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Friday Musing: What If It Wasn't War Games
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<blockquote data-quote="Jay Murphy1" data-source="post: 8668076" data-attributes="member: 6994549"><p>Yes, and being the total navel gazer I am when it comes to elf games, I believe they ended up in a wargaming scene when the form started to shape in their minds because strangely enough, within those strict, and sometimes opaque, rule books and coded, rune-like cardboard chits was a story. Or an imaginative person could create a story around a session of play. But it doesn't get you to being Jim Hawkins bargaining for your life with the likes of Long John Silver. I believe the wargame scene provided the insight on how to create a flexible scale of play. Scale, or scope of play design challenges can be tackled with the forms of historical reenactments, theater and literary clubs, but it is not as obvert as would be amoung wargamers where scope and scale are a paramount design concern.</p><p></p><p>And flexible scope of play is my idea, a concept of mine that this is an essential ingredient for satisfying ttrpg sessions. It is the engine of fascination. And for me at the end of the day is what I'm into ttrpg's for, to be fascinated. Do ttrpg's deliver on this promise? Almost. At least for me. There is still a gap between the fascination I can generate in myself just thinking about games I'm involved in, and the fascination which gets generated at the table in real-time play. They seem to be different psychological experiences and I haven't figured out how to put them together in a unified whole.</p></blockquote><p></p>
[QUOTE="Jay Murphy1, post: 8668076, member: 6994549"] Yes, and being the total navel gazer I am when it comes to elf games, I believe they ended up in a wargaming scene when the form started to shape in their minds because strangely enough, within those strict, and sometimes opaque, rule books and coded, rune-like cardboard chits was a story. Or an imaginative person could create a story around a session of play. But it doesn't get you to being Jim Hawkins bargaining for your life with the likes of Long John Silver. I believe the wargame scene provided the insight on how to create a flexible scale of play. Scale, or scope of play design challenges can be tackled with the forms of historical reenactments, theater and literary clubs, but it is not as obvert as would be amoung wargamers where scope and scale are a paramount design concern. And flexible scope of play is my idea, a concept of mine that this is an essential ingredient for satisfying ttrpg sessions. It is the engine of fascination. And for me at the end of the day is what I'm into ttrpg's for, to be fascinated. Do ttrpg's deliver on this promise? Almost. At least for me. There is still a gap between the fascination I can generate in myself just thinking about games I'm involved in, and the fascination which gets generated at the table in real-time play. They seem to be different psychological experiences and I haven't figured out how to put them together in a unified whole. [/QUOTE]
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