and a the head of a sea serpent (something none of you have seen, but have heard plenty of tales about) rises up out of the water. The floating creature lands on it neck. Looking back one last time at the Hermitage he causally sweeps his arms and your boat is pulled out to sea and then sinks in moments. The creatures then disappear under the water…. The storm blows out, the rain has all stopped, the Hermitage is mostly gone, but the party remains… now wondering about how they might return home… [/QUOTE]
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