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Freeport- Part 1: the Problem with Crematoriums
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<blockquote data-quote="Karl Green" data-source="post: 1742675" data-attributes="member: 1467"><p>As the torch draws nearer the mold it does in fact come towards the heat; but Torren notices that that heat is causing the mold to grow NOT move so much. </p><p></p><p>Retreating back, looking over the hole, Torren is pretty sure that with True Strike he could toss a hook through the hole to drag it out. It takes a couple of minutes to do it but the with his rope and hook, Torren casts his spells and tosses...</p><p><span style="color: red">Attack roll 17 +20 +5 =42 a hit (I was assuming a DC 30)</span></p><p>...easily hooking it part of it in the hole and holding it fast. With everyone taking a hold of the rope and pulling as hard as they can the door eventually gives way and is ripped out of it hinges.</p><p></p><p>While much of the mold was on the door but part of it is still on and around the doorframe, the bodies and the walls nearby. Looking in from the hallway, the group can see a small ceremonial room, with a small shrine to Wee Jass, and two humans. It is pretty dark within the room and the only light is your torches, but you can make out a younger woman and an older man, both cold, tired and dirty. The older man looks like he has been crying for a while, but the woman (well most like girl) looks at you with steady eyes and says "<strong>Aye now that did the trick, but I am not sure if we can could survive running past the remaining mold. It would cause a quick frost burn, even with minimal contact. I might make it but I am not so sure about Brother Golmon here. He is not that young and has… well been through a lot here… Got any ideas?</strong>"</p></blockquote><p></p>
[QUOTE="Karl Green, post: 1742675, member: 1467"] As the torch draws nearer the mold it does in fact come towards the heat; but Torren notices that that heat is causing the mold to grow NOT move so much. Retreating back, looking over the hole, Torren is pretty sure that with True Strike he could toss a hook through the hole to drag it out. It takes a couple of minutes to do it but the with his rope and hook, Torren casts his spells and tosses... [color=red]Attack roll 17 +20 +5 =42 a hit (I was assuming a DC 30)[/color] ...easily hooking it part of it in the hole and holding it fast. With everyone taking a hold of the rope and pulling as hard as they can the door eventually gives way and is ripped out of it hinges. While much of the mold was on the door but part of it is still on and around the doorframe, the bodies and the walls nearby. Looking in from the hallway, the group can see a small ceremonial room, with a small shrine to Wee Jass, and two humans. It is pretty dark within the room and the only light is your torches, but you can make out a younger woman and an older man, both cold, tired and dirty. The older man looks like he has been crying for a while, but the woman (well most like girl) looks at you with steady eyes and says "[b]Aye now that did the trick, but I am not sure if we can could survive running past the remaining mold. It would cause a quick frost burn, even with minimal contact. I might make it but I am not so sure about Brother Golmon here. He is not that young and has… well been through a lot here… Got any ideas?[/b]" [/QUOTE]
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