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Friday 2-6pm: The Winter Witch (GenCon Noobies Game) - FULL- Accepting Alts
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<blockquote data-quote="Rodrigo Istalindir" data-source="post: 5148922" data-attributes="member: 2810"><p>Characters:</p><p></p><p><strong><u>Ragnar Longtooth</u></strong></p><p></p><p>The ostensible leader of the bunch, although the others listen more out of respect than duty. You're a skilled archer, and not too shabby with an axe, either. You served in the Esqerran army for a number of years, and although you have a knack for leadership, you also have a knack for pissing off those in charge. A band of fortune-seekers is a better fit than a company of soldiers. You thank the gods that your companions agreed it was time to return to civilization. The visions had become almost unbearable.</p><p></p><p><strong><u>Phillip of Quarregnon</u></strong></p><p></p><p>An unlikely adventurer. Of all the companions, you had the least reason to turn your back on civilization and spend two years risking life and limb for less wealth than you left behind. Whereas others learned the way of the sword in the heat of battle, you learned from private tutors. Still, you've been an equal partner in this expedition, and the teasing from the others has become a sign of friendship instead of contempt. You seem least affected by the trials faced in the Empire, but still you sometimes awaken in the dark of night and choke back a scream.</p><p></p><p><strong><u>Lyracae Du Lac</u></strong></p><p></p><p>You are something of an enigma. While women of the Three Kingdoms are considered fully equal with men, very few live the life of an adventurer. When you left the room where Ragnar was conducting interviews after only a few minutes, the rest of the companions assumed you were some starry-eyed runaway sent packing. When Longtooth followed a moment later and announced you were joining the band, they were stunned. What could you have done to impress their unflappable leader? And what would they say if they knew that you were not some simple warrior, but the last of the Imperial line?</p><p></p><p></p><p><strong><u>Paulus Morrel</u></strong></p><p></p><p>While slavery has been outlawed in the Three Kingdoms for generations, indentured servitude is still used as a punishment for criminals. You are the stereotypical ‘innocent man wrongly accused’. Except for the ‘innocent’ and ‘wrongly’ parts. And if you had returned the noble’s jewels, you’d have probably gotten off with hard labor. But you truly, honestly, couldn’t remember where you hid them. The noble was more than happy to sell your contract to Ragnar – the thought of you dying a horrible death in some forgotten tomb was better than the money, anyway.</p><p></p><p><strong><u>Brother Elian</u></strong></p><p></p><p>Magic is uncommon in the Kingdoms since the war. Some think this is because of the knowledge lost in the carnage; others think that its practice has simply moved into the shadows. Your ‘gift’ would have been considered terrible even in the darkest of places. Although your Order forbid you to use your power, it has come in quite useful during the expedition. If the others were bothered at first, they’ve learned to hide their revulsion</p><p></p><p><strong><u>Amethyst </u></strong></p><p></p><p>You are not one of the original companions. They found you wandering the Machree wastelands. Although you did not speak for weeks, you could understand simple directions. They named you after your striking violet eyes. Slowly, with the kindness of the others and the growing distance from the wastes, you emerged from your shell, Your memory is fragmented – you remember travelling with your family, and being attacked by fierce creatures, but little else until the others found you. They were shocked the first time the change came upon you, but they did not turn you away. Perhaps a woman transforming into a wild panther before their eyes was not the strangest sight they had seen among the ruins.</p></blockquote><p></p>
[QUOTE="Rodrigo Istalindir, post: 5148922, member: 2810"] Characters: [B][U]Ragnar Longtooth[/U][/B] The ostensible leader of the bunch, although the others listen more out of respect than duty. You're a skilled archer, and not too shabby with an axe, either. You served in the Esqerran army for a number of years, and although you have a knack for leadership, you also have a knack for pissing off those in charge. A band of fortune-seekers is a better fit than a company of soldiers. You thank the gods that your companions agreed it was time to return to civilization. The visions had become almost unbearable. [B][U]Phillip of Quarregnon[/U][/B] An unlikely adventurer. Of all the companions, you had the least reason to turn your back on civilization and spend two years risking life and limb for less wealth than you left behind. Whereas others learned the way of the sword in the heat of battle, you learned from private tutors. Still, you've been an equal partner in this expedition, and the teasing from the others has become a sign of friendship instead of contempt. You seem least affected by the trials faced in the Empire, but still you sometimes awaken in the dark of night and choke back a scream. [B][U]Lyracae Du Lac[/U][/B] You are something of an enigma. While women of the Three Kingdoms are considered fully equal with men, very few live the life of an adventurer. When you left the room where Ragnar was conducting interviews after only a few minutes, the rest of the companions assumed you were some starry-eyed runaway sent packing. When Longtooth followed a moment later and announced you were joining the band, they were stunned. What could you have done to impress their unflappable leader? And what would they say if they knew that you were not some simple warrior, but the last of the Imperial line? [B][U]Paulus Morrel[/U][/B] While slavery has been outlawed in the Three Kingdoms for generations, indentured servitude is still used as a punishment for criminals. You are the stereotypical ‘innocent man wrongly accused’. Except for the ‘innocent’ and ‘wrongly’ parts. And if you had returned the noble’s jewels, you’d have probably gotten off with hard labor. But you truly, honestly, couldn’t remember where you hid them. The noble was more than happy to sell your contract to Ragnar – the thought of you dying a horrible death in some forgotten tomb was better than the money, anyway. [B][U]Brother Elian[/U][/B] Magic is uncommon in the Kingdoms since the war. Some think this is because of the knowledge lost in the carnage; others think that its practice has simply moved into the shadows. Your ‘gift’ would have been considered terrible even in the darkest of places. Although your Order forbid you to use your power, it has come in quite useful during the expedition. If the others were bothered at first, they’ve learned to hide their revulsion [B][U]Amethyst [/U][/B] You are not one of the original companions. They found you wandering the Machree wastelands. Although you did not speak for weeks, you could understand simple directions. They named you after your striking violet eyes. Slowly, with the kindness of the others and the growing distance from the wastes, you emerged from your shell, Your memory is fragmented – you remember travelling with your family, and being attacked by fierce creatures, but little else until the others found you. They were shocked the first time the change came upon you, but they did not turn you away. Perhaps a woman transforming into a wild panther before their eyes was not the strangest sight they had seen among the ruins. [/QUOTE]
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