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Friday Musing: What If It Wasn't War Games
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<blockquote data-quote="Jay Murphy1" data-source="post: 8667169" data-attributes="member: 6994549"><p>I was thinking more of practicality, people actually sitting at a table playing games, all in the same room. And when enough people who got it were available it moved into a more private laboratory. But once Arneson and Gygax were happy with the "final" product, and correct me if I'm wrong this is pure assumption, wouldn't they have turned around and pitched it right back at this same crowd? Sure, the general consensus in the wargaming scene may have thought this ttrpg thing was never going to fly, or was poor entertainment, but <em>enough </em>people in that crowd (and sci-fi fans and SCA fans, etc.) got it as soon as they were shown the game and made it a thing. I like to keep in mind the game wasn't found in the books people were writing, but people actually at the table playing the damn thing. And that takes people getting exposed to the experience and being able to replicate it with a new group of people. So ttrpg's pull interested people like a magnet pulls metal filings out of a pile of sawdust into its orbit from all sorts of places and backgrounds. I don't think there was an outside public clamoring to get in so much as the weird lights in the windows got curious people to step into the store.</p></blockquote><p></p>
[QUOTE="Jay Murphy1, post: 8667169, member: 6994549"] I was thinking more of practicality, people actually sitting at a table playing games, all in the same room. And when enough people who got it were available it moved into a more private laboratory. But once Arneson and Gygax were happy with the "final" product, and correct me if I'm wrong this is pure assumption, wouldn't they have turned around and pitched it right back at this same crowd? Sure, the general consensus in the wargaming scene may have thought this ttrpg thing was never going to fly, or was poor entertainment, but [I]enough [/I]people in that crowd (and sci-fi fans and SCA fans, etc.) got it as soon as they were shown the game and made it a thing. I like to keep in mind the game wasn't found in the books people were writing, but people actually at the table playing the damn thing. And that takes people getting exposed to the experience and being able to replicate it with a new group of people. So ttrpg's pull interested people like a magnet pulls metal filings out of a pile of sawdust into its orbit from all sorts of places and backgrounds. I don't think there was an outside public clamoring to get in so much as the weird lights in the windows got curious people to step into the store. [/QUOTE]
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