Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Story Hour
Freeport Trilogy with Toren Atkinson
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="thickets" data-source="post: 4276486" data-attributes="member: 2527"><p><strong>Session 5</strong></p><p></p><p>Omar and Coren decide to disguise themselves. Coren also uses his arcane skills to glean some secrets from their stolen tome in ancient Draconic. He learns that the book has to do with metals and alloys, and there are notes regarding the construction of special bricks. There is also a spell in the book on opening some kind of magical portal.</p><p></p><p>The party, with the exception of the late sleepers, heads down for breakfast of oatmeal and fish. Afterwards, the group makes to the docks once again to Captain Scarbelly's ship The Bloody Vengeance, only to be told by the nubian on watch to come back in an hour.</p><p></p><p>While they wait back at the Rusty Hook, Greymane gets a message from a young lad, written in Ersatz' unintelligible hand. Something about pirates and 25 gold and Omar.</p><p></p><p>Mr Barbicane learns at the City Hall that Gareth has left the city and will return in one or two weeks.</p><p></p><p>Returning to the Bloody Vengeance, the guys learn from one of the pirates (whose name is unknown) that Lucius had booked passage on the ship during the 5 years that he was "not himself" and travelled around the world. He had a trunk that was never pried by the crew. His confidence may have been Aggro and Scarbelly. The last port was in the whispered, nigh fabled Orc Lands - Port Krom in the north.</p><p></p><p>Omar and Mr Barbicane learn through their own circles that the Lighthouse of Drac is almost done. Only three more months until it's ready. They say the Sea Lord is planning a big celebration. It took 10 years to build and now the city coffers are empty. The Sea Lord's Guard (the city watch) has been cut back so much that thieves are running wild. Only the Old City gets real protection.</p><p></p><p>Greymane receives another couriered message that reads:</p><p>"We have your friends. Return our property or they will be killed. You have until dusk."</p><p></p><p>They go upstairs to find that the girls are gone and the room has been tossed. All the swords etc that they got off of the Yellow Shields have been stolen. They ask the courier who gave them the message to send. He says it was a man with a handlebar moustache at The Black Gull. They send a note back to the moustached man saying they'll have the property ready at The Rusty Hook at dusk, and Tariq follows the boy. At the Black Gull he sees the moustached man who, upon receipt of their note, proceeds to quickly go to the Temple of the God of Knowledge and then back to The Black Gull.</p><p></p><p>Tariq returns to The Rusty Hook where he notices that the short man reading the paper from breakfast is still in the same spot reading the same paper. The group confronts the man - Turlock - and eventually beat out of him that he was hired by a man named Enzo to keep track of the group's comings and goings. The beat Turlock to unconsciousness after he tells them that he is supposed to meet Enzo about now. The group wait at The Rusty Hook.</p><p></p><p>Mr Barbicane learns that Aggro sometimes drinks at a bar in Scurvytown called The Dead Pelican.</p><p></p><p>About a half hour later, the moustached man shows up with a big picnic basket full of food for about 4 or 5, who has obviously come to look for Turlock. The group intimidates Enzo into revealing that he is trying to get into a cult known to him as The Brotherhood, whose base of operations seems to be underneath a bricked up house in the Eastern District. Coren disguises himself as Enzo and the group heads to the bricked up building.</p><p></p><p>They enter the building and find some tunnels carved out in finished stone. Tariq falls down a pit trap and shortly thereafter a secret door opens up in the hall to reveal a horrid swarm of half-men, half-snake creatures wielding spears and javelins! There is a dramatic melee and one of the snake-things runs its spear through Shimsin's gut. Mr Barbicane creates a magical fog just as the last surviving snake thing runs down through the caverns which lead to a great underground pool.</p><p></p><p>Some divine powers heal the wounded while Coren discovers an octagonal room of a menacing aspect, with a great divot in the center and various occult apparatus, which they take.</p><p></p><p>The next door in this warren of evil leads to a room with several chests and furthermore - skeletons of man and beast that have been animated to attack the group! The group cleverly bottlenecks the stupid blasphemies, and Omar chucks flasks of alchemist's fire at the skeletons until Barbicane manages to invoke the divine power of the God of the Sea and repel the unholy things. The heroes manage at last to pummel the skeletons to heaps of powdery bones.</p></blockquote><p></p>
[QUOTE="thickets, post: 4276486, member: 2527"] [b]Session 5[/b] Omar and Coren decide to disguise themselves. Coren also uses his arcane skills to glean some secrets from their stolen tome in ancient Draconic. He learns that the book has to do with metals and alloys, and there are notes regarding the construction of special bricks. There is also a spell in the book on opening some kind of magical portal. The party, with the exception of the late sleepers, heads down for breakfast of oatmeal and fish. Afterwards, the group makes to the docks once again to Captain Scarbelly's ship The Bloody Vengeance, only to be told by the nubian on watch to come back in an hour. While they wait back at the Rusty Hook, Greymane gets a message from a young lad, written in Ersatz' unintelligible hand. Something about pirates and 25 gold and Omar. Mr Barbicane learns at the City Hall that Gareth has left the city and will return in one or two weeks. Returning to the Bloody Vengeance, the guys learn from one of the pirates (whose name is unknown) that Lucius had booked passage on the ship during the 5 years that he was "not himself" and travelled around the world. He had a trunk that was never pried by the crew. His confidence may have been Aggro and Scarbelly. The last port was in the whispered, nigh fabled Orc Lands - Port Krom in the north. Omar and Mr Barbicane learn through their own circles that the Lighthouse of Drac is almost done. Only three more months until it's ready. They say the Sea Lord is planning a big celebration. It took 10 years to build and now the city coffers are empty. The Sea Lord's Guard (the city watch) has been cut back so much that thieves are running wild. Only the Old City gets real protection. Greymane receives another couriered message that reads: "We have your friends. Return our property or they will be killed. You have until dusk." They go upstairs to find that the girls are gone and the room has been tossed. All the swords etc that they got off of the Yellow Shields have been stolen. They ask the courier who gave them the message to send. He says it was a man with a handlebar moustache at The Black Gull. They send a note back to the moustached man saying they'll have the property ready at The Rusty Hook at dusk, and Tariq follows the boy. At the Black Gull he sees the moustached man who, upon receipt of their note, proceeds to quickly go to the Temple of the God of Knowledge and then back to The Black Gull. Tariq returns to The Rusty Hook where he notices that the short man reading the paper from breakfast is still in the same spot reading the same paper. The group confronts the man - Turlock - and eventually beat out of him that he was hired by a man named Enzo to keep track of the group's comings and goings. The beat Turlock to unconsciousness after he tells them that he is supposed to meet Enzo about now. The group wait at The Rusty Hook. Mr Barbicane learns that Aggro sometimes drinks at a bar in Scurvytown called The Dead Pelican. About a half hour later, the moustached man shows up with a big picnic basket full of food for about 4 or 5, who has obviously come to look for Turlock. The group intimidates Enzo into revealing that he is trying to get into a cult known to him as The Brotherhood, whose base of operations seems to be underneath a bricked up house in the Eastern District. Coren disguises himself as Enzo and the group heads to the bricked up building. They enter the building and find some tunnels carved out in finished stone. Tariq falls down a pit trap and shortly thereafter a secret door opens up in the hall to reveal a horrid swarm of half-men, half-snake creatures wielding spears and javelins! There is a dramatic melee and one of the snake-things runs its spear through Shimsin's gut. Mr Barbicane creates a magical fog just as the last surviving snake thing runs down through the caverns which lead to a great underground pool. Some divine powers heal the wounded while Coren discovers an octagonal room of a menacing aspect, with a great divot in the center and various occult apparatus, which they take. The next door in this warren of evil leads to a room with several chests and furthermore - skeletons of man and beast that have been animated to attack the group! The group cleverly bottlenecks the stupid blasphemies, and Omar chucks flasks of alchemist's fire at the skeletons until Barbicane manages to invoke the divine power of the God of the Sea and repel the unholy things. The heroes manage at last to pummel the skeletons to heaps of powdery bones. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
Freeport Trilogy with Toren Atkinson
Top