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Friday Chat: What Mechanics Do You Steal From A Game To Use In Another?
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<blockquote data-quote="Voadam" data-source="post: 9754503" data-attributes="member: 2209"><p>I used 4e monster solo/elite/normal/minion rules in my 3.5 and pathfinder 1e and 5e games. That would probably be my current favorite cross system rule.</p><p></p><p>I remember throwing an alien NPC from palladium into a 1e game, full mechanics like he got parries while the PCs had regular AC, he had a 6d6 frag grenade which worked fine with a breath weapon save for half, etc. It worked smoothly as a one off to give a different experience in the game.</p><p></p><p>I used GURPS cyberpunk/Cthulhupunk physical and psychic enhancement drugs in my AD&D 2e Ravenloft campaign which worked great for two PCs who made drug dealing/smuggling and drug using parts of their backstories and the mechanics worked fairly straightforward across systems as they ran down their supply of "potions."</p><p></p><p>As a DM in 5e I allow inspiration to do flashback type stuff to explain how a system works out to a PCs advantage ("Roy, is that you? You are working as a guard here now?" Or flashback to bribing the guard earlier, or to having packed the piece of equipment they need right now, or similar. I know second hand that games have mechanics like this, Blades in the Dark I believe and I would presume Leverage, but I have not really delved into those games for their specifics, I just really like the heist scenes in Netflix's Shadow and Bones.</p><p></p><p>I also prefer 5e D&D inspiration to be an after the fact reroll instead of a spend it on a guess ahead of time for an advantage the way it is in 2014 5e. I am sure that is mimicking some hero point type option from somewhere. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Voadam, post: 9754503, member: 2209"] I used 4e monster solo/elite/normal/minion rules in my 3.5 and pathfinder 1e and 5e games. That would probably be my current favorite cross system rule. I remember throwing an alien NPC from palladium into a 1e game, full mechanics like he got parries while the PCs had regular AC, he had a 6d6 frag grenade which worked fine with a breath weapon save for half, etc. It worked smoothly as a one off to give a different experience in the game. I used GURPS cyberpunk/Cthulhupunk physical and psychic enhancement drugs in my AD&D 2e Ravenloft campaign which worked great for two PCs who made drug dealing/smuggling and drug using parts of their backstories and the mechanics worked fairly straightforward across systems as they ran down their supply of "potions." As a DM in 5e I allow inspiration to do flashback type stuff to explain how a system works out to a PCs advantage ("Roy, is that you? You are working as a guard here now?" Or flashback to bribing the guard earlier, or to having packed the piece of equipment they need right now, or similar. I know second hand that games have mechanics like this, Blades in the Dark I believe and I would presume Leverage, but I have not really delved into those games for their specifics, I just really like the heist scenes in Netflix's Shadow and Bones. I also prefer 5e D&D inspiration to be an after the fact reroll instead of a spend it on a guess ahead of time for an advantage the way it is in 2014 5e. I am sure that is mimicking some hero point type option from somewhere. :) [/QUOTE]
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