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Friday Musing: What If It Wasn't War Games
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<blockquote data-quote="Jay Murphy1" data-source="post: 8667871" data-attributes="member: 6994549"><p>That is not what I said. I assumed what you used to form a snarky retort is something patently obvious so no need to quaIify. The point of my statement was the wargame scene became the most likely place for ttrpg's to be developed/created/discovered/invented because they had more of the ingredients which would go into what became a ttrpg. Set of rules, sit at a table, taking on a role to experience a what if fantastical experience (warfare where there is no chance of you being hurt), and an environment which constantly evaluated quality of play in relation to what the game promised. But I think sitting around a table to play a shared thought experiment on how to structure play is the number one ingredient the wargaming scene had over the other two postulated. Ideas come from anywhere, but they become material when engaged by people who have an interest in an ideas strongest suit. Wargaming activity had more aligning interests in the form of a ttrpg than literary fandom activity or historical reenactment activity or theater activity had. I guess a cold read comes pretty close. Not that a person of any walk of life or interest can't come up with a ttrpg, just that after they did it isn't a stretch to think they would go hang out with wargamers to see what they thought of the game form.</p></blockquote><p></p>
[QUOTE="Jay Murphy1, post: 8667871, member: 6994549"] That is not what I said. I assumed what you used to form a snarky retort is something patently obvious so no need to quaIify. The point of my statement was the wargame scene became the most likely place for ttrpg's to be developed/created/discovered/invented because they had more of the ingredients which would go into what became a ttrpg. Set of rules, sit at a table, taking on a role to experience a what if fantastical experience (warfare where there is no chance of you being hurt), and an environment which constantly evaluated quality of play in relation to what the game promised. But I think sitting around a table to play a shared thought experiment on how to structure play is the number one ingredient the wargaming scene had over the other two postulated. Ideas come from anywhere, but they become material when engaged by people who have an interest in an ideas strongest suit. Wargaming activity had more aligning interests in the form of a ttrpg than literary fandom activity or historical reenactment activity or theater activity had. I guess a cold read comes pretty close. Not that a person of any walk of life or interest can't come up with a ttrpg, just that after they did it isn't a stretch to think they would go hang out with wargamers to see what they thought of the game form. [/QUOTE]
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