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Friday Nonsense: Add One Stat To D&D (For PCs)
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<blockquote data-quote="DeviousQuail" data-source="post: 9823559" data-attributes="member: 7025431"><p>Preparedness: write down the items you have that matter to you. Weapons, potions, heirlooms, and other stuff like that. Torches, flint, extra pouches, soap, mirror, rope, and other common items that spend 99% of their time in your pack? Just make a Prep roll to see if you have the item in question when you need it. Different packs grant advantage on certain types of items. </p><p></p><p>Meta-knowledge: make a meta roll to be allowed to open up the MM or DMG to look up one thing you choose. A nat 20 let's you peak at the DMs notes (value of this varies by DM). A nat 1 and the DM makes all your rolls for you behind a screen and only tells you if you succeeded or not for the next 20 minutes.</p></blockquote><p></p>
[QUOTE="DeviousQuail, post: 9823559, member: 7025431"] Preparedness: write down the items you have that matter to you. Weapons, potions, heirlooms, and other stuff like that. Torches, flint, extra pouches, soap, mirror, rope, and other common items that spend 99% of their time in your pack? Just make a Prep roll to see if you have the item in question when you need it. Different packs grant advantage on certain types of items. Meta-knowledge: make a meta roll to be allowed to open up the MM or DMG to look up one thing you choose. A nat 20 let's you peak at the DMs notes (value of this varies by DM). A nat 1 and the DM makes all your rolls for you behind a screen and only tells you if you succeeded or not for the next 20 minutes. [/QUOTE]
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Friday Nonsense: Add One Stat To D&D (For PCs)
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