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<blockquote data-quote="JoeBlank" data-source="post: 3791040" data-attributes="member: 1806"><p>How long do you want to keep the parties apart? It might be interesting to start planting seeds now for their eventual meeting. Some mystery figure that one group keeps hearing about could turn out to be a PC in the other party. Just make the clues and information vague enough in the early stages so that they don't run off and find each other before you want it to happen.</p><p></p><p>Also, when giving information and plot hooks about goings-on be sure to mention if anything newsworthy has happened involving the other party. If a big battle happens in the city and destroys a local bar, have the other party need to visit that bar for some reason and find it closed for repairs. If one party kills an NPC have the other party go looking for that NPC for some sort of information. This might even lead them to investigate who killed the NPC, and why. </p><p></p><p>The coolest thing about the campaign is the fact that the two parties co-exist. Do what you can to keep that real, to keep reminding the players of this fact, even though the PCs won't know it.</p></blockquote><p></p>
[QUOTE="JoeBlank, post: 3791040, member: 1806"] How long do you want to keep the parties apart? It might be interesting to start planting seeds now for their eventual meeting. Some mystery figure that one group keeps hearing about could turn out to be a PC in the other party. Just make the clues and information vague enough in the early stages so that they don't run off and find each other before you want it to happen. Also, when giving information and plot hooks about goings-on be sure to mention if anything newsworthy has happened involving the other party. If a big battle happens in the city and destroys a local bar, have the other party need to visit that bar for some reason and find it closed for repairs. If one party kills an NPC have the other party go looking for that NPC for some sort of information. This might even lead them to investigate who killed the NPC, and why. The coolest thing about the campaign is the fact that the two parties co-exist. Do what you can to keep that real, to keep reminding the players of this fact, even though the PCs won't know it. [/QUOTE]
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