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<blockquote data-quote="Voadam" data-source="post: 5343295" data-attributes="member: 2209"><p>The one I find core D&D/PF doesn't do so well is the swashbuckler archetype, someone who will stand and duel someone. </p><p></p><p>Fighters are generally designed around tanking in heavy armor and give up a lot of class effectiveness to be a quick dex fighter in light armor plus they have low skill points with no swashbucklery class skills. </p><p></p><p>Rogues are designed to be part of a tag team or ambush to fight effectively and they have little ability to stand and duel as they crumple fairly easily in a straight out face off. They can go for an improved feint one attack a round with sneak attack build but it is not quite the flurry of strikes you'd expect of a fencer.</p><p></p><p>Rangers have 1/1 BAB, d10 HD, light armor, lots of skill points, and a free two weapon combat tree option, but their class skill list has nothing to do with swashbuckling, they have a bunch of divine magic stuff, and an animal companion ability. They give an OK swashbuckler spine but their focus is really on being a divine wilderness skirmisher.</p><p></p><p>You can build a swashbuckler in the core system, but it can be handled better by a class fully designed to fit the archetype and niche such as the unfettered from Arcana Evolved.</p></blockquote><p></p>
[QUOTE="Voadam, post: 5343295, member: 2209"] The one I find core D&D/PF doesn't do so well is the swashbuckler archetype, someone who will stand and duel someone. Fighters are generally designed around tanking in heavy armor and give up a lot of class effectiveness to be a quick dex fighter in light armor plus they have low skill points with no swashbucklery class skills. Rogues are designed to be part of a tag team or ambush to fight effectively and they have little ability to stand and duel as they crumple fairly easily in a straight out face off. They can go for an improved feint one attack a round with sneak attack build but it is not quite the flurry of strikes you'd expect of a fencer. Rangers have 1/1 BAB, d10 HD, light armor, lots of skill points, and a free two weapon combat tree option, but their class skill list has nothing to do with swashbuckling, they have a bunch of divine magic stuff, and an animal companion ability. They give an OK swashbuckler spine but their focus is really on being a divine wilderness skirmisher. You can build a swashbuckler in the core system, but it can be handled better by a class fully designed to fit the archetype and niche such as the unfettered from Arcana Evolved. [/QUOTE]
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