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Frenzied Bezerker BBEG TPK
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<blockquote data-quote="Votan" data-source="post: 2966175" data-attributes="member: 18680"><p>A fast enemy who can't be killed by hit point damage and who moves faster than the party in a room with an anti-magic field and traps. If the players were warned in advance they might have been able to run for their lives or focus missle attacks on the beholder. </p><p></p><p>A raging FB in frenzy has +10 strength and, as a half Orc at 10th level probably had a base strength of at least 19 and maybve into the 20's plus a BAB 2-3 points highter than the party. Even a grapple could be tough and if he was close quarters combat or if the party members lack improved grapple this is ultra messy. </p><p></p><p></p><p>Disarming won't much help. Nor will most tactics exact will saves or magical attacks. </p><p></p><p>Traps that can hold party members in places (cages) make it hard to abandon people. Escape from this trap will cost lives. I am not aware of any divination magic that would have told the players what to expect that is available at 8th level -- especially if they lack specific questions. </p><p></p><p>Disabling the FB with non-lethal damage seems to work but gosh is it a hard tactic. </p><p></p><p></p><p>I think the party composition matters enormously. If they relied on a couple of arcane types for primary ranged attacks this is a much harder encounter. If they lacked a strength based tank to soak up damage while the party got creative it is even harder. </p><p></p><p>A wizard, a wildshaping druid, a rogue and a cleric would be, for example, a very well balanced party that would be in enormous trouble in this situation. All of their weak points would be maximized and none of their assets available. In particular, the rogue and druid would have a very hard time contributing.</p></blockquote><p></p>
[QUOTE="Votan, post: 2966175, member: 18680"] A fast enemy who can't be killed by hit point damage and who moves faster than the party in a room with an anti-magic field and traps. If the players were warned in advance they might have been able to run for their lives or focus missle attacks on the beholder. A raging FB in frenzy has +10 strength and, as a half Orc at 10th level probably had a base strength of at least 19 and maybve into the 20's plus a BAB 2-3 points highter than the party. Even a grapple could be tough and if he was close quarters combat or if the party members lack improved grapple this is ultra messy. Disarming won't much help. Nor will most tactics exact will saves or magical attacks. Traps that can hold party members in places (cages) make it hard to abandon people. Escape from this trap will cost lives. I am not aware of any divination magic that would have told the players what to expect that is available at 8th level -- especially if they lack specific questions. Disabling the FB with non-lethal damage seems to work but gosh is it a hard tactic. I think the party composition matters enormously. If they relied on a couple of arcane types for primary ranged attacks this is a much harder encounter. If they lacked a strength based tank to soak up damage while the party got creative it is even harder. A wizard, a wildshaping druid, a rogue and a cleric would be, for example, a very well balanced party that would be in enormous trouble in this situation. All of their weak points would be maximized and none of their assets available. In particular, the rogue and druid would have a very hard time contributing. [/QUOTE]
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