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Freeport Trilogy (spoilers)
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<blockquote data-quote="Jeff Wilder" data-source="post: 5001045" data-attributes="member: 5122"><p><em>Death in Freeport</em> was the second adventure I ran in the 3E era. (First was Atlas' excellent <em>Maiden Voyage</em>.)</p><p></p><p>My beef with Freeport is that it's too whimsical and good-natured for the image GR tried to project for it. There are puns, silly NPCs (not <em>crazy</em> NPCs, actually silly NPCs), and too many Good-aligned people running the show.</p><p></p><p>(To use an analogy, I wanted Mos Eisley of <em>Star Wars</em>, and what GR ultimately ended up providing was Mos Eisley of <em>Phantom Menace</em>. Not difficult to change, but disappointing that I had to.)</p><p></p><p>However, I'm not sure when, exactly, all that stuff started taking over. You may be fine through the Trilogy (or you may simply not mind the zaniness the way I did), or it may start in the second or third adventure. I honestly can't remember.</p><p></p><p>In any event, if you want a city that feels dangerous and amoral, rather than a little cartoonish, start laying the groundwork for it now. It sounds like you are already doing that, to some extent, by emphasizing the physical grime of the city.</p></blockquote><p></p>
[QUOTE="Jeff Wilder, post: 5001045, member: 5122"] [I]Death in Freeport[/I] was the second adventure I ran in the 3E era. (First was Atlas' excellent [I]Maiden Voyage[/I].) My beef with Freeport is that it's too whimsical and good-natured for the image GR tried to project for it. There are puns, silly NPCs (not [I]crazy[/I] NPCs, actually silly NPCs), and too many Good-aligned people running the show. (To use an analogy, I wanted Mos Eisley of [I]Star Wars[/I], and what GR ultimately ended up providing was Mos Eisley of [I]Phantom Menace[/I]. Not difficult to change, but disappointing that I had to.) However, I'm not sure when, exactly, all that stuff started taking over. You may be fine through the Trilogy (or you may simply not mind the zaniness the way I did), or it may start in the second or third adventure. I honestly can't remember. In any event, if you want a city that feels dangerous and amoral, rather than a little cartoonish, start laying the groundwork for it now. It sounds like you are already doing that, to some extent, by emphasizing the physical grime of the city. [/QUOTE]
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