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Friday Nonsense: Add One Stat To D&D (For PCs)
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<blockquote data-quote="Marc17" data-source="post: 9822552" data-attributes="member: 7054182"><p>Things I have used in the past:</p><p></p><p>Lives: We got 1d4 lives per character for one campaign I was in. Rolled at character creation. This was named "Luck" and I think it was used once or twice for changing things besides death.</p><p></p><p>Reputation: Got points according to the adventure reward and how well it was known. Could boost it by hiring bards tomato songs about you, tell your stories, spread the news of your deeds, etc. The higher it was the more chance people would have actually heard of you. If it was good or not was a different matter, and nobody got to a decently high level without a decently high reputation without actively keeping their deeds secret.</p><p></p><p>Piety: Every character got their own piety score which shows how often PCs actually did things like pray, make donations, respect the gods, etc. Even clerics, as in a world where the gods are given, being a cleric could just be another job. Not doing things as standard procedure in this case. Characters only got credit if they actually stated they did such things.</p><p></p><p>Honor: Never actually used this but was very similar to Piety as being a score that was kept track of as PCs actually did something honorable. (Basis for this and the Piety score comes from Lone Wolf and Cub comics. Characters there with high or low of such could just be told by others. Perhaps in 5E it might give advantage or disadvantage to social rolls, but usually would just modify the DMs (my) general consideration of their actions.)</p><p></p><p>Corruption: to be used in a horror game or one that dealt with "dark magics". There were several options I found on such including in some official D&D books. In the end I never implemented such as I didn't think it would really carry over a feeling of dread or even doom. Horror as such is just to emotional and better done by description and setting the mood with flavor text during play.</p></blockquote><p></p>
[QUOTE="Marc17, post: 9822552, member: 7054182"] Things I have used in the past: Lives: We got 1d4 lives per character for one campaign I was in. Rolled at character creation. This was named "Luck" and I think it was used once or twice for changing things besides death. Reputation: Got points according to the adventure reward and how well it was known. Could boost it by hiring bards tomato songs about you, tell your stories, spread the news of your deeds, etc. The higher it was the more chance people would have actually heard of you. If it was good or not was a different matter, and nobody got to a decently high level without a decently high reputation without actively keeping their deeds secret. Piety: Every character got their own piety score which shows how often PCs actually did things like pray, make donations, respect the gods, etc. Even clerics, as in a world where the gods are given, being a cleric could just be another job. Not doing things as standard procedure in this case. Characters only got credit if they actually stated they did such things. Honor: Never actually used this but was very similar to Piety as being a score that was kept track of as PCs actually did something honorable. (Basis for this and the Piety score comes from Lone Wolf and Cub comics. Characters there with high or low of such could just be told by others. Perhaps in 5E it might give advantage or disadvantage to social rolls, but usually would just modify the DMs (my) general consideration of their actions.) Corruption: to be used in a horror game or one that dealt with "dark magics". There were several options I found on such including in some official D&D books. In the end I never implemented such as I didn't think it would really carry over a feeling of dread or even doom. Horror as such is just to emotional and better done by description and setting the mood with flavor text during play. [/QUOTE]
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