Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Freeport- Part 1: the Problem with Crematoriums
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Karl Green" data-source="post: 1746099" data-attributes="member: 1467"><p>She looks out and says "<strong>Aye there be a cold storage room out back, behind the main building. There is a trap door on the floor that leads underground that we use. We got the ice from the city, some magi or alchemist type has perfected a way of making this ice that lasts for a really long time. It steams a whole lot though... that might do the trick</strong>" </p><p></p><p>It takes Villard about 15 minutes to find the place and return with a bag full of the ice. It is almost grey in color, but when thrown on the mold it does the trick. After a couple more minutes most all of the mold is gone and the older man and woman can escape without fear of it. They return with you to the surface. </p><p></p><p>Seen in a better light the girl is a rather attractive young woman, standing just over 5ft tall, with short blond hair (cut rather boyish in fact). She looks to Torren and Villard and raises her hand to shake anyone willing and says "<strong>I'm Bianka Altanish by the way. Thank you again. I'm an Acolyte here... well when there was a building here. Anyway thanks for coming to our rescue and all. I don't see a boat around anywhere. How are you all a planning on getting off this rock. We must return the mainland to secure timber and building material. Can't imagine that the dead aren't just staking up back in Freeport. Now then, about any extra food or water you lads might have…</strong>"</p></blockquote><p></p>
[QUOTE="Karl Green, post: 1746099, member: 1467"] She looks out and says "[b]Aye there be a cold storage room out back, behind the main building. There is a trap door on the floor that leads underground that we use. We got the ice from the city, some magi or alchemist type has perfected a way of making this ice that lasts for a really long time. It steams a whole lot though... that might do the trick[/b]" It takes Villard about 15 minutes to find the place and return with a bag full of the ice. It is almost grey in color, but when thrown on the mold it does the trick. After a couple more minutes most all of the mold is gone and the older man and woman can escape without fear of it. They return with you to the surface. Seen in a better light the girl is a rather attractive young woman, standing just over 5ft tall, with short blond hair (cut rather boyish in fact). She looks to Torren and Villard and raises her hand to shake anyone willing and says "[b]I'm Bianka Altanish by the way. Thank you again. I'm an Acolyte here... well when there was a building here. Anyway thanks for coming to our rescue and all. I don't see a boat around anywhere. How are you all a planning on getting off this rock. We must return the mainland to secure timber and building material. Can't imagine that the dead aren't just staking up back in Freeport. Now then, about any extra food or water you lads might have…[/b]" [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Freeport- Part 1: the Problem with Crematoriums
Top