Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Friday Chat: What Mechanics Do You Steal From A Game To Use In Another?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Umbran" data-source="post: 9753870" data-attributes="member: 177"><p>Let me see if I can articulate it. Leaving out the specifics of Draw Steel's dice mechanics, since I'd be porting it to some other system anyway...</p><p></p><p>For any negotiation, an NPC has two stats, Interest and Patience, rated 0 to 5, representing how much they want to help, and and how much they want to keep negotiating, respectively. The players can present an argument, and roll - on a good result, Interest and/or Patience may increase. On a failed roll, one, the other, or both may go down. If either drops to zero, the negotiation ends, and the PCs don't get what they want.</p><p></p><p>The PCs can stop negotiating at any time - they get the result based off the NPCs interest at the point they stop. If they drive the Interest up to 5 and stop there, they get the best possible deal. If they stop when Interest is only 1, they get what they want, but in limited form, with great limitations or costs.</p><p></p><p>There's a list of possible Motivations for the NPC (the playtest came with 12: Benevolence, Discovery, Freedom, Greed, higher Authority, Justice, Legacy, Peace, Power, Protection, Revelry, and Vengeance. One can imagine others.) An NPC has at least two Motivations - if you make an argument that touches on that motivation, you get an improved outcome for that roll. The NPC also has at least one Pitfall - if you make an argument that is based on a Pitfall, you automatically fail that roll, and Interest and Patience automatically drop one each.</p><p></p><p>So, if you are negotiating with a Hag, they may have Motivations of Greed, Power, and Freedom. They may have Pitfalls of Benevolence and Higher Authority. Knowing about the NPC (either by doing legwork and asking around, or observing them in person), you may learn the Motivations or Pitfalls.</p><p></p><p>Edit to add: This is actually very similar to the Social Conflict rules of Savage Worlds Adventurer's Edition. In SWADE, you get three rounds of arguments, rather than "until you run out of Patience", and you gather "tokens" for successes rather than measure the target's Interest, but the similarities are there.</p></blockquote><p></p>
[QUOTE="Umbran, post: 9753870, member: 177"] Let me see if I can articulate it. Leaving out the specifics of Draw Steel's dice mechanics, since I'd be porting it to some other system anyway... For any negotiation, an NPC has two stats, Interest and Patience, rated 0 to 5, representing how much they want to help, and and how much they want to keep negotiating, respectively. The players can present an argument, and roll - on a good result, Interest and/or Patience may increase. On a failed roll, one, the other, or both may go down. If either drops to zero, the negotiation ends, and the PCs don't get what they want. The PCs can stop negotiating at any time - they get the result based off the NPCs interest at the point they stop. If they drive the Interest up to 5 and stop there, they get the best possible deal. If they stop when Interest is only 1, they get what they want, but in limited form, with great limitations or costs. There's a list of possible Motivations for the NPC (the playtest came with 12: Benevolence, Discovery, Freedom, Greed, higher Authority, Justice, Legacy, Peace, Power, Protection, Revelry, and Vengeance. One can imagine others.) An NPC has at least two Motivations - if you make an argument that touches on that motivation, you get an improved outcome for that roll. The NPC also has at least one Pitfall - if you make an argument that is based on a Pitfall, you automatically fail that roll, and Interest and Patience automatically drop one each. So, if you are negotiating with a Hag, they may have Motivations of Greed, Power, and Freedom. They may have Pitfalls of Benevolence and Higher Authority. Knowing about the NPC (either by doing legwork and asking around, or observing them in person), you may learn the Motivations or Pitfalls. Edit to add: This is actually very similar to the Social Conflict rules of Savage Worlds Adventurer's Edition. In SWADE, you get three rounds of arguments, rather than "until you run out of Patience", and you gather "tokens" for successes rather than measure the target's Interest, but the similarities are there. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Friday Chat: What Mechanics Do You Steal From A Game To Use In Another?
Top