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Frenzied Berserker: should I worry ?
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<blockquote data-quote="Arc" data-source="post: 1841388" data-attributes="member: 12184"><p>I played a frenzied berserker for a few months, and if properly designed, it's disgustingly overpowered. I'll admit, I had the advantage of using Dragon 310 alternate fighter classes (Note to DM's: Never allow this. Kensai is the most broken class for creating a character. Ever). Even so, I was taking out entire encounters 2 or 3 crs higher than the party level without breaking a sweat (not to mention occasionally creaming a fellow party member in a single hit). 6 attacks (kensai is broken), with the first 4 at +33, all doing 2d6+32 (before power attack) can basically turn an entire encounter into a pulpy mess, given decent rolls and possibly a lucky critical.</p><p></p><p>The main problem with frenzied berserker, as far as I see it, is that it's a tradeoff of roleplaying costs with mechanical advantages. If the party is willing and capable to accept the occasional loss, and has preparations for the frenzy (flying, invisibility, investing in a cloak of resistance for the FB, etc.), a well designed FB can take the place of an entire party. Think of it this way: a frenzied berserker is a nuclear reaction; properly controlled, it's incredibly effective; poorly controlled, it's a recipe for disaster of epic proportions.</p><p></p><p>Just ask demiurge sometime for the stories. He turned my FB into a NPC after we decided to retire him, and had the party running halfway across the continent to avoid bumping into him. This was after defeating a few epic NPCs. The FB, as a side note, was only 15th level.</p></blockquote><p></p>
[QUOTE="Arc, post: 1841388, member: 12184"] I played a frenzied berserker for a few months, and if properly designed, it's disgustingly overpowered. I'll admit, I had the advantage of using Dragon 310 alternate fighter classes (Note to DM's: Never allow this. Kensai is the most broken class for creating a character. Ever). Even so, I was taking out entire encounters 2 or 3 crs higher than the party level without breaking a sweat (not to mention occasionally creaming a fellow party member in a single hit). 6 attacks (kensai is broken), with the first 4 at +33, all doing 2d6+32 (before power attack) can basically turn an entire encounter into a pulpy mess, given decent rolls and possibly a lucky critical. The main problem with frenzied berserker, as far as I see it, is that it's a tradeoff of roleplaying costs with mechanical advantages. If the party is willing and capable to accept the occasional loss, and has preparations for the frenzy (flying, invisibility, investing in a cloak of resistance for the FB, etc.), a well designed FB can take the place of an entire party. Think of it this way: a frenzied berserker is a nuclear reaction; properly controlled, it's incredibly effective; poorly controlled, it's a recipe for disaster of epic proportions. Just ask demiurge sometime for the stories. He turned my FB into a NPC after we decided to retire him, and had the party running halfway across the continent to avoid bumping into him. This was after defeating a few epic NPCs. The FB, as a side note, was only 15th level. [/QUOTE]
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