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Friday Musing: What If It Wasn't War Games
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<blockquote data-quote="Jay Murphy1" data-source="post: 8667063" data-attributes="member: 6994549"><p>IF ttrpg's came out of sci-fi fandom I would expect the play to be scripted. I don't see ttrpg's coming out of SCA groups because static structured play is not a priority in this group. Kinetic action and physical play are. TTRPG's coming out of SCA would be like movie criticism originating out of Sunday football. Sure there are participants who are very good at movie criticism, but on the football field there is not the right place of ideas for the person to even bring their interest and experience up.</p><p></p><p>Consider ttrpg's evolved out of a war gaming crowd because those with the desire and imagination to create such a game were there. Consider what are the qualities of the wargaming community which leads to ttrpg's as opposed to the sci-fi and SCA. Ability to evaluate play through rules combined with an unpredictable, everchanging playing field. That has attraction to a creative yet competitive person. Without getting punched in the face. If you are a fan of SCA you don't mind getting punched in the face. </p><p></p><p>What is it about these three realms that they appear "immediately" accessible to one person, but not the other? I for one never found ttrpg rule books all that difficult to understand, and, neither did my other 11 year old friends. People which didn't "get it" generally did not find the concept of ttrpg accessible like say, school sports, math competitions or jazz band. </p><p></p><p>Literary pursuits are wonderfully devoid of rules, so a more difficult sell, (structured, ruled play) to a crowd experimenting with words.</p><p></p><p>I suppose ttrpg's developed out of the wargaming crowd because it had the people in the "right place of ideas" to realized the enjoyment potential of increased personal involvement in a simulated world which has some kind of scoreboard to evaluate quality of play. Some way to evaluate "how am I doing?"</p></blockquote><p></p>
[QUOTE="Jay Murphy1, post: 8667063, member: 6994549"] IF ttrpg's came out of sci-fi fandom I would expect the play to be scripted. I don't see ttrpg's coming out of SCA groups because static structured play is not a priority in this group. Kinetic action and physical play are. TTRPG's coming out of SCA would be like movie criticism originating out of Sunday football. Sure there are participants who are very good at movie criticism, but on the football field there is not the right place of ideas for the person to even bring their interest and experience up. Consider ttrpg's evolved out of a war gaming crowd because those with the desire and imagination to create such a game were there. Consider what are the qualities of the wargaming community which leads to ttrpg's as opposed to the sci-fi and SCA. Ability to evaluate play through rules combined with an unpredictable, everchanging playing field. That has attraction to a creative yet competitive person. Without getting punched in the face. If you are a fan of SCA you don't mind getting punched in the face. What is it about these three realms that they appear "immediately" accessible to one person, but not the other? I for one never found ttrpg rule books all that difficult to understand, and, neither did my other 11 year old friends. People which didn't "get it" generally did not find the concept of ttrpg accessible like say, school sports, math competitions or jazz band. Literary pursuits are wonderfully devoid of rules, so a more difficult sell, (structured, ruled play) to a crowd experimenting with words. I suppose ttrpg's developed out of the wargaming crowd because it had the people in the "right place of ideas" to realized the enjoyment potential of increased personal involvement in a simulated world which has some kind of scoreboard to evaluate quality of play. Some way to evaluate "how am I doing?" [/QUOTE]
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