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Frenzied Berserker: should I worry ?
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<blockquote data-quote="Saeviomagy" data-source="post: 1845399" data-attributes="member: 5890"><p>First up:</p><p></p><p>The ellipsis (the "...") is used only for signifying that you have left something out of a quote.</p><p></p><p>Whenever you are going to use one, stop and say the sentence through in your head.</p><p></p><p>For most of your post, you should replace the ellipses with a full stop, a space and a capital letter, denoting a new sentence. Try that for a bit.</p><p></p><p>Sometimes, if there really is more to come in the sentence, you can use a semicolon.</p><p></p><p>This will help people actually read your post. I guarantee that at the moment, most people looked at it, maybe read the first and last lines, and that was it.</p><p></p><p>Secondly:</p><p>I have no problems with people taking mechanical devices to simulate roleplaying aspects. A frenzied berserker who wigs out when he sees individuals in chains is fine to me.</p><p></p><p>A kensai who takes FB? Easy - he is a master of the blade, who has also learned to focus his rage into a finely honed instrument. It's not like the two are mutually exclusive, no matter how many vulcans or jedi say otherwise.</p><p></p><p>Note that your example of a rogue/paladin/templar/frenzied berserker would most likely require that the DM change the PC's alignment several times over it's development, and further I believe that the levels in paladin and templar would be largely wasted. I could be wrong about templar there though.</p><p></p><p>I can imagine a story which would well justify one. My only problem with it would be that the PC will be relying on PC-itis to stay with the party.</p><p></p><p>That is - any PC with frenzied berserker (or forsaker, or any other disruptive class) relies on the fact that he's a PC to stay with the group. If the rest of the group were to roleplay, chances are they would either</p><p></p><p>a) Be afraid of the nutcase</p><p>or</p><p>b) dump his sorry arse</p><p></p><p>and the only reason they don't is because they know he is a PC, not an NPC.</p><p></p><p>I'd tell the player of such a character (before he took levels in the class) to expect no special treatment for being a PC.</p><p></p><p>I'd tell the party to give him no special considerations for being a PC - that if they decide to get rid of him, he'll immediately become an NPC and the player will have to make a new character.</p><p></p><p>And I think that would sort it.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 1845399, member: 5890"] First up: The ellipsis (the "...") is used only for signifying that you have left something out of a quote. Whenever you are going to use one, stop and say the sentence through in your head. For most of your post, you should replace the ellipses with a full stop, a space and a capital letter, denoting a new sentence. Try that for a bit. Sometimes, if there really is more to come in the sentence, you can use a semicolon. This will help people actually read your post. I guarantee that at the moment, most people looked at it, maybe read the first and last lines, and that was it. Secondly: I have no problems with people taking mechanical devices to simulate roleplaying aspects. A frenzied berserker who wigs out when he sees individuals in chains is fine to me. A kensai who takes FB? Easy - he is a master of the blade, who has also learned to focus his rage into a finely honed instrument. It's not like the two are mutually exclusive, no matter how many vulcans or jedi say otherwise. Note that your example of a rogue/paladin/templar/frenzied berserker would most likely require that the DM change the PC's alignment several times over it's development, and further I believe that the levels in paladin and templar would be largely wasted. I could be wrong about templar there though. I can imagine a story which would well justify one. My only problem with it would be that the PC will be relying on PC-itis to stay with the party. That is - any PC with frenzied berserker (or forsaker, or any other disruptive class) relies on the fact that he's a PC to stay with the group. If the rest of the group were to roleplay, chances are they would either a) Be afraid of the nutcase or b) dump his sorry arse and the only reason they don't is because they know he is a PC, not an NPC. I'd tell the player of such a character (before he took levels in the class) to expect no special treatment for being a PC. I'd tell the party to give him no special considerations for being a PC - that if they decide to get rid of him, he'll immediately become an NPC and the player will have to make a new character. And I think that would sort it. [/QUOTE]
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