Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- individual adventure modules! An all-new collection of digest-sized D&D adventures designed to plug in to your game.
Community
General Tabletop Discussion
*TTRPGs General
Freeport Trilogy (spoilers)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Crothian" data-source="post: 5001008" data-attributes="member: 232"><p>I'm prepping to start running this classic series of 3e modules. I've owned them for years but never had a chance to use them. I run a homebrew like many people and this will be the first time anyone has gone to Freeport though it has been mentioned in the setting for quite a while. One of the things I plan on doing, and please forgive my hubris, is make them better. </p><p></p><p>The start of the module is were I run into my first problem. It can be tough to write in why adventures go on a certain adventure so it is not a weakness of just this module. In the module the group fights off a press gang and impresses someone who needs help finding a missing person, Lucius. </p><p></p><p>Instead of doing that I'm having the PCs arrive in the city looking to find Lucius for another reason. As a member of the god of knowledge clergy the PCs will be looking for information they haven't had luck finding at m0ore traditional places. I'm improving the importance of the temple in Freeport and its collection of books and knowledge. The pirates have been raiding places for centuries and they don't have a lot of use for books. So, the temple has an open policy to buy at a fair price any books the pirates get. The Temple knows how the pirates get the books, but feel pirates are going to do what they do no matter what and at least they get to save the books and the knowledge. </p><p></p><p>I imagine the PCs could go to his house or the temple first. Either place they will get swept up into the mystery since they'll need to find him for their own means. My players have always been good at taking the bait so I'm hoping not to have too many issues with them on this. </p><p></p><p>The Bloody Vengeance is going to be great because as far as all the players are aware Orcs are extinct. In a past campaign a ranger who hated orcs cashed in all his favors he'd done after a long campaign of doing good to destroy the orc nation and no orc has been seen since. I really like how this encounter can be a good dialogue or combat depending on the PCs. I like the alternative motives for the orcs being on the edge and placing in a powerful magical item they can potential get with all its baggage fits well into my style of DMing. </p><p></p><p>One of the more major changes is going to be the serpent people. I have some ancient races I'm going to use instead, but I think I can still keep the serpent decor. The race is a race of shapshifters and so far they have not been portrayed as evil and insane. So, it's nice to mess with players perceptions on ancient races. </p><p></p><p>I'm going to make the city rather filthy and gross to emphasis the lack of civilization. The city runs and works but there are plenty of people that just don';t give a damn and that brings everything down. The different districts are going to have different feel to them almost like different cities. </p><p></p><p>One thing I'm trying to come up with is other rumors and stories. I want the city to feel alive so there needs to be more going on then just the plots of the adventure. I'm looking ahead to the grand ball in Madness of Freeport and using some of that for inspiration so those plots can be discovered and heard about during the earlier adventures. Also, Lloyd, Captain of Verlaine's Guard is going to be an NPCs at least on of the players knows. I think he will play an appearance in the first session as the PCs leave the city they are in to go to Freeport. It's still very possible that the PCs can and will kill him when next they meet but I like reoccurring NPCs. I'm looking for more in the modules that I can also do this with.</p><p></p><p>Who else has gone through these classics? Anything that worked well or not so well? How would you improve them? What would you keep as is because its perfect?</p></blockquote><p></p>
[QUOTE="Crothian, post: 5001008, member: 232"] I'm prepping to start running this classic series of 3e modules. I've owned them for years but never had a chance to use them. I run a homebrew like many people and this will be the first time anyone has gone to Freeport though it has been mentioned in the setting for quite a while. One of the things I plan on doing, and please forgive my hubris, is make them better. The start of the module is were I run into my first problem. It can be tough to write in why adventures go on a certain adventure so it is not a weakness of just this module. In the module the group fights off a press gang and impresses someone who needs help finding a missing person, Lucius. Instead of doing that I'm having the PCs arrive in the city looking to find Lucius for another reason. As a member of the god of knowledge clergy the PCs will be looking for information they haven't had luck finding at m0ore traditional places. I'm improving the importance of the temple in Freeport and its collection of books and knowledge. The pirates have been raiding places for centuries and they don't have a lot of use for books. So, the temple has an open policy to buy at a fair price any books the pirates get. The Temple knows how the pirates get the books, but feel pirates are going to do what they do no matter what and at least they get to save the books and the knowledge. I imagine the PCs could go to his house or the temple first. Either place they will get swept up into the mystery since they'll need to find him for their own means. My players have always been good at taking the bait so I'm hoping not to have too many issues with them on this. The Bloody Vengeance is going to be great because as far as all the players are aware Orcs are extinct. In a past campaign a ranger who hated orcs cashed in all his favors he'd done after a long campaign of doing good to destroy the orc nation and no orc has been seen since. I really like how this encounter can be a good dialogue or combat depending on the PCs. I like the alternative motives for the orcs being on the edge and placing in a powerful magical item they can potential get with all its baggage fits well into my style of DMing. One of the more major changes is going to be the serpent people. I have some ancient races I'm going to use instead, but I think I can still keep the serpent decor. The race is a race of shapshifters and so far they have not been portrayed as evil and insane. So, it's nice to mess with players perceptions on ancient races. I'm going to make the city rather filthy and gross to emphasis the lack of civilization. The city runs and works but there are plenty of people that just don';t give a damn and that brings everything down. The different districts are going to have different feel to them almost like different cities. One thing I'm trying to come up with is other rumors and stories. I want the city to feel alive so there needs to be more going on then just the plots of the adventure. I'm looking ahead to the grand ball in Madness of Freeport and using some of that for inspiration so those plots can be discovered and heard about during the earlier adventures. Also, Lloyd, Captain of Verlaine's Guard is going to be an NPCs at least on of the players knows. I think he will play an appearance in the first session as the PCs leave the city they are in to go to Freeport. It's still very possible that the PCs can and will kill him when next they meet but I like reoccurring NPCs. I'm looking for more in the modules that I can also do this with. Who else has gone through these classics? Anything that worked well or not so well? How would you improve them? What would you keep as is because its perfect? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Freeport Trilogy (spoilers)
Top