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<blockquote data-quote="Kaodi" data-source="post: 7835323" data-attributes="member: 1231"><p>I have a more complete character sheet for you, Fitz. The name and alignment are obviously placeholders, <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> . I have you loaded up on gear, so there is not going to be much room for you to pick things up without becoming encumbered. Of course if you empty your waterskin it will be lighter (I always use the filled Bulk on character sheets) and you could trade out the longbow for a shortbow but I thought given your background the longbow might be more appropriate.</p><p></p><p>[spoiler=Fitz]</p><p>Name: Fitzy McFitzface</p><p>Ancestry/Heritage: Versatile Human</p><p>Background: Lumber Consortium Labourer</p><p>Class/Level: Fighter 2</p><p>Size: Medium</p><p>Alignment: Neutral Fitz</p><p>Traits: Human, Humanoid, Fighter</p><p>Deity:</p><p>[code]</p><p>Ability Score Mod</p><p>STR 18 +4</p><p>DEX 12 +1</p><p>CON 12 +1</p><p>INT 10 +0</p><p>WIS 10 +0</p><p>CHA 16 +3[/code]</p><p></p><p>AC: 20 = 10 + 1 Dex + 4 Prof + 5 Item</p><p>Shield: +2, 5 Hardness, HP 20/20, BT 10</p><p></p><p>Fort: +7 = + 1 Con + 6 Prof + 0 Item</p><p>Ref: +7 = + 1 Dex + 6 Prof + 0 Item</p><p>Will: +4 = + 0 Wis + 4 Prof + 0 Item</p><p>Notes:</p><p></p><p>Hit Points: 30</p><p>Resistances/Immunites:</p><p></p><p>Perception: +6 = + 0 Wis + 6 Prof + 0 Item</p><p>Senses:</p><p></p><p>Class DC: 18 = 10 + 4 Key + 4 Prof + 0 Item </p><p></p><p>Speed: 20' </p><p>Movement Types/Notes:</p><p></p><p>[spoiler=Strikes]</p><p>Melee Strikes</p><p>Longsword +10 = + 4 Str + 6 Prof + Item, Damage 1d8 S + 4 Str + 0 Spec</p><p> - Versatile P</p><p>Dagger +10 = + 4 Str + 6 Prof + Item, Damage 1d4 P + 4 Str + 0 Spec</p><p> - Agile, Finesse, Thrown 10 ft, Versatile S</p><p>Shield Boss +10 = + 4 Str + 6 Prof + Item, Damage 1d6 B + 4 Str + 0 Spec</p><p> - Attached to Shield</p><p>Gauntlet +10 = + 4 Str + 6 Prof + Item, Damage 1d4 B + 4 Str + 0 Spec</p><p> - Agile, Free-Hand</p><p></p><p>Ranged Strikes</p><p>Longbow +7 = + 1 Dex + 6 Prof + Item, Damage 1d8 P + 0 Str + 0 Spec</p><p> - 100 ft, Deadly d10, Volley 30 ft</p><p>Dagger +7 = + 1 Dex + 6 Prof + Item, Damage 1d4 P + 4 Str + 0 Spec</p><p> - Agile, Finesse, Thrown 10 ft, Versatile S</p><p></p><p>Weapon Proficienies</p><p>Simple: Expert</p><p>Martial: Expert</p><p>Advanced: Trained</p><p>Unarmed: Expert</p><p></p><p>Armour Proficiencies</p><p>Light: Trained</p><p>Medium: Trained</p><p>Heavy: Trained</p><p>Unarmoured: Trained</p><p>[/spoiler]</p><p></p><p>[spoiler=Skills]</p><p>Skills[CODE]</p><p>Acrobatics +5 = + 1 Dex + 4 Prof + 0 Item</p><p>Arcana +0 = + 0 Int + 0 Prof + 0 Item</p><p>Athletics +8 = + 4 Str + 4 Prof + 0 Item</p><p>Crafting +4 = + 0 Int + 4 Prof + 0 Item</p><p>Deception +7 = + 3 Cha + 4 Prof + 0 Item</p><p>Diplomacy +3 = + 3 Cha + 0 Prof + 0 Item</p><p>Intimidation +7 = + 3 Cha + 4 Prof + 0 Item</p><p>(Forest) L +4 = + 0 Int + 4 Prof + 0 Item</p><p>(Other) Lore +0 = + 0 Int + 0 Prof + 0 Item</p><p>Medicine +0 = + 0 Wis + 0 Prof + 0 Item</p><p>Nature +4 = + 0 Wis + 4 Prof + 0 Item</p><p>Occultism +0 = + 0 Int + 0 Prof + 0 Item</p><p>Performance +3 = + 3 Cha + 0 Prof + 0 Item</p><p>Religion +0 = + 0 Wis + 0 Prof + 0 Item</p><p>Society +0 = + 0 Int + 0 Prof + 0 Item</p><p>Stealth +1 = + 1 Dex + 0 Prof + 0 Item</p><p>Survival +4 = + 0 Wis + 4 Prof + 0 Item</p><p>Thievery +1 = + 1 Dex + 0 Prof + 0 Item</p><p>[/CODE]</p><p>Languages: Common, Sylvan</p><p>[/spoiler]</p><p></p><p>[spoiler=Feats & Abilities]</p><p>Ancestry Feats/Abilities</p><p>Heritage 1st: Ride</p><p>Feat 1st: Natural Ambition/Reflexive Shield</p><p>Feat 5th:</p><p></p><p>Skill Feats</p><p>Background: Assurance/Athletics</p><p>2nd: Quick Repair</p><p>4th:</p><p></p><p>General Feats</p><p>3rd:</p><p></p><p>Class Feats/Abilities</p><p>Feature 1st: Attack of Opportunity</p><p>Feature 1st: Shield Block</p><p>Feat 1st: Power Attack</p><p>Feat 2nd: Sorcerer Dedication/Fey Bloodline</p><p>Feature 3rd:</p><p>Feat 4th:</p><p>[/spoiler]</p><p></p><p>[spoiler=Wealth]</p><p>Inventory[CODE]</p><p>Worn Inv Blk</p><p>Splint Mail 3</p><p>Sheath 0</p><p>Sheath 0</p><p>Backpack 0</p><p>Belt Pouch 0</p><p>Belt Pouch 0</p><p>Waterskin 1</p><p>Readied</p><p>Steel Shield 1</p><p>Shield Boss 0</p><p>Longsword 1</p><p>Dagger L</p><p>Longbow 2</p><p>Quiver w/20 Arrows 2L</p><p>Other</p><p>Bedroll L</p><p>Flint & Steel 0</p><p>Soap 0</p><p>[/CODE]</p><p>Bulk 8 4L, Encumbered 9 = 5 + 4 Str, Maximum 14 = 10 + 4 Str</p><p>37 CP, 44 SP, 2 GP, 0 PP</p><p>[/spoiler]</p><p></p><p>[spoiler=Spells]</p><p>Spell Attack: +7 = + 3 Key + 4 Prof</p><p>Spell DC: 10 = 17 + 3 Key + 4 Prof</p><p></p><p>Cantrip Level: 1</p><p></p><p>Cantrips</p><p>Electric Arc >> S/V</p><p>- 30 ft range, 1 or 2 targets, 1d4+3 damage vs Reflex</p><p>Ghost Sound >> S/V</p><p>- 30 ft range, auditory illusion with volume of up to four humans shouting</p><p>[/spoiler][/spoiler]</p></blockquote><p></p>
[QUOTE="Kaodi, post: 7835323, member: 1231"] I have a more complete character sheet for you, Fitz. The name and alignment are obviously placeholders, ;) . I have you loaded up on gear, so there is not going to be much room for you to pick things up without becoming encumbered. Of course if you empty your waterskin it will be lighter (I always use the filled Bulk on character sheets) and you could trade out the longbow for a shortbow but I thought given your background the longbow might be more appropriate. [spoiler=Fitz] Name: Fitzy McFitzface Ancestry/Heritage: Versatile Human Background: Lumber Consortium Labourer Class/Level: Fighter 2 Size: Medium Alignment: Neutral Fitz Traits: Human, Humanoid, Fighter Deity: [code] Ability Score Mod STR 18 +4 DEX 12 +1 CON 12 +1 INT 10 +0 WIS 10 +0 CHA 16 +3[/code] AC: 20 = 10 + 1 Dex + 4 Prof + 5 Item Shield: +2, 5 Hardness, HP 20/20, BT 10 Fort: +7 = + 1 Con + 6 Prof + 0 Item Ref: +7 = + 1 Dex + 6 Prof + 0 Item Will: +4 = + 0 Wis + 4 Prof + 0 Item Notes: Hit Points: 30 Resistances/Immunites: Perception: +6 = + 0 Wis + 6 Prof + 0 Item Senses: Class DC: 18 = 10 + 4 Key + 4 Prof + 0 Item Speed: 20' Movement Types/Notes: [spoiler=Strikes] Melee Strikes Longsword +10 = + 4 Str + 6 Prof + Item, Damage 1d8 S + 4 Str + 0 Spec - Versatile P Dagger +10 = + 4 Str + 6 Prof + Item, Damage 1d4 P + 4 Str + 0 Spec - Agile, Finesse, Thrown 10 ft, Versatile S Shield Boss +10 = + 4 Str + 6 Prof + Item, Damage 1d6 B + 4 Str + 0 Spec - Attached to Shield Gauntlet +10 = + 4 Str + 6 Prof + Item, Damage 1d4 B + 4 Str + 0 Spec - Agile, Free-Hand Ranged Strikes Longbow +7 = + 1 Dex + 6 Prof + Item, Damage 1d8 P + 0 Str + 0 Spec - 100 ft, Deadly d10, Volley 30 ft Dagger +7 = + 1 Dex + 6 Prof + Item, Damage 1d4 P + 4 Str + 0 Spec - Agile, Finesse, Thrown 10 ft, Versatile S Weapon Proficienies Simple: Expert Martial: Expert Advanced: Trained Unarmed: Expert Armour Proficiencies Light: Trained Medium: Trained Heavy: Trained Unarmoured: Trained [/spoiler] [spoiler=Skills] Skills[CODE] Acrobatics +5 = + 1 Dex + 4 Prof + 0 Item Arcana +0 = + 0 Int + 0 Prof + 0 Item Athletics +8 = + 4 Str + 4 Prof + 0 Item Crafting +4 = + 0 Int + 4 Prof + 0 Item Deception +7 = + 3 Cha + 4 Prof + 0 Item Diplomacy +3 = + 3 Cha + 0 Prof + 0 Item Intimidation +7 = + 3 Cha + 4 Prof + 0 Item (Forest) L +4 = + 0 Int + 4 Prof + 0 Item (Other) Lore +0 = + 0 Int + 0 Prof + 0 Item Medicine +0 = + 0 Wis + 0 Prof + 0 Item Nature +4 = + 0 Wis + 4 Prof + 0 Item Occultism +0 = + 0 Int + 0 Prof + 0 Item Performance +3 = + 3 Cha + 0 Prof + 0 Item Religion +0 = + 0 Wis + 0 Prof + 0 Item Society +0 = + 0 Int + 0 Prof + 0 Item Stealth +1 = + 1 Dex + 0 Prof + 0 Item Survival +4 = + 0 Wis + 4 Prof + 0 Item Thievery +1 = + 1 Dex + 0 Prof + 0 Item [/CODE] Languages: Common, Sylvan [/spoiler] [spoiler=Feats & Abilities] Ancestry Feats/Abilities Heritage 1st: Ride Feat 1st: Natural Ambition/Reflexive Shield Feat 5th: Skill Feats Background: Assurance/Athletics 2nd: Quick Repair 4th: General Feats 3rd: Class Feats/Abilities Feature 1st: Attack of Opportunity Feature 1st: Shield Block Feat 1st: Power Attack Feat 2nd: Sorcerer Dedication/Fey Bloodline Feature 3rd: Feat 4th: [/spoiler] [spoiler=Wealth] Inventory[CODE] Worn Inv Blk Splint Mail 3 Sheath 0 Sheath 0 Backpack 0 Belt Pouch 0 Belt Pouch 0 Waterskin 1 Readied Steel Shield 1 Shield Boss 0 Longsword 1 Dagger L Longbow 2 Quiver w/20 Arrows 2L Other Bedroll L Flint & Steel 0 Soap 0 [/CODE] Bulk 8 4L, Encumbered 9 = 5 + 4 Str, Maximum 14 = 10 + 4 Str 37 CP, 44 SP, 2 GP, 0 PP [/spoiler] [spoiler=Spells] Spell Attack: +7 = + 3 Key + 4 Prof Spell DC: 10 = 17 + 3 Key + 4 Prof Cantrip Level: 1 Cantrips Electric Arc >> S/V - 30 ft range, 1 or 2 targets, 1d4+3 damage vs Reflex Ghost Sound >> S/V - 30 ft range, auditory illusion with volume of up to four humans shouting [/spoiler][/spoiler] [/QUOTE]
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