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Freeport Play by post--bouncing ideas around, welcome suggestions...
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<blockquote data-quote="Desdichado" data-source="post: 3785140" data-attributes="member: 2205"><p>So I'm running a Freeport Pbp on another messageboard, and I've got 12 players. Yep, 12. So I'm going to split them into two groups and have to concurrent storylines. </p><p></p><p>That sounds complex---and it is, but I think that with it being Pbp, that's the one format out there that could concievable handle it. I'm not quite sure how to make sure the two groups stay integrated, and allow for characters to migrate from one to the other from time to time. So that's where I really want some adventure suggestions that can have common themes (and enemies, perhaps) but follow two different tracks. The game is E6, so the really high level stuff won't ever come into play. I'm starting at 3rd level, so the really low level stuff won't either.</p><p></p><p>Here's where I've made a few minor changes to the setting.</p><p></p><p>1) The gods. OK, technically Freeport has generic gods, I took an idea from Erik Mona's <em>Armies of the Abyss</em> (because I love Erik... in a totally non-homoerotic way; I promise) and the pantheon is, essentially, a handful of the famous D&D demon lords. I made a few spelling changes, and other minor detail changes, but it's pretty transparent. I daresay, if more than two or three of the twelve players don't immediately see what they are, I'll be really surprised.</p><p></p><p>This means that I don't have any need for the Cthulhu-esque gods, though. I'm considering replacing Hastur the Unspeakable One with Shax, from <em>Armies of the Abyss</em>, because it still allows for Mandor to run a really nasty cult to them where he's killing people and stuff.</p><p></p><p>2) I decided that Mazin is going to be Cryx from the Iron Kingdoms. At least, mostly. Perhaps it was taken over by Toruk (who may or may not be a dragon, but he'll be something really bad and nasty) in the time since the Freeport-Mazin War 80 some odd years ago. I'm thinking immediately of having a delegation come to Freeport. Of course, their actual goal is to spy the place out and set up a future invasion. I think they'll also attack and raze Libertyville to the ground on their way back home, taking all the residents either as slaves or corpses back to Mazin to fuel their undead armies. That means plot hooks based on Libertyville won't be available, but the big invasion will be.</p><p></p><p>3) Instead of snake men---especially relatively benevolent ones---I'm going to put skaven under the city and in tunnels under the islands. I'll probably use the Scarred Lands slytherin stats. But what are they up to exactly? I'm not sure yet.</p><p></p><p>4) The city itself is a little bigger---about 75,000 folks, and A'Val is <em>much</em> bigger, giving PC's much more potential for wilderness adventures.</p><p></p><p>I'm thinking of starting with several plot hooks, but two in particular (one for each group) stand out---the Mandor kidnapping and murdering people from Drac's End and Scurvytown, where the officials won't really miss them. One group of PC's needs to find out what's going on and stop it. The other plot thread is that Bloodsalt is being attacked by forces unleashed by druids and priests of Yinigu, the nature god, because of their outrage over the Reclamation project. Since most of the rest of Freeport doesn't really care if a bunch of orcs and goblinoids gets killed by freak storms and/or wildlife, the PC's will have to put an end to it.</p><p></p><p>Any more ideas? I could really use them, and then use a sounding board on how to develop them as well.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 3785140, member: 2205"] So I'm running a Freeport Pbp on another messageboard, and I've got 12 players. Yep, 12. So I'm going to split them into two groups and have to concurrent storylines. That sounds complex---and it is, but I think that with it being Pbp, that's the one format out there that could concievable handle it. I'm not quite sure how to make sure the two groups stay integrated, and allow for characters to migrate from one to the other from time to time. So that's where I really want some adventure suggestions that can have common themes (and enemies, perhaps) but follow two different tracks. The game is E6, so the really high level stuff won't ever come into play. I'm starting at 3rd level, so the really low level stuff won't either. Here's where I've made a few minor changes to the setting. 1) The gods. OK, technically Freeport has generic gods, I took an idea from Erik Mona's [i]Armies of the Abyss[/i] (because I love Erik... in a totally non-homoerotic way; I promise) and the pantheon is, essentially, a handful of the famous D&D demon lords. I made a few spelling changes, and other minor detail changes, but it's pretty transparent. I daresay, if more than two or three of the twelve players don't immediately see what they are, I'll be really surprised. This means that I don't have any need for the Cthulhu-esque gods, though. I'm considering replacing Hastur the Unspeakable One with Shax, from [i]Armies of the Abyss[/i], because it still allows for Mandor to run a really nasty cult to them where he's killing people and stuff. 2) I decided that Mazin is going to be Cryx from the Iron Kingdoms. At least, mostly. Perhaps it was taken over by Toruk (who may or may not be a dragon, but he'll be something really bad and nasty) in the time since the Freeport-Mazin War 80 some odd years ago. I'm thinking immediately of having a delegation come to Freeport. Of course, their actual goal is to spy the place out and set up a future invasion. I think they'll also attack and raze Libertyville to the ground on their way back home, taking all the residents either as slaves or corpses back to Mazin to fuel their undead armies. That means plot hooks based on Libertyville won't be available, but the big invasion will be. 3) Instead of snake men---especially relatively benevolent ones---I'm going to put skaven under the city and in tunnels under the islands. I'll probably use the Scarred Lands slytherin stats. But what are they up to exactly? I'm not sure yet. 4) The city itself is a little bigger---about 75,000 folks, and A'Val is [i]much[/i] bigger, giving PC's much more potential for wilderness adventures. I'm thinking of starting with several plot hooks, but two in particular (one for each group) stand out---the Mandor kidnapping and murdering people from Drac's End and Scurvytown, where the officials won't really miss them. One group of PC's needs to find out what's going on and stop it. The other plot thread is that Bloodsalt is being attacked by forces unleashed by druids and priests of Yinigu, the nature god, because of their outrage over the Reclamation project. Since most of the rest of Freeport doesn't really care if a bunch of orcs and goblinoids gets killed by freak storms and/or wildlife, the PC's will have to put an end to it. Any more ideas? I could really use them, and then use a sounding board on how to develop them as well. [/QUOTE]
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