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Frequency of poison-use in a medieval fantasy world
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<blockquote data-quote="TheNovaLord" data-source="post: 2860517" data-attributes="member: 31097"><p>"You want to poison someone? Use yew. The tree that many longbows are made from? Yep, it make a deadly poison. Not much manufacturing involved. Most other poisons are pretty cheap too."</p><p></p><p>I think poison is D&D is well handled (ie they are expensive and easy ish to resist). we play DragonQuest a lot and if u make a weapon out of yew for example they do insane amounts amounts of damage nad many basic herbs that are cheap are very toxic. lots of mushroom for example....even if the posion isnt instant kill they can incapicitate very well.</p><p>If the D&D game where played realistically no living monster would be an issue and you would use poison all the time, especially if u had a cleric long to heal/neutralise and the big bad monster didnt.</p></blockquote><p></p>
[QUOTE="TheNovaLord, post: 2860517, member: 31097"] "You want to poison someone? Use yew. The tree that many longbows are made from? Yep, it make a deadly poison. Not much manufacturing involved. Most other poisons are pretty cheap too." I think poison is D&D is well handled (ie they are expensive and easy ish to resist). we play DragonQuest a lot and if u make a weapon out of yew for example they do insane amounts amounts of damage nad many basic herbs that are cheap are very toxic. lots of mushroom for example....even if the posion isnt instant kill they can incapicitate very well. If the D&D game where played realistically no living monster would be an issue and you would use poison all the time, especially if u had a cleric long to heal/neutralise and the big bad monster didnt. [/QUOTE]
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Frequency of poison-use in a medieval fantasy world
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