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Friday Nonsense: Add One Stat To D&D (For PCs)
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<blockquote data-quote="J-H" data-source="post: 9822263" data-attributes="member: 7020951"><p>I really like the SPECIAL system from Fallout. I like the idea of a Luck stat, but I have never figured out how to make it apply to a TTRPG in a way that doesn't make it the ur-stat like Dexterity is often claimed to be.</p><p></p><p>If WOTC put me in charge of 6e and said to shake things up, I'd probably be pairing stats for most effects so characters can combine Str + Dex for to hit and damage with melee weapons, Clerics with Wis+Cha, Wizards with Int+Cha (understanding magic and also having the force of will to bend it to their will), etc. </p><p>Based on that, I would probably try to split Charisma into Willpower and Presence. The absent-minded wizard who can summon meteors but doesn't have the social skills to ask a lady to dance at a ball without tripping over his own words would have high Willpower but low Presence.</p></blockquote><p></p>
[QUOTE="J-H, post: 9822263, member: 7020951"] I really like the SPECIAL system from Fallout. I like the idea of a Luck stat, but I have never figured out how to make it apply to a TTRPG in a way that doesn't make it the ur-stat like Dexterity is often claimed to be. If WOTC put me in charge of 6e and said to shake things up, I'd probably be pairing stats for most effects so characters can combine Str + Dex for to hit and damage with melee weapons, Clerics with Wis+Cha, Wizards with Int+Cha (understanding magic and also having the force of will to bend it to their will), etc. Based on that, I would probably try to split Charisma into Willpower and Presence. The absent-minded wizard who can summon meteors but doesn't have the social skills to ask a lady to dance at a ball without tripping over his own words would have high Willpower but low Presence. [/QUOTE]
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Friday Nonsense: Add One Stat To D&D (For PCs)
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